NAME¶
<util/delay_basic.h>: Basic busy-wait delay loops -
Functions¶
void
_delay_loop_1 (
uint8_t __count)
void
_delay_loop_2 (
uint16_t __count)
Detailed Description¶
#include <util/delay_basic.h>
The functions in this header file implement simple delay loops that perform a
busy-waiting. They are typically used to facilitate short delays in the
program execution. They are implemented as count-down loops with a well-known
CPU cycle count per loop iteration. As such, no other processing can occur
simultaneously. It should be kept in mind that the functions described here do
not disable interrupts.
In general, for long delays, the use of hardware timers is much preferrable, as
they free the CPU, and allow for concurrent processing of other events while
the timer is running. However, in particular for very short delays, the
overhead of setting up a hardware timer is too much compared to the overall
delay time.
Two inline functions are provided for the actual delay algorithms.
Function Documentation¶
void _delay_loop_1 ( uint8_t__count)¶
Delay loop using an 8-bit counter __count, so up to 256 iterations are possible.
(The value 256 would have to be passed as 0.) The loop executes three CPU
cycles per iteration, not including the overhead the compiler needs to setup
the counter register.
Thus, at a CPU speed of 1 MHz, delays of up to 768 microseconds can be achieved.
void _delay_loop_2 ( uint16_t__count)¶
Delay loop using a 16-bit counter __count, so up to 65536 iterations are
possible. (The value 65536 would have to be passed as 0.) The loop executes
four CPU cycles per iteration, not including the overhead the compiler
requires to setup the counter register pair.
Thus, at a CPU speed of 1 MHz, delays of up to about 262.1 milliseconds can be
achieved.
Author¶
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