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yabasic(1) General Commands Manual yabasic(1)

NAME

yabasic - yet another Basic

SYNOPSIS

yabasic [OPTIONS] [FILENAME [ARGUMENTS]]

DESCRIPTION

Yabasic implements the most common and simple elements of the basic language. It comes with goto/gosub, with various loops, with user defined subroutines and libraries. Yabasic does simple graphics and printing. Yabasic runs under Unix and Windows, it is small, open source and free.

This man-page is derived from yabasic.htm, which too should be installed on your system; per default in

/usr/local/share/applications/yabasic/yabasic.htm.

The same information can also be found on www.yabasic.de

Here is its content:


Yabasic

-------------------------------------------------------------------------------

Table of Contents

1. Introduction

About this document
About yabasic

2. The yabasic-program under Windows

Starting yabasic
Options
The context Menu

3. The yabasic-program under Unix

Starting yabasic
Options
Setting defaults

4. Command line options of yabasic
5. Some features of yabasic, explained by topic

print, input and others
Control statements: loops, if and switch
Drawing and painting
Reading from and writing to files
Subroutines and Libraries
String processing
Arithmetic and numbers
Data and such
Other interesting commands.

6. All commands and functions of yabasic listed by topic

Number processing and conversion
Conditions and control structures
Data keeping and processing
String processing
File operations and printing
Subroutines and libraries
Other commands
Graphics and printing

7. All commands and functions of yabasic grouped alphabetically

A
B
C
D
E
F
G
H
I
L
M
N
O
P
R
S
T
U
V
W
X
Special characters
Reserved Words

8. Some general concepts and terms

Logical shortcuts
Conditions and expressions
References on arrays
Specifying Filenames under Windows
Escape-sequences
Creating a standalone program from your yabasic-program

9. A few example programs

A very simple program
The demo of yabasic

10. The Copyright of yabasic

Chapter 1. Introduction

About this document
About yabasic

About this document

This document describes yabasic. You will find information about the yabasic
interpreter (the program yabasic under Unix or yabasic.exe under Windows) as
well as the language (which is, of course, a sort of basic) itself.

This document applies to version 2.82 of yabasic

However, this document does not contain the latest news about yabasic or a FAQ.
As such information tends to change rapidly, it is presented online only at
www.yabasic.de.

Although basic has its reputation as a language for beginning programmers, this
is not an introduction to programming at large. Rather this text assumes, that
the reader has some (moderate) experience with writing and starting computer
programs.

About yabasic

yabasic is a traditional basic interpreter. It understands most of the typical
basic-constructs, like goto, gosub, line numbers, read, data or
string-variables with a trailing '$'. But on the other hand, yabasic implements
some more advanced programming-constructs like subroutines or libraries (but
not objects). yabasic works much the same under Unix and Windows.

yabasic puts emphasis on giving results quickly and easily; therefore simple
commands are provided to open a graphic window, print the graphics or control
the console screen and get keyboard or mouse information. The example below
opens a window, draws a circle and prints the graphic:

open window 100,100
open printer
circle 50,50,40
text 10,50,"Press any key to get a printout"
clear screen
inkey$
close printer
close window

This example has fewer lines, than it would have in many other programming
languages. In the end however yabasic lacks behind more advanced and modern
programming languages like C++ or Java. But as far as it goes it tends to give
you results more quickly and easily.

Chapter 2. The yabasic-program under Windows

Starting yabasic
Options
The context Menu

Starting yabasic

Once, yabasic has been set up correctly, there are three ways to start it:

1. Right click on your desktop: The desktop menu appears with a submenu named
new. From this submenu choose yabasic. This will create a new icon on your
desktop. If you right click on this icon, its context menu will appear;
choose Execute to execute the program.

2. As a variant of the way described above, you may simply create a file with
the ending .yab (e.g. with your favorite editor). Everything else then
works as described above.

3. From the start-menu: Choose yabasic from your start-menu. A console-window
will open and you will be asked to type in your program. Once you are
finished, you need to type return twice, and yabasic will parse and execute
your program.

Note

This is not the preferred way of starting yabasic ! Simply because the
program, that you have typed, can not be saved and will be lost inevitably
! There is no such thing as a save-command and therefore no way to conserve
the program, that you have typed. This mode is only intended for quick
hacks, and short programs.

Options

Under Windows yabasic will mostly be invoked by double-clicking on an
appropriate icon; this way you do not have a chance to specify any of the
command line options below. However, advanced users may change the librarypath
in the registry, which has the same effect as specifying it as an option on the
command line.

See the chapter on options for a complete list of all options, either on Unix
or Windows.

The context Menu

Like every other icon under Windows, the icon of every yabasic-program has a
context menu offering the most frequent operations, that may be applied to a
yabasic-program.

Execute

This will invoke yabasic to execute your program. The same happens, if you
double click on the icon.

Edit

notepad will be invoked, allowing you to edit your program.

View docu

This will present the embedded documentation of your program. Embedded
documentation is created with the special comment doc.

Chapter 3. The yabasic-program under Unix

Starting yabasic
Options
Setting defaults

Starting yabasic

If your system administrator (vulgo root) has installed yabasic correctly,
there are three ways to start it:

1. You may use your favorite editor (emacs, vi ?) to put your program into a
file (e.g. foo). Make sure that the very first line starts with the
characters '#!' followed by the full pathname of yabasic (e.g. '#!/usr/
local/bin/yabasic'). This she-bang-line ensures, that your Unix will invoke
yabasic to execute your program (see also the entry for the hash
-character). Moreover, you will need to change the permissions of your
yabasic-program foo, e.g. chmod u+x foo. After that you may invoke yabasic
to invoke your program by simply typing foo (without even mentioning
yabasic). However, if your PATH-variable does not contain a single dot
('.') you will have to type the full pathname of your program: e.g. /home/
ihm/foo (or at least ./foo).

2. Save your program into a file (e.g. foo) and type yabasic foo. This
assumes, that the directory, where yabasic resides, is contained within
your PATH-variable.

3. Finally your may simply type yabasic (maybe it will be necessary to include
its full pathname). This will make yabasic come up and you will be asked to
type in your program. Once you are finished, you need to type return twice,
and yabasic will parse and execute your program.

Note

This is not the preferred way of starting yabasic ! Simply because the
program, that you have typed, can not be saved and will be lost inevitably
! There is no such thing as a save-command and therefore no way to conserve
the program, that you have typed. This mode is only intended for quick
hacks, and short programs, i.e. for using yabasic as some sort of fancy
desktop calculator.

Options

yabasic accepts a number of options on the command line.

See chapter on options for a complete list of all options, either on Unix or
Windows.

