NAME¶
exunicod - Using Unicode string functions. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
Example exunicod
DESCRIPTION¶
This program demonstrates the use of the 16-bit Unicode text encoding format
with Allegro. The example displays a message translated to different languages
scrolling on the screen using an external font containing the required
characters to display those messages.
Note how the Allegro unicode string functions resemble the functions you can
find in the standard C library, only these handle Unicode on all platforms.
SEE ALSO¶
BITMAP(3alleg4),
DATAFILE(3alleg4),
END_OF_MAIN(3alleg4),
FONT(3alleg4),
SCREEN_H(3alleg4),
SCREEN_W(3alleg4),
allegro_error(3alleg4),
allegro_init(3alleg4),
allegro_message(3alleg4),
blit(3alleg4),
clear_to_color(3alleg4),
create_bitmap(3alleg4),
destroy_bitmap(3alleg4),
font(3alleg4),
install_int_ex(3alleg4),
install_keyboard(3alleg4),
install_timer(3alleg4),
keypressed(3alleg4),
load_datafile(3alleg4),
replace_filename(3alleg4),
rest(3alleg4),
screen(3alleg4),
set_gfx_mode(3alleg4),
set_uformat(3alleg4),
set_window_title(3alleg4),
text_height(3alleg4),
text_length(3alleg4),
textout_ex(3alleg4),
uconvert_ascii(3alleg4),
unload_datafile(3alleg4),
ustrcat(3alleg4),
ustrcpy(3alleg4),
ustrsize(3alleg4),
ustrsizez(3alleg4)