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BLENDER(1) General Commands Manual BLENDER(1)
Blender 2.74 (sub 0)"

NAME

blender - a 3D modelling and rendering package

SYNOPSIS

blender [args ...] [file] [args ...]
 

DESCRIPTION

blender is a 3D modelling and rendering package. Originating as the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions.
Use Blender to create TV commercials, to make technical visualizations, business graphics, to create content for games, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.
http://www.blender.org

OPTIONS

Color management: using fallback mode for management Blender 2.74 (sub 0) Usage: blender [args ...] [file] [args ...]
 

Render Options:

-b or --background
 
Run in background (often used for UI-less rendering)
 
-a or --render-anim
 
Render frames from start to end (inclusive)
 
-S or --scene <name>
 
Set the active scene <name> for rendering
 
-f or --render-frame <frame>
 
Render frame <frame> and save it.
 
+<frame> start frame relative, -<frame> end frame relative.
 
-s or --frame-start <frame>
 
Set start to frame <frame> (use before the -a argument)
 
-e or --frame-end <frame>
 
Set end to frame <frame> (use before the -a argument)
 
-j or --frame-jump <frames>
 
Set number of frames to step forward after each rendered frame
 
-o or --render-output <path>
 
Set the render path and file name.
 
Use // at the start of the path to
 

render relative to the blend file.
 
The # characters are replaced by the frame number, and used to define zero padding.
 

ani_##_test.png becomes ani_01_test.png
 

test-######.png becomes test-000001.png
 

When the filename does not contain #, The suffix #### is added to the filename
 
The frame number will be added at the end of the filename.
 

eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a
 

//render_ becomes //render_####, writing frames as //render_0001.png//
 
-E or --engine <engine>
 
Specify the render engine
 
use -E help to list available engines
 
-t or --threads <threads>
 
Use amount of <threads> for rendering and other operations
 
[1-64], 0 for systems processor count.
 

Format Options:

-F or --render-format <format>
 
Set the render format, Valid options are...
 

TGA IRIS JPEG MOVIE IRIZ RAWTGA
 

AVIRAW AVIJPEG PNG BMP FRAMESERVER
 
(formats that can be compiled into blender, not available on all systems)
 

HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS
 
-x or --use-extension <bool>
 
Set option to add the file extension to the end of the file
 

Animation Playback Options:

-a or --render-anim
 
Render frames from start to end (inclusive)
 

Window Options:

-w or --window-border
 
Force opening with borders (default)
 
-W or --window-borderless
 
Force opening without borders
 
-p or --window-geometry <sx> <sy> <w> <h>
 
Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>
 
-con or --start-console
 
Start with the console window open (ignored if -b is set), (Windows only)
 
--no-native-pixels
 
Do not use native pixel size, for high resolution displays (MacBook 'Retina')
 

Game Engine Specific Options:

-g Game Engine specific options
 
-g fixedtime Run on 50 hertz without dropping frames
 
-g vertexarrays Use Vertex Arrays for rendering (usually faster)
 
-g nomipmap No Texture Mipmapping
 
-g linearmipmap Linear Texture Mipmapping instead of Nearest (default)
 

Python Options:

-y or --enable-autoexec
 
Enable automatic python script execution
 
-Y or --disable-autoexec
 
Disable automatic python script execution (pydrivers & startup scripts), (compiled as non-standard default)
 
-P or --python <filename>
 
Run the given Python script file
 
--python-text <name>
 
Run the given Python script text block
 
--python-console
 
Run blender with an interactive console
 
--addons
 
Comma separated list of addons (no spaces)
 

Debug Options:

-d or --debug
 
Turn debugging on
 
* Prints every operator call and their arguments
 
* Disables mouse grab (to interact with a debugger in some cases)
 
* Keeps python sys.stdin rather than setting it to None
 
--debug-value <value>
 
Set debug value of <value> on startup
 
--debug-events
 
Enable debug messages for the event system
 
--debug-ffmpeg
 
Enable debug messages from FFmpeg library
 
--debug-handlers
 
Enable debug messages for event handling
 
--debug-libmv
 
Enable debug messages from libmv library
 
--debug-cycles
 
Enable debug messages from Cycles
 
--debug-memory
 
Enable fully guarded memory allocation and debugging
 
--debug-jobs
 
Enable time profiling for background jobs.
 