Setting defaults

If you want to set some options once for all, you may put them into your
X-Windows resource file. This is usually the file .Xresources or some such
within your home directory (type man X for details).

Here is a sample section, which may appear within this file:

yabasic*foreground: blue
yabasic*background: gold
yabasic*geometry: +10+10
yabasic*font: 9x15

This will set the foreground color of the graphic-window to blue and the
background color to gold. The window will appear at position 10,10 and the text
font will be 9x15.

Chapter 4. Command line options of yabasic

Here are the options, that yabasic accepts on the command line (both under Unix
and Windows).

All the options below may be abbreviated (and one hyphen may be dropped), as
long as the abbreviation does not become ambiguous. For example, you may write
-e instead of --execute.

--help or -?

Prints a short help message, which itself describes two further
help-options.

--version

Prints the version of yabasic.

--infolevel INFOLEVEL

Change the infolevel of yabasic, where INFOLEVEL can be one of debug, note,
warning, error, fatal and bison (the default is warning). This option
changes the amount of debugging-information yabasic produces. However,
normally only the author of yabasic (me !) would want to change this.

--execute A-PROGRAM-AS-A-SINGLE-STRING

With this option you may specify some yabasic-code to be executed right
away. This is useful for very short programs, which you do not want to save
to a file. If this option is given, yabasic will not read any code from a
file. E.g.

yabasic -e 'for a=1 to 10:print a*a:next a'

prints the square numbers from 1 to 10.

--bind NAME-OF-STANDALONE-PROGRAM

Create a standalone program (whose name is specified by
NAME-OF-STANDALONE-PROGRAM) from the yabasic-program, that is specified on
the command line. See the section about creating a standalone-program for
details.

--geometry +X-POSITION+Y-POSITION

Sets the position of the graphic window, that is opened by open window (the
size of this window, of course, is specified within the open
window-command). An example would be -geometry +20+10, which would place
the graphic window 10 pixels below the upper border and 20 pixels right of
the left border of the screen. This value cannot be changed, once yabasic
has been started.

-fg FOREGROUND-COLOR or --foreground FOREGROUND-COLOR

Unix only. Define the foreground color for the graphics-window (that will
be opened with open window). The usual X11 color names, like red, green, ?
are accepted. This value cannot be changed, once yabasic has been started.

-bg BACKGROUND-COLOR or --background BACKGROUND-COLOR

Unix only. Define the background color for the graphics-window. The usual
X11 color names are accepted. This value cannot be changed, once yabasic
has been started.

--display X11-DISPLAY-SPECIFICATION

Unix only. Specify the display, where the graphics window of yabasic should
appear. Normally this value will be already present within the environment
variable DISPLAY.

--font NAME-OF-FONT

Under Unix. Name of the font, which will be used for text within the
graphics window.

--font NAME-OF-FONT

Under Windows. Name of the font, which will be used for graphic-text; can
be any of decorative, dontcare, modern, roman, script, swiss. You may
append a fontsize (measured in pixels) to any of those fontnames; for
example -font swiss30 chooses a swiss-type font with a size of 30 pixels.

--docu NAME-OF-A-PROGRAM

Print the embedded documentation of the named program. The embedded
documentation of a program consists of all the comments within the program,
which start with the special keyword doc. This documentation can also be
seen by choosing the corresponding entry from the context-menu of any
yabasic-program.

--check

Check for possible compatibility problems within your yabasic-program. E.g.
this option reports, if you are using a function, that has recently
changed.

--librarypath DIRECTORY-WITH-LIBRARIES

Change the directory, wherein libraries will be searched and imported (with
the import-command). See also import for more information about the way,
libraries are searched.

--

Do not try to parse any further options; rather pass the subsequent words
from the commandline to yabasic.

Chapter 5. Some features of yabasic, explained by topic

print, input and others
Control statements: loops, if and switch
Drawing and painting
Reading from and writing to files
Subroutines and Libraries
String processing
Arithmetic and numbers
Data and such
Other interesting commands.

This chapter has sections for some of the major features of yabasic and names a
few commands related with each area. So, depending on your interest, you find
the most important commands of this area named; the other commands from this
area may then be discovered through the links in the see also-section.

print, input and others

The print-command is used to put text on the text screen. Here, the term text
screen stands for your terminal (under Unix) or the console window (under
Windows).

At the bottom line, print simply outputs its argument to the text window.
However, once you have called clear screen you may use advanced features like
printing colors or copying areas of text with getscreen$ or putscreen.

You may ask the user for input with the input-command; use inkey$ to get each
key as soon as it is pressed.

Control statements: loops, if and switch

Of course, yabasic has the goto- and gosub-statements; you may go to a label or
a line number (which is just a special kind of label). goto, despite its bad
reputation ([goto considered harmful]), has still its good uses; however in
many cases you are probably better off with loops like repeat-until, while-wend
or do-loop; you may leave any of these loops with the break-statement or start
the next iteration immediately with continue.

Decisions can be made with the if-statement, which comes either in a short and
a long form. The short form has no then-keyword and extends up to the end of
the line. The long form extends up to the final endif and may use some of the
keywords then (which introduces the long form), else or elsif.

If you want to test the result of an expression against many different values,
you should probably use the switch-statement.

Drawing and painting

You need to call open window before you may draw anything with either line,
circle, rectangle or triangle; all of these statements may be decorated with
clear or fill. If you want to change the colour for drawing, use colour. Note
however, that there can only be a single window open at any given moment in
time.

Everything you have drawn can be send to your printer too, if you use the open
printer command.

To allow for some (very) limited version of animated graphics, yabasic offers
the commands getbit$ and putbit, which retrieve rectangular regions from the
graphics-window into a string or vice versa.

If you want to sense mouse-clicks, you may use the inkey$-function.

Reading from and writing to files

Before you may read or write a file, you need to open it; once you are done,
you should close it. Each open file is designated by a simple number, which
might be stored within a variable and must be supplied if you want to access
the file. This is simply done by putting a hash ('#') followed by the number of
the file after the keyword input (for reading from) or print (for writing to a
file) respectively.

If you need more control, you may consider reading and writing one byte at a
time, using the multi-purpose commands peek and poke.

Subroutines and Libraries

The best way to break any yabasic-program into smaller, more manageable chunks
are subroutines and libraries. They are yabasic's most advanced means of
structuring a program.

Subroutines are created with the command sub. they accept parameters and may
return a value. Subroutines can be called much like any builtin function of
yabasic; therefore they allow one to extend the language itself.

Once you have created a set of related subroutines and you feel that they could
be useful in other programs too, you may collect them into a library. Such a
library is contained within a separate file and may be included in any of your
programs, using the keyword import, which see.

