.\" This program is free software; you can redistribute it and/or modify .\" it under the terms of the GNU General Public License as published by .\" the Free Software Foundation; either version 2 of the License, or .\" (at your option) any later version. .\" .\" This program is distributed in the hope that it will be useful, .\" but WITHOUT ANY WARRANTY; without even the implied warranty of .\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the .\" GNU General Public License for more details. .\" .\" You should have received a copy of the GNU General Public License .\" along with this program; if not, write to the Free Software .\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA .\" . .TH WESNOTH 6 "2013" "wesnoth" "Battle for Wesnoth" . .SH NAME wesnoth \- Battle for Wesnoth, a turn-based fantasy strategy game . .SH SYNOPSIS . .B wesnoth [\fIOPTIONS\fR] [\fIPATH_TO_DATA\fR] . .SH DESCRIPTION . Battle for .B Wesnoth is a turn-based fantasy strategy game. Defeat all enemy leaders using a well-chosen cadre of troops, taking care to manage your resources of gold and villages. All units have their own strengths and weaknesses; to win, deploy your forces to their best advantage while denying your foes the chance to do the same. As units gain experience, they acquire new abilities and become more powerful. Play in your own language and test your skill against a smart computer opponent, or join Wesnoth's large community of online players. Create your own custom units, scenarios or campaigns, and share them with others. . .SH OPTIONS . .TP .BI --bpp \ number sets BitsPerPixel value. Example: .B --bpp 32 .TP .B -c, --campaign \ [] goes directly to the campaign with id . A selection menu will appear if no id was specified. .B Note: When using this switch please ensure that you specify the data directory path as the final argument aswell, otherwise the game will take the campaign/scenario id as the data dir. .TP .B --campaign-difficulty [] The difficulty of the specified campaign (1 to max). If none specified, the campaign difficulty selection widget will appear. .TP .B --campaign-scenario The id of the scenario from the specified campaign. The default is the first scenario. .TP .B --data-dir overrides the data directory with the one specified .TP .B --data-path path the path of the data directory and exits. .TP .B -d, --debug enables additional command mode options in-game (see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more information about command mode). .TP .BI -e,\ --editor \ file start the in-game map editor directly. If .I file is specified, equivalent to .B -l --load .TP .B --fps displays the number of frames per second the game is currently running at, in a corner of the screen. .TP .B -f, --fullscreen runs the game in full screen mode. .TP .BI --gunzip \ infile.gz decompresses a file which should be in gzip format and stores it without the .gz suffix. The .I infile.gz will be removed. .TP .BI --gzip \ infile compresses a file in gzip format, stores it as .IR infile .gz and removes .IR infile . .TP .B -h, --help displays a summary of command line options to standard output, and exits. .TP .BI -l,\ --load \ file loads the savegame .I file from the standard save game directory. If the .B -e or .B --editor option is used as well, starts the editor with the map from .I file open. If it is a directory, the editor will start with a load map dialog opened there. .TP .BI --log- level = domain1 , domain2 , ... sets the severity level of the log domains. .B all can be used to match any log domain. Available levels: .BR error ,\ warning ,\ info ,\ debug . By default the .B error level is used. .TP .B --logdomains\ [filter] lists defined log domains (only the ones containing .B filter if used) and exits .TP .B --max-fps the number of frames per second the game can show, the value should be between the 1 and 1000, the default is .BR 50 . .TP .B -m, --multiplayer runs a multiplayer game. There are additional options that can be used together with .B --multiplayer as explained below. Only these additional options can follow .BR --multiplayer . .TP .B --no-delay runs the game without any delays for graphic benchmarking. This is automatically enabled by .BR --nogui . .TP .B --nocache disables caching of game data. .TP .B --nomusic runs the game without music. .TP .B --nosound runs the game without sounds and music. .TP .B --path prints the name of the game data directory and exits. .TP .B -p, --preprocess preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed .cfg file will be written in specified target directory. If a folder is specified, it will be preprocessed recursively based on the known preprocessor rules. The common macroses from the "data/core/macros" directory will be preprocessed before the specified resources. Example: .B -p ~/wesnoth/data/campaigns/tutorial ~/result. For