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exshade(3alleg4) Allegro manual exshade(3alleg4)

NAME

exshade - Gouraud shaded sprites. Allegro game programming library.

SYNOPSIS

#include <allegro.h>
Example exshade

DESCRIPTION

This program demonstrates how to draw Gouraud shaded (lit) sprites. In an apparently black screen, a planet like sprite is drawn close to the middle of the screen. In a similar way to how the first test of extrans works, you move the cursor on the screen with the mouse. Attached to this mouse you can imagine a virtual spotlight illuminating the scene around. Depending on where the mouse is, the Gouraud shaded sprite will show the direction of the light.

SEEALSO

BITMAP(3alleg4),COLOR_MAP(3alleg4),END_OF_MAIN(3alleg4),PALETTE(3alleg4),RGB(3alleg4),RGB_MAP(3alleg4),SCREEN_H(3alleg4),SCREEN_W(3alleg4),allegro_error(3alleg4),allegro_init(3alleg4),allegro_message(3alleg4),blit(3alleg4),clear_bitmap(3alleg4),color_map(3alleg4),create_bitmap(3alleg4),create_light_table(3alleg4),create_rgb_table(3alleg4),destroy_bitmap(3alleg4),draw_gouraud_sprite(3alleg4),font(3alleg4),install_keyboard(3alleg4),install_mouse(3alleg4),keypressed(3alleg4),line(3alleg4),load_bitmap(3alleg4),mouse_x(3alleg4),mouse_y(3alleg4),palette_color(3alleg4),poll_mouse(3alleg4),replace_filename(3alleg4),rgb_map(3alleg4),screen(3alleg4),set_gfx_mode(3alleg4),set_palette(3alleg4),set_trans_blender(3alleg4),show_mouse(3alleg4),textout_ex(3alleg4)
version 4.4.2 Allegro