String processing

yabasic has a set of functions to extract parts from a string: left$, mid$ and
right$. Note, that all of them can be assigned to, i.e. they may change part of
a string.

If you want to split a string into tokens you should use the functions token or
split.

Some functions are handy for normalizing a string: upper$ and lower$ convert a
string to all upper or lower case respectively, whereas chomp$ cuts of any
trailing newline character, but only if present.

chr$ and str$ convert a string into a number, both in different ways.

To analyze a string use instr (finding one string within the other) or glob
(testing a string against a simple pattern).

To concatenate strings use the operator + like in a$ + b$.

You may also see the complete list of a string processing functions.

Arithmetic and numbers

Yabasic handles numbers and arithmetic: You may calculate trigonometric
functions like sin or atan, or logarithms (with log). Bitwise operations, like
and or or are available as well min or max (calculate the minimum or maximum of
its argument) or mod or int (reminder of a division or integer part or a
number).

Conversion between numerical bases can be done with hex$ and dec. And you may
write hexadecimal constants in the usual way, e.g.

print 0xff

. All calculations in yabasic are done with double precision.

Data and such

You may store data within your program within data-statements; during execution
you will probably want to read it into arrays, which must have been dimed
before.

Other interesting commands.

* Yabasic programs may start other programs with the commands system and
system$.

* peek and poke allow one to get and set internal information; either for the
operating system (i.e. Unix or Windows) or yabasic itself.

* The current time or date can be retrieved with (guess what !) time$ and
date$.

Chapter 6. All commands and functions of yabasic listed by topic

Number processing and conversion
Conditions and control structures
Data keeping and processing
String processing
File operations and printing
Subroutines and libraries
Other commands
Graphics and printing

Number processing and conversion

abs()
returns the absolute value of its numeric argument
acos()
returns the arcus cosine of its numeric argument
and()
the bitwise arithmetic and
asin()
returns the arcus sine of its numeric argument
atan()
returns the arctangent of its numeric argument
bin$()
converts a number into a sequence of binary digits
cos()
return the cosine of its single argument
dec()
convert a base 2 or base 16 number into decimal form
eor()
compute the bitwise exclusive or of its two arguments
euler
another name for the constant 2.71828182864
exp()
compute the exponential function of its single argument
frac()
return the fractional part of its numeric argument
int()
return the integer part of its single numeric argument
ceil()
return the smallest integral number, that is greater or equal than its
argument
floor()
return the largest integral number, that is smaller or equal than its
argument
log()
compute the natural logarithm
max()
return the larger of its two arguments
min()
return the smaller of its two arguments
mod
compute the remainder of a division
or()
arithmetic or, used for bit-operations
pi
a constant with the value 3.14159
ran()
return a random number
sig()
return the sign of its argument
sin()
return the sine of its single argument
sqr()
compute the square of its argument
sqrt()
compute the square root of its argument
tan()
return the tangent of its argument
xor()
compute the exclusive or
** or ^
raise its first argument to the power of its second

Conditions and control structures

and
logical and, used in conditions
break
breaks out of a switch statement or a loop
case
mark the different cases within a switch-statement
continue
start the next iteration of a for-, do-, repeat- or while-loop
default
mark the default-branch within a switch-statement
do
start a (conditionless) do-loop
else
mark an alternative within an if-statement
elsif
starts an alternate condition within an if-statement
end
terminate your program
endif
ends an if-statement
false
a constant with the value of 0
fi
another name for endif
for
starts a for-loop
gosub
continue execution at another point within your program (and return later)
goto
continue execution at another point within your program (and never come
back)
if
evaluate a condition and execute statements or not, depending on the result
label
mark a specific location within your program for goto, gosub or restore
loop
marks the end of an infinite loop
next
mark the end of a for loop
not
negate an expression; can be written as !
on gosub
jump to one of multiple gosub-targets
on goto
jump to one of many goto-targets
on interrupt
change reaction on keyboard interrupts
logical or
logical or, used in conditions
pause
pause, sleep, wait for the specified number of seconds
repeat
start a repeat-loop
return
return from a subroutine or a gosub
sleep
pause, sleep, wait for the specified number of seconds
switch
select one of many alternatives depending on a value
then
tell the long from the short form of the if-statement
true
a constant with the value of 1
until
end a repeat-loop
wait
pause, sleep, wait for the specified number of seconds
wend
end a while-loop
while
start a while-loop
:
separate commands from each other

Data keeping and processing

arraydim()
returns the dimension of the array, which is passed as an array reference
arraysize()
returns the size of a dimension of an array
data
introduces a list of data-items
dim
create an array prior to its first use
read
read data from data-statements
redim
create an array prior to its first use. A synonym for dim
restore
reposition the data-pointer

String processing

asc()
accepts a string and returns the position of its first character within the
ascii charset
chomp$()
Chop of the trailing newline of its string-argument; if the string does not
end in a newline, the string is returned unchanged
chr$()
accepts a number and returns the character at this position within the
ascii charset
glob()
check if a string matches a simple pattern
hex$()
convert a number into hexadecimal
instr()
searches its second argument within the first; returns its position if
found
left$()
return (or change) left end of a string
len()
return the length of a string
lower$()
convert a string to lower case
ltrim$()
trim spaces at the left end of a string
mid$()
return (or change) characters from within a string
right$()
return (or change) the right end of a string
split()
split a string into many strings
str$()
convert a number into a string
token()
split a string into multiple strings
trim$()
remove leading and trailing spaces from its argument
upper$()
convert a string to upper case
val()
converts a string to a number

File operations and printing

at()
can be used in the print-command to place the output at a specified
position
beep
ring the bell within your computer; a synonym for bell
bell
ring the bell within your computer (just as beep)
clear screen
erases the text window
close
close a file, which has been opened before
close printer
stops printing of graphics
print color
print with color
print colour
see print color
eof
check, if an open file contains data
getscreen$()
returns a string representing a rectangular section of the text terminal
inkey$
wait, until a key is pressed
input
read input from the user (or from a file) and assign it to a variable
line input
read in a whole line of text and assign it to a variable
open
open a file
open printer
open printer for printing graphics
print
Write to terminal or file
putscreen
draw a rectangle of characters into the text terminal
reverse
print reverse (background and foreground colors exchanged)
screen
as clear screen clears the text window
seek()
change the position within an open file
tell
get the current position within an open file
using
Specify the format for printing a number
#
either a comment or a marker for a file-number
@
synonymous to at
;
suppress the implicit newline after a print-statement

