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Translate the source file. .\" .\"******************************************************************* .TH WESNOTH 6 2013 wesnoth "Battle for Wesnoth" . .SH NAME wesnoth \- Battle for Wesnoth, a turn\-based fantasy strategy game . .SH SYNOPSIS . \fBwesnoth\fP [\fIOPTIONS\fP] [\fIPATH_TO_DATA\fP] . .SH DESCRIPTION . Battle for \fBWesnoth\fP is a turn\-based fantasy strategy game. Defeat all enemy leaders using a well\-chosen cadre of troops, taking care to manage your resources of gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their best advantage while denying your foes the chance to do the same. As units gain experience, they acquire new abilities and become more powerful. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth's large community of online players. Create your own custom units, scenarios or campaigns, and share them with others. . .SH OPTIONS . .TP \fB\-\-bpp\fP\fI\ number\fP sets BitsPerPixel value. Example: \fB\-\-bpp 32\fP .TP \fB\-c, \-\-campaign \ []\fP goes directly to the campaign with id . A selection menu will appear if no id was specified. \fBNote:\fP When using this switch please ensure that you specify the data directory path as the final argument as well, otherwise the game will take the campaign/scenario id as the data dir. .TP \fB\-\-campaign\-difficulty []\fP The difficulty of the specified campaign (1 to max). If none specified, the campaign difficulty selection widget will appear. .TP \fB\-\-campaign\-scenario \fP The id of the scenario from the specified campaign. The default is the first scenario. .TP \fB\-\-data\-dir \fP overrides the data directory with the one specified .TP \fB\-\-data\-path\fP prints the path of the data directory and exits. .TP \fB\-d, \-\-debug\fP enables additional command mode options in\-game (see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more information about command mode). .TP \fB\-e,\ \-\-editor\fP\fI\ file\fP start the in\-game map editor directly. If \fIfile\fP is specified, equivalent to \fB\-l \-\-load\fP .TP \fB\-\-fps\fP displays the number of frames per second the game is currently running at, in a corner of the screen. .TP \fB\-f, \-\-fullscreen\fP runs the game in full screen mode. .TP \fB\-\-gunzip\fP\fI\ infile.gz\fP decompresses a file which should be in gzip format and stores it without the \&.gz suffix. The \fIinfile.gz\fP will be removed. .TP \fB\-\-gzip\fP\fI\ infile\fP compresses a file in gzip format, stores it as \fIinfile\fP.gz and removes \fIinfile\fP. .TP \fB\-h, \-\-help\fP displays a summary of command line options to standard output, and exits. .TP \fB\-l,\ \-\-load\fP\fI\ file\fP loads the savegame \fIfile\fP from the standard save game directory. If the \fB\-e\fP or \fB\-\-editor\fP option is used as well, starts the editor with the map from \fIfile\fP open. If it is a directory, the editor will start with a load map dialog opened there. .TP \fB\-\-log\-\fP\fIlevel\fP\fB=\fP\fIdomain1\fP\fB,\fP\fIdomain2\fP\fB,\fP\fI...\fP sets the severity level of the log domains. \fBall\fP can be used to match any log domain. Available levels: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP. By default the \fBerror\fP level is used. .TP \fB\-\-logdomains\ [filter]\fP lists defined log domains (only the ones containing \fBfilter\fP if used) and exits .TP \fB\-\-max\-fps\fP the number of frames per second the game can show, the value should be between the 1 and 1000, the default is \fB50\fP. .TP \fB\-m, \-\-multiplayer\fP runs a multiplayer game. There are additional options that can be used together with \fB\-\-multiplayer\fP as explained below. Only these additional options can follow \fB\-\-multiplayer\fP. .TP \fB\-\-no\-delay\fP runs the game without any delays for graphic benchmarking. This is automatically enabled by \fB\-\-nogui\fP. .TP \fB\-\-nocache\fP disables caching of game data. .TP \fB\-\-nomusic\fP runs the game without music. .TP \fB\-\-nosound\fP runs the game without sounds and music. .TP \fB\-\-path\fP prints the name of the game data directory and exits. .TP \fB\-p, \-\-preprocess \fP preprocesses a specified file/folder. For each file, a plain .cfg file and a processed .cfg file will be written in the specified target directory. If a folder is specified, it will be preprocessed recursively based on the known preprocessor rules. The common macros from the "data/core/macros" directory will be preprocessed before the specified resources. Example: \fB\-p ~/wesnoth/data/campaigns/tutorial ~/result.