details regarding the preprocessor visit: http://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor .TP .B --preprocess-defines=DEFINE1,DEFINE2,etc comma separated list of defines to be used by the '--preprocess' command. If .B SKIP_CORE is in the define list the "data/core" directory won't be preprocessed. .TP .B --preprocess-input-macros used only by the '--preprocess' command. Specifies a file that contains [preproc_define]s to be included before preprocessing. .TP .B --preprocess-output-macros [] used only by the '--preprocess' command. Will output all preprocessed macros in the target file. If the file is not specified the output will be file '_MACROS_.cfg' in the target directory of preprocess's command. This switch should be typed before the --preprocess command. .TP .BI -r\ X x Y ,\ --resolution\ X x Y sets the screen resolution. Example: .B -r 800x600 .TP .BI -s,\ --server\ [host] connects to the specified host if any, otherwise connect to the first server in preferences. Example: .B --server server.wesnoth.org .TP .BI --username uses when connecting to a server, ignoring other preferences. .TP .BI --password uses when connecting to a server, ignoring other preferences. Unsafe. .TP .B --strict-validation validation errors are treated as fatal errors. .TP .B -t, --test runs the game in a small test scenario. .TP .BI --userconfig-dir \ name sets the user configuration directory to .I name under $HOME or "My Documents\\My Games" for windows. You can also specify an absolute path for the configuration directory outside the $HOME or "My Documents\\My Games". Under X11 this defaults to $XDG_CONFIG_HOME or $HOME/.config/wesnoth, on other systems to the userdata path. .TP .B --userconfig-path prints the path of the user configuration directory and exits. .TP .BI --userdata-dir \ name sets the userdata directory to .I name under $HOME or "My Documents\\My Games" for windows. You can also specify an absolute path for the userdata directory outside the $HOME or "My Documents\\My Games". .TP .B --userdata-path prints the path of the userdata directory and exits. .TP .B --validcache assumes that the cache is valid. (dangerous) .TP .B -v, --version shows the version number and exits. .TP .B -w, --windowed runs the game in windowed mode. .TP .B --with-replay replays the game loaded with the .B --load option. . .SH Options for --multiplayer . The side-specific multiplayer options are marked with .IR number . .I number has to be replaced by a side number. It usually is 1 or 2 but depends on the number of players possible in the chosen scenario. .TP .BI --ai_config number = value selects a configuration file to load for the AI controller for this side. .TP .BI --algorithm number = value selects a non-standard algorithm to be used by the AI controller for this side. Available values: .B idle_ai and .BR sample_ai . .TP .BI --controller number = value selects the controller for this side. Available values: .B human and .BR ai . .TP .BI --era= value use this option to play in the selected era instead of the .B Default era. The era is chosen by an id. Eras are described in the .B "data/multiplayer/eras.cfg" file. .TP .B --exit-at-end exits once the scenario is over, without displaying victory/defeat dialog which requires the user to click OK. This is also used for scriptable benchmarking. .TP .B --ignore-map-settings do not use map settings, use default values instead. .TP .BI --multiplayer-repeat= value repeats a multiplayer game .I value times. Best to use with .B --nogui for scriptable benchmarking. .TP .B --nogui runs the game without the GUI. Must appear before .B --multiplayer to have the desired effect. .TP .BI --parm number = name : value sets additional parameters for this side. This parameter depends on the options used with .B --controller and .BR --algorithm . It should only be useful for people designing their own AI. (not yet documented completely) .TP .BI --scenario= value selects a multiplayer scenario by id. The default scenario id is .BR multiplayer_The_Freelands . .TP .BI --side number = value selects a faction of the current era for this side. The faction is chosen by an id. Factions are described in the data/multiplayer.cfg file. .TP .BI --turns= value sets the number of turns for the chosen scenario. The default is .BR 50 . . .SH EXIT STATUS . Normal exit status is 0. An exit status of 1 indicates an (SDL, video, fonts, etc) initialization error. An exit status of 2 indicates an error with the command line options. . .SH AUTHOR . Written by David White . .br Edited by Nils Kneuper , ott and Soliton . .br This manual page was originally written by Cyril Bouthors . .br Visit the official homepage: http://www.wesnoth.org/ . .SH COPYRIGHT . Copyright \(co 2003-2013 David White .br This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. . .SH SEE ALSO . .BR wesnothd (6).