Subroutines and libraries

end sub
ends a subroutine definition
export
mark a function as globally visible
import
import a library
local
mark a variable as local to a subroutine
numparams
return the number of parameters, that have been passed to a subroutine
return
return from a subroutine or a gosub
static
preserves the value of a variable between calls to a subroutine
step
specifies the increment step in a for-loop
sub
declare a user defined subroutine

Other commands

bind()
Binds a yabasic-program and the yabasic-interpreter together into a
standalone program.
compile
compile a string with yabasic-code on the fly
date$
returns a string with various components of the current date
doc
special comment, which might be retrieved by the program itself
docu$
special array, containing the contents of all docu-statement within the
program
error
raise an error and terminate your program
execute$()
execute a user defined subroutine, which must return a string
execute()
execute a user defined subroutine, which must return a number
exit
terminate your program
pause
pause, sleep, wait for the specified number of seconds
peek
retrieve various internal information
peek$
retrieve various internal string-information
poke
change selected internals of yabasic
rem
start a comment
sleep
pause, sleep, wait for the specified number of seconds
system()
hand a statement over to your operating system and return its exitcode
system$()
hand a statement over to your operating system and return its output
time$
return a string containing the current time
to
this keyword appears as part of other statements
wait
pause, sleep, wait for the specified number of seconds
//
starts a comment
:
separate commands from each other

Graphics and printing

backcolor
specify the colour for subsequent drawing of the background
box
draw a rectangle. A synonym for rectangle
circle
draws a circle in the graphic-window
clear
Erase circles, rectangles or triangless
clear window
clear the graphic window and begin a new page, if printing is under way
close curve
close a curve, that has been drawn by the line-command
close window
close the graphics-window
colour
specify the colour for subsequent drawing
dot
draw a dot in the graphic-window
fill
draw a filled circles, rectangles or triangles
getbit$()
return a string representing the bit pattern of a rectangle within the
graphic window
line
draw a line
mouseb
extract the state of the mousebuttons from a string returned by inkey$
mousemod
return the state of the modifier keys during a mouseclick
mousex
return the x-position of a mouseclick
mousey
return the y-position of a mouseclick
new curve
start a new curve, that will be drawn with the line-command
open window
open a graphic window
putbit
draw a rectangle of pixels into the graphic window
rectangle
draw a rectangle
triangle
draw a triangle
text
write text into your graphic-window
window origin
move the origin of a window

Chapter 7. All commands and functions of yabasic grouped alphabetically

A
B
C
D
E
F
G
H
I
L
M
N
O
P
R
S
T
U
V
W
X
Special characters
Reserved Words

A

abs() ? returns the absolute value of its numeric argument
acos() ? returns the arcus cosine of its numeric argument
and ? logical and, used in conditions
and() ? the bitwise arithmetic and
arraydim() ? returns the dimension of the array, which is passed as an array
reference
arraysize() ? returns the size of a dimension of an array
asc() ? accepts a string and returns the position of its first character within
the ascii charset
asin() ? returns the arcus sine of its numeric argument
at() ? can be used in the print-command to place the output at a specified
position
atan() ? returns the arctangent of its numeric argument

Name

abs() ? returns the absolute value of its numeric argument

Synopsis

y=abs(x)

Description

If the argument of the abs-function is positive (e.g. 2) it is returned
unchanged, if the argument is negative (e.g. -1) it is returned as a positive
value (e.g. 1).

Example

print abs(-2),abs(2)


This example will print 2 2

See also

sig

-------------------------------------------------------------------------------

Name

acos() ? returns the arcus cosine of its numeric argument

Synopsis

x=acos(angle)

Description

acos is the arcus cosine-function, i.e. the inverse of the cos-function. Or,
more elaborate: It Returns the angle (in radians, not degrees !), which, fed to
the cosine-function will produce the argument passed to the acos-function.

Example

print acos(0.5),acos(cos(pi))


This example will print 1.0472 3.14159 which are ?/3 and ? respectively.

See also

cos, asin

-------------------------------------------------------------------------------

Name

and ? logical and, used in conditions

Synopsis

if (a and b) ?
while (a and b) ?

Description

Used in conditions (e.g within if, while or until) to join two expressions.
Returns true, if and only if its left and right argument are both true and
false otherwise.

Note, that logical shortcuts may take place.

Example

input "Please enter a number" a
if (a>=1 and a<=9) print "your input is between 1 and 9"


See also

or,not

-------------------------------------------------------------------------------

Name

and() ? the bitwise arithmetic and

Synopsis

x=and(a,b)

Description

Used to compute the bitwise and of both its argument. Both arguments are
treated as binary numbers (i.e. a series of 0 and 1); a bit of the resulting
value will then be 1, if both arguments have a 1 at this position in their
binary representation.

Note, that both arguments are silently converted to integer values and that
negative numbers have their own binary representation and may lead to
unexpected results when passed to and.

Example

print and(6,3)


This will print 2. This result is clear, if you note, that the binary
representation of 6 and 3 are 110 and 011 respectively; this will yield 010 in
binary representation or 2 as decimal.

See also

or, eor and not

-------------------------------------------------------------------------------

Name

arraydim() ? returns the dimension of the array, which is passed as an array
reference

Synopsis

a=arraydim(b())

Description

If you apply the arraydim()-function on a one-dimensional array (i.e. a vector)
it will return 1, on a two-dimensional array (i.e. a matrix) it will return 2,
and so on.

This is mostly used within subroutines, which expect an array among their
parameters. Such subroutines tend to use the arraydim-function to check, if the
array which has been passed, has the right dimension. E.g. a subroutine to
multiply two matrices may want to check, if it really is invoked with two
2-dimensional arrays.

Example

dim a(10,10),b(10)
print arraydim(a()),arraydim(b())


This will print 2 1, which are the dimension of the arrays a() and b(). You may
check out the function arraysize for a full-fledged example.

See also

arraysize and dim.

-------------------------------------------------------------------------------

Name

arraysize() ? returns the size of a dimension of an array

Synopsis

x=arraysize(a(),b)

Description

The arraysize-function computes the size of a specified dimension of a
specified array. Here, size stands for the maximum number, that may be used as
an index for this array. The first argument to this function must be an
reference to an array, the second one specifies, which of the multiple
dimensions of the array should be taken to calculate the size.

An Example involving subroutines: Let's say, an array has been declared as dim
a(10,20) (that is a two-dimensional array or a matrix). If this array is passed
as an array reference to a subroutine, this sub will not know, what sort of
array has been passed. With the arraydim-function the sub will be able to find
the dimension of the array, with the arraysize-function it will be able to find
out the size of this array in its two dimensions, which will be 10 and 20
respectively.

