NAME¶
exshade - Gouraud shaded sprites. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
Example exshade
DESCRIPTION¶
This program demonstrates how to draw Gouraud shaded (lit) sprites. In an
apparently black screen, a planet like sprite is drawn close to the middle of
the screen. In a similar way to how the first test of extrans works, you move
the cursor on the screen with the mouse. Attached to this mouse you can
imagine a virtual spotlight illuminating the scene around. Depending on where
the mouse is, the Gouraud shaded sprite will show the direction of the light.
SEEALSO¶
BITMAP(3alleg4),
COLOR_MAP(3alleg4),
END_OF_MAIN(3alleg4),
PALETTE(3alleg4),
RGB(3alleg4),
RGB_MAP(3alleg4),
SCREEN_H(3alleg4),
SCREEN_W(3alleg4),
allegro_error(3alleg4),
allegro_init(3alleg4),
allegro_message(3alleg4),
blit(3alleg4),
clear_bitmap(3alleg4),
color_map(3alleg4),
create_bitmap(3alleg4),
create_light_table(3alleg4),
create_rgb_table(3alleg4),
destroy_bitmap(3alleg4),
draw_gouraud_sprite(3alleg4),
font(3alleg4),
install_keyboard(3alleg4),
install_mouse(3alleg4),
keypressed(3alleg4),
line(3alleg4),
load_bitmap(3alleg4),
mouse_x(3alleg4),
mouse_y(3alleg4),
palette_color(3alleg4),
poll_mouse(3alleg4),
replace_filename(3alleg4),
rgb_map(3alleg4),
screen(3alleg4),
set_gfx_mode(3alleg4),
set_palette(3alleg4),
set_trans_blender(3alleg4),
show_mouse(3alleg4),
textout_ex(3alleg4)