table of contents
CURSEOFWAR(6) | v1.1.8 | CURSEOFWAR(6) |
NAME¶
curseofwar - Real Time Strategy Game for LinuxSYNOPSIS¶
curseofwar [ -c port ] [ -C IP ] [ -d difficulty ] [ -e port ]- [ -E clients ] [ -h ] [ -H height ] [ -i inequality ]
- [ -l countries ] [ -q quality ] [ -r ] [ -R seed ] [ -s speed ] [ -S shape ] [ -T ] [ -W width ]
DESCRIPTION¶
This is a fast-paced action strategy game for Linux implemented using ncurses user interface. Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies. The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period.OPTIONS¶
- -c port
- Clients's port (19150 is default).
- -C IP
- Start a client and connect to the provided server's IP-address.
- -d [ee|e|n|h|hh]
- Difficulty level (AI) from the easiest to the hardest (default is normal).
- -e port
- Server's port (19140 is default).
- -E [1|2| ... L]
- Start a server for not more than L clients.
- -h
- Display this help
- -H height
- Map height (default is 21, maximum is 29)
- -i [0|1|2|3|4]
- Inequality between the countries (0 is the lowest, 4 in the highest).
- -l [2|3| ... N]
- Sets L, the number of countries (default is N).
- -q [1|2| ... L]
- Choose player's location by its quality (1 = the best available on the map, L = the worst). Only in the singleplayer mode.
- -r
- Absolutely random initial conditions, overrides options -l, -i, and -q.
- -R seed
- Specify a random seed (unsigned integer) for map generation.
- -s [p|sss|ss|s|n|f|ff|fff]
- Game speed from the slowest to the fastest (default is normal).
- -S [rhombus|rect|hex]
- Map shape (rectangle is default). Max number of countries N=4 for rhombus and rectangle, and N=6 for the hexagon.
- -T
- Show the timeline.
- -W width
- Map width (default is 21, maximum is 40)
HOW TO PLAY¶
Normally, the game starts with 4 small countries in the corners of the map. You start as the ruler of the Green country, and your goal is to conquer the whole map. Tiles The map is made of hexagonal tiles. They are: /\^ Mountains, cannot be populated /$\ Gold mines, cannot be populated too.This is the source of gold for your country.
To control a mine, surround it with your army
n Villages, have the slowest population growth (+10%) i=i Towns, average population growth (+20%) W#W Fortresses, high population growth (+30%)
- Grassland, normal habitable territory People People are your primary resource. Thriving popluation is essential for your victory. Every tile can support at most 499 people from each country. When people from more than one country occupy the same tile, they fight. The country that has the highest population at the tile is called the tile owner. The population of the tile owner is shown on all grassland tiles as follows:
. 1 - 3 citizens
: 13 - 25
:: 101 - 200
- Countries
- Computer opponents differ in personality, and it affects the way they fight.
CONTROLS¶
Arrow keys and H, J, K, L are for moving the cursor R or V build village -> town -> fortress Space add/remove a flagMULTIPLAYER¶
To start a server for two players:- curseofwar -E 2
- curseofwar -C <server's IP>
Start a server for a single client using port 11111
- curseofwar -E 1 -e 11111
To connect to it:
- curseofwar -C <server's IP> -e 11111
Alternatively, to connect to it using port 12345 on the client's side:
- curseofwar -C <server's IP> -c 12345 -e 11111
Server for 3 clients, no computer opponents, hexagonal map, and equal
conditions for all:
- curseofwar -E3 -l3 -S hex -i0
EXAMPLES¶
A good and easy mode to start playing:- curseofwar -i4 -q1 -dee
- curseofwar -i4 -q1 -dee -W16 -H16
AUTHORS¶
Game:July 2013 | curseofwar |