Our sample array is two dimensional; if you envision it as a matrix this matrix
has 10 lines and 20 columns (see the dim-statement above. To state it more
formally: The first dimension (lines) has a size of 10, the second dimension
(columns) has a size of 20; these numbers are those returned by arraysize(a
(),1) and arraysize(a(),2) respectively. Refer to the example below for a
typical usage.

Example


rem
rem This program adds two matrices elementwise.
rem

dim a(10,20),b(10,20),c(10,20)

rem initialization of the arrays a() and b()
for y=1 to 10:for x=1 to 20
a(y,x)=int(ran(4)):b(y,x)=int(ran(4))
next x:next y

matadd(a(),b(),c())

print "Result:"
for x=1 to 20
for y=10 to 1 step -1
print c(y,x)," ";
next y
print
next x

sub matadd(m1(),m2(),r())

rem This sub will add the matrices m1() and m2()
rem elementwise and store the result within r()
rem This is not very useful but easy to implement.
rem However, this sub excels in checking its arguments
rem with arraydim() and arraysize()

local x:local y

if (arraydim(m1())<>2 or arraydim(m2())<>2 or arraydim(r())<>2) then
error "Need two dimensional arrays as input"
endif

y=arraysize(m1(),1):x=arraysize(m1(),2)
if (arraysize(m2(),1)<>y or arraysize(m2(),2)<>x) then
error "The two matrices cannot be added elementwise"
endif

if (arraysize(r(),1)<>y or arraysize(r(),2)<>x) then
error "The result cannot be stored in the third argument"
endif

local xx:local yy
for xx=1 to x
for yy=1 to y
r(yy,xx)=m1(yy,xx)+m2(yy,xx)
next yy
next xx

end sub



See also

arraydim and dim.

-------------------------------------------------------------------------------

Name

asc() ? accepts a string and returns the position of its first character within
the ascii charset

Synopsis

a=asc(char$)

Description

The asc-function accepts a string, takes its first character and looks it up
within the ascii-charset; this position will be returned. The asc-function is
the opposite of the chr$-function. There are valid uses for asc, however,
comparing strings (i.e. to bring them into alphabetical sequence) is not among
them; in such many cases you might consider to compare strings directly with <,
= and > (rather than converting a string to a number and comparing this
number).

Example

input "Please enter a letter between 'a' and 'y': " a$
if (a$<"a" or a$>"y") print a$," is not in the proper range":end
print "The letter after ",a$," is ",chr$(asc(a$)+1)


See also

chr$

-------------------------------------------------------------------------------

Name

asin() ? returns the arcus sine of its numeric argument

Synopsis

angle=asin(x)

Description

acos is the arcus sine-function, i.e. the inverse of the sin-function. Or, more
elaborate: It Returns the angle (in radians, not degrees !), which, fed to the
sine-function will produce the argument passed to the asin-function.

Example

print asin(0.5),asin(sin(pi))


This will print 0.523599 -2.06823e-13 which is ? and almost 0 respectively.

See also

sin, acos

-------------------------------------------------------------------------------

Name

at() ? can be used in the print-command to place the output at a specified
position

Synopsis

clear screen
?
print at(a,b)
print @(a,b)

Description

The at-clause takes two numeric arguments (e.g. at(2,3)) and can be inserted
after the print-keyword. at() can be used only if clear screen has been
executed at least once within the program (otherwise you will get an error).

The two numeric arguments of the at-function may range from 0 to the width of
your terminal minus 1, and from 0 to the height of your terminal minus 1; if
any argument exceeds these values, it will be truncated accordingly. However,
yabasic has no influence on the size of your terminal (80x25 is a common, but
not mandatory), the size of your terminal and the maximum values acceptable
within the at-clause may vary. To get the size of your terminal you may use the
peek-function: peek("screenwidth") returns the width of your terminal and peek
("screenheight") its height.

Example

clear screen
maxx=peek("screenwidth")-1:maxy=peek("screenheight")-1
for x=0 to maxx
print at(x,maxy*(0.5+sin(2*pi*x/maxx)/2)) "*"
next x


This example plots a full period of the sine-function across the screen.

See also

print, clear screen, color

-------------------------------------------------------------------------------

Name

atan() ? returns the arctangent of its numeric argument

Synopsis

angle=atan(a,b)
angle=atan(a)

Description

atan is the arctangent-function, i.e. the inverse of the tan-function. Or, more
elaborate: It Returns the angle (in radians, not degrees !), which, fed to the
tan-function will produce the argument passed to the atan-function.

The atan-function has a second form, which accepts two arguments: atan(a,b)
which is (mostly) equivalent to atan(a/b) except for the fact, that the
two-argument-form returns an angle in the range -? to ?, whereas the
one-argument-form returns an angle in the range -?/2 to ?/2. To understand this
you have to be good at math.

Example

print atan(1),atan(tan(pi)),atan(-0,-1),atan(-0,1)


This will print 0.463648 2.06823e-13 -3.14159 3.14159 which is ?/4, almost 0,
-? and ? respectively.

See also

tan, sin

B

backcolor ? change color for background of graphic window
backcolour ? see backcolor
beep ? ring the bell within your computer; a synonym for bell
bell ? ring the bell within your computer (just as beep)
bin$() ? converts a number into a sequence of binary digits
bind() ? Binds a yabasic-program and the yabasic-interpreter together into a
standalone program.
box ? draw a rectangle. A synonym for rectangle
break ? breaks out of one or more loops or switch statements

Name

color ? change color for background of graphic window

Synopsis

backcolour red,green,blue
backcolour "red,green,blue"

Description

Change the color, that becomes visible, if any portion of the window is erased,
e.g. after clear window or clear line. Note however, that parts of the window,
that display the old background color will not change.

As with the color-command, the new background color can either be specified as
a triple of three numbers or as a single string, that contains those three
numbers separated by commas.

Example

open window 255,255
for x=10 to 235 step 10:for y=10 to 235 step 10
backcolour x,y,0
clear window
sleep 1
next y:next x


This changes the background colour of the graphic window repeatedly and clears
it every time, so that it is filled with the new background colour.

See also

open window, color, line, rectangle, triangle, circle

-------------------------------------------------------------------------------

Name

backcolour ? see backcolor

Synopsis

backcolour red,green,blue
backcolour "red,green,blue"

See also

color

-------------------------------------------------------------------------------

Name

beep ? ring the bell within your computer; a synonym for bell

Synopsis

beep

Description

The bell-command rings the bell within your computer once. This command is not
a sound-interface, so you can neither vary the length or the height of the
sound (technically, it just prints \a). bell is exactly the same as beep.

Example

beep:print "This is a problem ..."


