NAME¶
ex3d - 3d 'bouncy cubes' demo. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
Example ex3d
DESCRIPTION¶
This program demonstrates how to use the 3d matrix functions. It isn't a very
elegant or efficient piece of code, but it does show the stuff in action. It
is left to the reader as an exercise to design a proper model structure and
rendering pipeline: after all, the best way to do that sort of stuff varies
hugely from one game to another.
The example first shows a screen resolution selection dialog. Then, a number of
bouncing 3d cubes are animated. Pressing a key modifies the rendering of the
cubes, which can be wireframe, the more complex transparent perspective
correct texture mapped version, and many other.
SEE ALSO¶
BITMAP(3alleg4),
COLOR_MAP(3alleg4),
END_OF_MAIN(3alleg4),
MATRIX(3alleg4),
PALETTE(3alleg4),
POLYTYPE_ATEX(3alleg4),
POLYTYPE_ATEX_LIT(3alleg4),
POLYTYPE_ATEX_MASK(3alleg4),
POLYTYPE_ATEX_MASK_LIT(3alleg4),
POLYTYPE_ATEX_MASK_TRANS(3alleg4),
POLYTYPE_ATEX_TRANS(3alleg4),
POLYTYPE_FLAT(3alleg4),
POLYTYPE_GCOL(3alleg4),
POLYTYPE_GRGB(3alleg4),
POLYTYPE_PTEX(3alleg4),
POLYTYPE_PTEX_LIT(3alleg4),
POLYTYPE_PTEX_MASK(3alleg4),
POLYTYPE_PTEX_MASK_LIT(3alleg4),
POLYTYPE_PTEX_MASK_TRANS(3alleg4),
POLYTYPE_PTEX_TRANS(3alleg4),
RGB(3alleg4),
RGB_MAP(3alleg4),
SCREEN_H(3alleg4),
SCREEN_W(3alleg4),
V3D(3alleg4),
allegro_error(3alleg4),
allegro_exit(3alleg4),
allegro_init(3alleg4),
allegro_message(3alleg4),
apply_matrix(3alleg4),
bitmap_color_depth(3alleg4),
bitmap_mask_color(3alleg4),
blit(3alleg4),
clear_bitmap(3alleg4),
clear_to_color(3alleg4),
color_map(3alleg4),
create_bitmap(3alleg4),
create_light_table(3alleg4),
create_rgb_table(3alleg4),
create_trans_table(3alleg4),
desktop_palette(3alleg4),
destroy_bitmap(3alleg4),
fixed(3alleg4),
fixtoi(3alleg4),
font(3alleg4),
get_transformation_matrix(3alleg4),
gfx_mode_select_ex(3alleg4),
install_keyboard(3alleg4),
install_mouse(3alleg4),
install_timer(3alleg4),
itofix(3alleg4),
key(3alleg4),
keypressed(3alleg4),
line(3alleg4),
palette_color(3alleg4),
persp_project(3alleg4),
polygon_z_normal(3alleg4),
quad3d(3alleg4),
readkey(3alleg4),
rect(3alleg4),
retrace_count(3alleg4),
rgb_map(3alleg4),
screen(3alleg4),
set_color_depth(3alleg4),
set_gfx_mode(3alleg4),
set_palette(3alleg4),
set_projection_viewport(3alleg4),
set_trans_blender(3alleg4),
textout_ex(3alleg4),
textprintf_ex(3alleg4),
vsync(3alleg4)