--debug-python
 
Enable debug messages for python
 
--debug-depsgraph
 
Enable debug messages from dependency graph
 
--debug-wm
 
Enable debug messages for the window manager
 
--debug-all
 
Enable all debug messages (excludes libmv)
 
--debug-fpe
 
Enable floating point exceptions
 
--disable-crash-handler
 
Disable the crash handler
 

Misc Options:

--factory-startup
 
Skip reading the "startup.blend" in the users home directory
 
--env-system-datafiles
 
Set the BLENDER_SYSTEM_DATAFILES environment variable
 
--env-system-scripts
 
Set the BLENDER_SYSTEM_SCRIPTS environment variable
 
--env-system-python
 
Set the BLENDER_SYSTEM_PYTHON environment variable
 
-nojoystick
 
Disable joystick support
 
-noglsl
 
Disable GLSL shading
 
-noaudio
 
Force sound system to None
 
-setaudio
 
Force sound system to a specific device
 
NULL SDL OPENAL JACK
 
-h or --help
 
Print this help text and exit
 
-v or --version
 
Print Blender version and exit
 
--
 
Ends option processing, following arguments passed unchanged. Access via python's sys.argv
 

Other Options:

/?
 
Print this help text and exit (windows only)
 
--disable-abort-handler
 
Disable the abort handler
 
-a <options> <file(s)>
 
Playback <file(s)>, only operates this way when not running in background.
 

-p <sx> <sy> Open with lower left corner at <sx>, <sy>
 

-m Read from disk (Don't buffer)
 

-f <fps> <fps-base> Specify FPS to start with
 

-j <frame> Set frame step to <frame>
 

-s <frame> Play from <frame>
 

-e <frame> Play until <frame>
 
--debug-freestyle
 
Enable debug/profiling messages from Freestyle rendering
 
--verbose <verbose>
 
Set logging verbosity level.
 
-R
 
Register .blend extension, then exit (Windows only)
 
-r
 
Silently register .blend extension, then exit (Windows only)
 

Argument Parsing:


arguments must be separated by white space. eg
"blender -ba test.blend"
...will ignore the 'a'
"blender -b test.blend -f8"
...will ignore 8 because there is no space between the -f and the frame value
 

Argument Order:


arguments are executed in the order they are given. eg
"blender --background test.blend --render-frame 1 --render-output /tmp"
...will not render to /tmp because '--render-frame 1' renders before the output path is set
"blender --background --render-output /tmp test.blend --render-frame 1"
...will not render to /tmp because loading the blend file overwrites the render output that was set
"blender --background test.blend --render-output /tmp --render-frame 1" works as expected.
 
 

ENVIRONMENT VARIABLES


$BLENDER_USER_CONFIG Directory for user configuration files.
$BLENDER_USER_SCRIPTS Directory for user scripts.
$BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts.
$BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..).
$BLENDER_SYSTEM_DATAFILES Directory for system wide data files.
$BLENDER_SYSTEM_PYTHON Directory for system python libraries.
$TMP or $TMPDIR Store temporary files here.
$PYTHONHOME Path to the python directory, eg. /usr/lib/python.
 
 
 

SEE ALSO

luxrender(1)
 

AUTHORS

This manpage was written for a Debian GNU/Linux system by Daniel Mester <mester@uni-bremen.de> and updated by Cyril Brulebois <cyril.brulebois@enst-bretagne.fr> and Dan Eicher <dan@trollwerks.org>.
July 27, 2015 Blender management: using fallback mode for management