See also

beep

-------------------------------------------------------------------------------

Name

bell ? ring the bell within your computer (just as beep)

Synopsis

bell

Description

The beep-command rings the bell within your computer once. beep is a synonym
for bell.

Example

print "This is a problem ...":beep


See also

bell

-------------------------------------------------------------------------------

Name

bin$() ? converts a number into a sequence of binary digits

Synopsis

hexadecimal$=bin$(decimal)

Description

The bin$-function takes a single numeric argument an converts it into a string
of binary digits (i.e. zeroes and ones). If you pass a negative number to bin$,
the resulting string will be preceded by a '-'.

If you want to convert the other way around (i.e. from binary to decimal) you
may use the dec-function.

Example

for a=1 to 100
print bin$(a)
next a


This example prints the binary representation of all digits between 1 and 100.

See also

hex$, dec

-------------------------------------------------------------------------------

Name

bind() ? Binds a yabasic-program and the yabasic-interpreter together into a
standalone program.

Synopsis

bind("foo.exe")

Description

The bind-command combines your own yabasic-program (plus all the libraries it
does import) and the interpreter by copying them into a new file, whose name is
passed as an argument. This new program may then be executed on any computer,
even if it does not have yabasic installed.

Please see the section about creating a standalone-program for details.

Example

if (!peek("isbound")) then
bind "foo"
print "Successfully created the standalone executable 'foo' !"
exit
endif

print "Hello World !"


This example creates a standalone program foo from itself.

See also

The section about creating a standalone-program, the peek-function and the
command line options.

-------------------------------------------------------------------------------

Name

box ? draw a rectangle. A synonym for rectangle

Synopsis

See the rectangle-command.

Description

The box-command does exactly the same as the rectangle-command; it is just a
synonym. Therefore you should refer to the entry for the rectangle-command for
further information.

-------------------------------------------------------------------------------

Name

break ? breaks out of one or more loops or switch statements

Synopsis

break

break 2

Description

break transfers control immediately outside the enclosing loop or switch
statement. This is the preferred way of leaving a such a statement (rather than
goto, which is still possible in most cases). An optional digit allows one to
break out of multiple levels, e.g. to leave a loop from within a switch
statement. Please note, that only a literal (e.g. 2) is allowed at this
location.

Example

for a=1 to 10
break
print "Hi"
next a

while(1)
break
print "Hi"
wend

repeat
break
print "Hi"
until(0)

switch 1
case 1:break
case 2:case 3:print "Hi"
end switch


This example prints nothing at all, because each of the loops (and the
switch-statement) does an immediate break (before it could print any "Hi").

See also

for, while, repeat and switch.

C

case ? mark the different cases within a switch-statement
ceil() ? compute the ceiling for its (float) argument.
chomp$() ? Remove a single trailing newline from its string-argument; if the
string does not end in a newline, the string is returned unchanged.
chr$() ? accepts a number and returns the character at this position within the
ascii charset
circle ? draws a circle in the graphic-window
clear ? Erase circles, rectangles or triangles
clear screen ? erases the text window
clear window ? clear the graphic window and begin a new page, if printing is
under way
close ? close a file, which has been opened before
close curve ? close a curve, that has been drawn by the line-command
close printer ? stops printing of graphics
close window ? close the graphics-window
color ? change color for any subsequent drawing-command
colour ? see color
compile ? compile a string with yabasic-code on the fly
continue ? start the next iteration of a for-, do-, repeat- or while-loop
cos() ? return the cosine of its single argument

Name

case ? mark the different cases within a switch-statement

Synopsis

switch a
case 1
case 2
?
end switch

?

switch a$
case "a"
case "b"
?
end switch

Description

Please see the switch-statement.

Example

input a
switch(a)
case 1:print "one":break
case 2:print "two":break
default:print "more"
end switch


Depending on your input (a number is expected) this code will print one or two
or otherwise more.

See also

switch

-------------------------------------------------------------------------------

Name

ceil() ? compute the ceiling for its (float) argument.

Synopsis

print ceil(x)

Description

The ceil-function returns the smallest integer number, that is larger or equal
than its argument.

Example

print ceil(1.5),floor(1.5)
print ceil(2),floor(2)


Comparing functions ceil and floor, gives a first line of output (1 2), showing
that ceil is less or equal than floor; but as the second line of output (2 2)
shows, the two functions give equal results for integer arguments.

See also

floor, int, frac

-------------------------------------------------------------------------------

Name

chomp$() ? Remove a single trailing newline from its string-argument; if the
string does not end in a newline, the string is returned unchanged.

Synopsis

print chomp$("Hallo !\n")

Description

The chomp$-function checks, if its string-argument ends in a newline and
removes it eventually; for this purpose chomp$ can replace an if-statement.
This can be especially useful, when you deal with input from external sources
like system$.

You may apply chomp$ freely, as it only acts, if there is a newline to remove;
note however, that user-input, that comes from the normal input-statement, does
not need such a treatment, because it already comes without a newline.

Example

The following yabasic-program uses the unix-command whoami to get the username
of the current user in order to greet him personally. This is done twice: First
with the chomp$-function and then again with with an equivalent if-statement:

print "Hello " + chomp$(system$("whoami")) + " !"

user$ = system$("whoami")
if (right$(user$,1)="\n") user$=left$(user$,len(user$)-1)
print "Hello again " + user$ + " !"


See also

system$

-------------------------------------------------------------------------------

Name

chr$() ? accepts a number and returns the character at this position within the
ascii charset

Synopsis

character$=chr$(ascii)

Description

The chr$-function is the opposite of the asc-function. It looks up and returns
the character at the given position within the ascii-charset. It's typical use
is to construct nonprintable characters which do not occur on your keyboard.

Nevertheless you won't use chr$ as often as you might think, because the most
important nonprintable characters can be constructed using escape-sequences
using the \-character (e.g. you might use \n instead of chr$(10) wherever you
want to use the newline-character).

Example

print "a",chr$(10),"b"


This will print the letters 'a' and 'b' in different lines because of the
intervening newline-character, which is returned by chr$(10).

See also

asc

-------------------------------------------------------------------------------

Name

circle ? draws a circle in the graphic-window

Synopsis

circle x,y,r
clear circle x,y,r
fill circle x,y,r
clear fill circle x,y,r

Description

The circle-command accepts three parameters: The x- and y-coordinates of the
center and the radius of the circle.

Some more observations related with the circle-command:

* The graphic-window must have been opened already.

* The circle may well extend over the boundaries of the window.

* If you have issued open printer before, the circle will finally appear in
the printed hard copy of the window.

* fill circle will draw a filled (with black ink) circle.

* clear circle will erase (or clear) the outline of the circle.

* clear fill circle or fill clear circle will erase the full area of the
circle.