\fP For details regarding the preprocessor, visit: http://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor .TP \fB\-\-preprocess\-defines=DEFINE1,DEFINE2,etc\fP comma\-separated list of defines to be used by the '\-\-preprocess' command. If \fBSKIP_CORE\fP is in the define list the "data/core" directory won't be preprocessed. .TP \fB\-\-preprocess\-input\-macros \fP used only by the '\-\-preprocess' command. Specifies a file that contains [preproc_define]s to be included before preprocessing. .TP \fB\-\-preprocess\-output\-macros []\fP used only by the '\-\-preprocess' command. Will output all preprocessed macros in the target file. If the file is not specified the output will be file '_MACROS_.cfg' in the target directory of preprocess's command. This switch should be typed before the \-\-preprocess command. .TP \fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP sets the screen resolution. Example: \fB\-r 800x600\fP .TP \fB\-s,\ \-\-server\ [host]\fP connects to the specified host if any, otherwise connect to the first server in preferences. Example: \fB\-\-server server.wesnoth.org\fP .TP \fB\-\-username\fP\fI\fP uses when connecting to a server, ignoring other preferences. .TP \fB\-\-password\fP\fI\fP uses when connecting to a server, ignoring other preferences. Unsafe. .TP \fB\-\-strict\-validation\fP validation errors are treated as fatal errors. .TP \fB\-t, \-\-test\fP runs the game in a small test scenario. .TP \fB\-\-userconfig\-dir\fP\fI\ name\fP sets the user configuration directory to \fIname\fP under $HOME or "My Documents\eMy Games" for windows. You can also specify an absolute path for the configuration directory outside the $HOME or "My Documents\eMy Games". Under X11 this is set to $XDG_CONFIG_HOME or $HOME/.config/wesnoth by default, on other systems to the userdata path. .TP \fB\-\-userconfig\-path\fP prints the path of the user configuration directory and exits. .TP \fB\-\-userdata\-dir\fP\fI\ name\fP sets the userdata directory to \fIname\fP under $HOME or "My Documents\eMy Games" for windows. You can also specify an absolute path for the userdata directory outside the $HOME or "My Documents\eMy Games". .TP \fB\-\-userdata\-path\fP prints the path of the userdata directory and exits. .TP \fB\-\-validcache\fP assumes that the cache is valid. (dangerous) .TP \fB\-v, \-\-version\fP shows the version number and exits. .TP \fB\-w, \-\-windowed\fP runs the game in windowed mode. .TP \fB\-\-with\-replay\fP replays the game loaded with the \fB\-\-load\fP option. . .SH "Options for \-\-multiplayer" . The side\-specific multiplayer options are marked with \fInumber\fP. \fInumber\fP has to be replaced by a side number. It usually is 1 or 2 but depends on the number of players possible in the chosen scenario. .TP \fB\-\-ai_config\fP\fInumber\fP\fB=\fP\fIvalue\fP selects a configuration file to load for the AI controller for this side. .TP \fB\-\-algorithm\fP\fInumber\fP\fB=\fP\fIvalue\fP selects a non\-standard algorithm to be used by the AI controller for this side. Available values: \fBidle_ai\fP and \fBsample_ai\fP. .TP \fB\-\-controller\fP\fInumber\fP\fB=\fP\fIvalue\fP selects the controller for this side. Available values: \fBhuman\fP and \fBai\fP. .TP \fB\-\-era=\fP\fIvalue\fP use this option to play in the selected era instead of the \fBDefault\fP era. The era is chosen by an id. Eras are described in the \fBdata/multiplayer/eras.cfg\fP file. .TP \fB\-\-exit\-at\-end\fP exits once the scenario is over, without displaying victory/defeat dialog which requires the user to click OK. This is also used for script\-based benchmarking. .TP \fB\-\-ignore\-map\-settings\fP do not use map settings, use default values instead. .TP \fB\-\-multiplayer\-repeat=\fP\fIvalue\fP repeats a multiplayer game \fIvalue\fP times. Best to use with \fB\-\-nogui\fP for script\-based benchmarking. .TP \fB\-\-nogui\fP runs the game without the GUI. Must appear before \fB\-\-multiplayer\fP to have the desired effect. .TP \fB\-\-parm\fP\fInumber\fP\fB=\fP\fIname\fP\fB:\fP\fIvalue\fP sets additional parameters for this side. This parameter depends on the options used with \fB\-\-controller\fP and \fB\-\-algorithm\fP. It should only be useful for people designing their own AI. (not yet documented completely) .TP \fB\-\-scenario=\fP\fIvalue\fP selects a multiplayer scenario by id. The default scenario id is \fBmultiplayer_The_Freelands\fP. .TP \fB\-\-side\fP\fInumber\fP\fB=\fP\fIvalue\fP selects a faction of the current era for this side. The faction is chosen by an id. Factions are described in the data/multiplayer.cfg file. .TP \fB\-\-turns=\fP\fIvalue\fP sets the number of turns for the chosen scenario. The default is \fB50\fP. . .SH "EXIT STATUS" . Normal exit status is 0. An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error. An exit status of 2 indicates an error with the command line options. . .SH AUTHOR . Written by David White . .br Edited by Nils Kneuper , ott and Soliton . .br This manual page was originally written by Cyril Bouthors . .br Visit the official homepage: http://www.wesnoth.org/ . .SH COPYRIGHT . Copyright \(co 2003\-2013 David White .br This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. . .SH "SEE ALSO" . \fBwesnothd\fP(6).