Example

open window 200,200

for n=1 to 2000
x=ran(200)
y=ran(200)
fill circle x,y,10
clear fill circle x,y,8
next n


This code will open a window and draw 2000 overlapping circles within. Each
circle is drawn in two steps: First it is filled with black ink (fill circle
x,y,10), then most of this circle is erased again (clear fill circle x,y,8). As
a result each circle is drawn with an opaque white interior and a 2-pixel
outline (2-pixel, because the radii differ by two).

See also

open window, open printer, line, rectangle, triangle

-------------------------------------------------------------------------------

Name

clear ? Erase circles, rectangles or triangles

Synopsis

clear rectangle 10,10,90,90
clear fill circle 50,50,20
clear triangle 10,10,20,20,50,30

Description

May be used within the circle, rectangle or triangle command and causes these
shapes to be erased (i.e. be drawn in the colour of the background).

fill can be used in conjunction with and wherever the fill-clause may appear.
Used alone, clear will erase the outline (not the interior) of the shape
(circle, rectangle or triangle); together with fill the whole shape (including
its interior) is erased.

Example

open window 200,200
fill circle 100,100,50
clear fill rectangle 10,10,90,90


This opens a window and draws a pacman-like figure.

See also

clear, circle, rectangle, triangle

-------------------------------------------------------------------------------

Name

clear screen ? erases the text window

Synopsis

clear screen

Description

clear screen erases the text window (the window where the output of print
appears).

It must be issued at least once, before some advanced screen-commands (e.g.
print at or inkey$) may be called; this requirement is due to some limitations
of the curses-library, which is used by yabasic under Unix for some commands.

Example

clear screen
print "Please press a key : ";
a$=inkey$
print a$


The clear screen command is essential here; if it would be omitted, yabasic
would issue an error ("need to call 'clear screen' first") while trying to
execute the inkey$-function.

See also

inkey$

-------------------------------------------------------------------------------

Name

clear window ? clear the graphic window and begin a new page, if printing is
under way

Synopsis

clear window

Description

clear window clears the graphic window. If you have started printing the
graphic via open printer, the clear window-command starts a new page as well.

Example

open window 200,200
open printer "t.ps"

for a=1 to 10
if (a>1) clear window
text 100,100,"Hallo "+str$(a)
next a

close printer
close window


This example prints 10 pages, with the text "Hello 1", "Hello 2", ? and so on.
The clear screen-command clears the graphics window and starts a new page.

See also

open window, open printer

-------------------------------------------------------------------------------

Name

close ? close a file, which has been opened before

Synopsis

close filenum
close # filenum

Description

The close-command closes an open file. You should issue this command as soon as
you are done with reading from or writing to a file.

Example

open "my.data" for reading as 1
input #1 a
print a
close 1


This program opens the file "my.data", reads a number from it, prints this
number and closes the file again.

See also

open

-------------------------------------------------------------------------------

Name

close curve ? close a curve, that has been drawn by the line-command

Synopsis

new curve
line to x1,y1
?
close curve

Description

The close curve-command closes a sequence of lines, that has been drawn by
repeated line to-commands.

Example

open window 200,200
new curve
line to 100,50
line to 150,150
line to 50,150
close curve


This example draws a triangle: The three line to-commands draw two lines; the
final line is however not drawn explicitly, but drawn by the close
curve-command.

See also

line, new curve

-------------------------------------------------------------------------------

Name

close printer ? stops printing of graphics

Synopsis

close printer

Description

The close printer-command ends the printing graphics. Between open printer and
close printer everything you draw (e.g. circles, lines ?) is sent to your
printer. close printer puts an end to printing and will make your printer eject
the page.

Example

open window 200,200
open printer
circle 100,100,50
close printer
close window


As soon as close printer is executed, your printer will eject a page with a
circle on it.

See also

open printer

-------------------------------------------------------------------------------

Name

close window ? close the graphics-window

Synopsis

close window

Description

The close window-command closes the graphics-window, i.e. it makes it disappear
from your screen. It includes an implicit close printer, if a printer has been
opened previously.

Example

open window 200,200
circle 100,100,50
close window


This example will open a window, draw a circle and close the window again; all
this without any pause or delay, so the window will be closed before you may
regard the circle..

See also

open window

-------------------------------------------------------------------------------

Name

color ? change color for any subsequent drawing-command

Synopsis

colour red,green,blue
colour "red,green,blue"

Description

Change the color, in which lines, dots, circles, rectangles or triangles are
drawn. The color-command accepts three numbers in the range 0 ? 255 (as in the
first line of the synopsis above). Those numbers specify the intensity for the
primary colors red, green and blue respectively. As an example 255,0,0 is red
and 255,255,0 is yellow.

Alternatively you may specify the color with a single string (as in the second
line of the synopsis above); this string should contain three numbers,
separated by commas. As an example "255,0,255" would be violet. Using this
variant of the colour-command, you may use symbolic names for colours:

open window 100,100
yellow$="255,255,0"
color yellow$
text 50,50,"Hallo"

, which reads much clearer.

Example

open window 255,255
for x=10 to 235 step 10:for y=10 to 235 step 10
colour x,y,0
fill rectangle x,y,x+10,y+10
next y:next x


This fills the window with colored rectangles. However, none of the used
colours contains any shade of blue, because the color-command has always 0 as a
third argument.

See also

open window, backcolor, line, rectangle, triangle, circle

-------------------------------------------------------------------------------

Name

colour ? see color

Synopsis

colour red,green,blue
colour "red,green,blue"

See also

color

-------------------------------------------------------------------------------

Name

compile ? compile a string with yabasic-code on the fly

Synopsis

compile(code$)

Description

This is an advanced command (closely related with the execute-command). It
allows you to compile a string of yabasic-code (which is the only argument).
Afterwards the compiled code is a normal part of your program.

Note, that there is no way to remove the compiled code.

Example

compile("sub mysub(a):print a:end sub")
mysub(2)


This example creates a function named mysub, which simply prints its single
argument.

See also

execute

-------------------------------------------------------------------------------

Name

continue ? start the next iteration of a for-, do-, repeat- or while-loop

Synopsis

continue

Description

You may use continue within any loop to start the next iteration immediately.
Depending on the type of the loop, the loop-condition will or will not be
checked. Especially: for- and while-loops will evaluate their respective
conditions, do- and repeat-loops will not.

Remark: Another way to change the flow of execution within a loop, is the
break-command.

Example

for a=1 to 100
if mod(a,2)=0 continue
print a
next a


This example will print all odd numbers between 1 and 100.

See also

for, do, repeat, while, break

-------------------------------------------------------------------------------

Name

cos() ? return the cosine of its single argument

Synopsis

x=cos(angle)

Description

The cos-function expects an angle (in radians) and returns its cosine.

Example

print cos(pi)


This example will print -1.

See also

acos, sin

D

data ? introduces a list of data-items
date$ ? returns a string with various components of the current date
dec() ? convert a base 2 or base 16 number into decimal form
default ? mark the default-branch within a switch-statement
dim ? create an array prior to its first use
do ? start a (conditionless) do-loop
doc ? special comment, which might be retrieved by the program itself
docu$ ? special array, containing the contents of all docu-statement within the
program
dot ? draw a dot in the graphic-window

Name

data ? introduces a list of data-items

Synopsis

data 9,"world"
?
read b,a$

Description

The data-keyword introduces a list of comma-separated list of strings or
numbers, which may be retrieved with the read-command.

The data-command itself does nothing; it just stores data. A single
data-command may precede an arbitrarily long list of values, in which strings
or numbers may be mixed at will.

yabasic internally uses a data-pointer to keep track of the current location
within the data-list; this pointer may be reset with the restore-command.

Example

do
restore
for a=1 to 4
read num$,num
print num$,"=",num
next a
loop
data "eleven",11,"twelve",12,"thirteen",13,"fourteen",14


This example just prints a series of lines eleven=11 up to fourteen=14 and so
on without end.

The restore-command ensures that the list of data-items is read from the start
with every iteration.

See also

read, restore

-------------------------------------------------------------------------------

Name

date$ ? returns a string with various components of the current date

Synopsis

a$=date$

Description

The date$-function (which must be called without parentheses; i.e. date$()
would be an error) returns a string containing various components of a date; an
example would be 4-05-27-2004-Thu-May. This string consists of various fields
separated by hyphens ("-"):

* The day within the week as a number in the range 0 (=Sunday) to 6 (=
Saturday) (in the example above: 4, i.e. Thursday).

* The month as a number in the range 1 (=January) to 12 (=December) (in the
example: 5 which stands for May).

* The day within the month as a number in the range 1 to 31 (in the example:
27).

* The full, 4-digit year (in the example: 2004, which reminds me that I
should adjust the clock within my computer ?).

* The abbreviated name of the day within the week (Mon to Sun).

* The abbreviated name of the month (Jan to Dec).

Therefore the whole example above (4-05-27-2004-Thu-May) would read: day 4 in
the week (counting from 0), May 27 in the year 2004, which is a Thursday in
May.

Note, that all fields within the string returned by date$ have a fixed with
(numbers are padded with zeroes); therefore it is easy to extract the various
fields of a date format with mid$.

Example

rem Two ways to print the same ...

print mid$(date$,3,10)

dim fields$(6)
a=split(date$,fields$(),"-")
print fields$(2),"-",fields$(3),"-",fields$(4)


This example shows two different techniques to extract components from the
value returned by date$. The mid$-function is the preferred way, but you could
just as well split the return-value of date$ at every "-" and store the result
within an array of strings.

See also

time$

-------------------------------------------------------------------------------

Name

dec() ? convert a base 2 or base 16 number into decimal form

Synopsis

a=dec(number$)
a=dec(number$,base)

Description

The dec-function takes the string-representation of a base-2 or base-16 (which
is the default) number and converts it into a decimal number. The optional
second argument (base) might be used to specify a base other than 16. However,
currently only base 2 or base 16 are supported. Please note, that for base 16
you may write literals in the usual way, by preceding them with 0x, e.g. like

print 0xff

; this may save you from applying the dec altogether.

Example

input "Please enter a binary number: " a$
print a$," is ",dec(a$)


See also

bin$, hex$

-------------------------------------------------------------------------------

Name

default ? mark the default-branch within a switch-statement

Synopsis

switch a+3
case 1
?
case 2
?
default
?
end switch

Description

The default-clause is an optional part of the switch-statement (see there for
more information). It introduces a series of statements, that should be
executed, if none of the cases matches, that have been specified before (each
with its own case-clause).

So default specifies a default to be executed, if none of the explicitly named
cases matches; hence its name.

Example

print "Please enter a number between 0 and 6,"
print "specifying a day in the week."
input d
switch d
case 0:print "Monday":break
case 1:print "Tuesday":break
case 2:print "Wednesday":break
case 3:print "Thursday":break
case 4:print "Friday":break
case 5:print "Saturday":break
case 6:print "Sunday":break
default:print "Hey you entered something invalid !"
end switch


This program translates a number between 0 and 6 into the name of a weekday;
the default-case is used to detect (and complain about) invalid input.

See also

sub, case

-------------------------------------------------------------------------------

Name

dim ? create an array prior to its first use

Synopsis

dim array(x,y)
dim array$(x,y)

Description

The dim-command prepares one or more arrays (of either strings or numbers) for
later use. This command can also be used to enlarges an existing array.

When an array is created with the dim-statement, memory is allocated and all
elements are initialized with either 0 (for numerical arrays) or "" (for string
arrays).

If the array already existed, and the dim-statement specifies a larger size
than the current size, the array is enlarged and any old content is preserved.

Note, that dim cannot be used to shrink an array: If you specify a size, that
is smaller than the current size, the dim-command does nothing.

Finally: To create an array, that is only known within a single subroutine, you
should use the command local, which creates local variables as well as local
arrays.

Example

dim a(5,5)
for x=1 to 5:for y=1 to 5
a(x,y)=int(ran(100))
next y:next x
printmatrix(a())
dim a(7,7)
printmatrix(a())

sub printmatrix(ar())
local x,y,p,q
x=arraysize(ar(),1)
y=arraysize(ar(),2)
for q=1 to y
for p=1 to y
print ar(p,q),"\t";
next p
print
next q
end sub


This example creates a 2-dimensional array (i.e. a matrix) with the
dim-statement and fills it with random numbers. The second dim-statement
enlarges the array, all new elements are filled with 0.

The subroutine printmatrix just does, what its name says.

See also

arraysize, arraydim, local

-------------------------------------------------------------------------------

Name

do ? start a (conditionless) do-loop

Synopsis

do
?
loop

Description

Starts a loop, which is terminated by loop; everything between do and loop will
be repeated forever. This loop has no condition, so it is an infinite loop;
note however, that a break- or goto-statement might be used to leave this loop
anytime.

Example

do
a=a+1
print a
if (a>100) break
loop


This example prints the numbers between 1 and 101. The break-statement is used
to leave the loop.

See also

loop, repeat, while, break

-------------------------------------------------------------------------------

Name

doc ? special comment, which might be retrieved by the program itself

Synopsis

doc This is a comment
docu This is another comment

Description

Introduces a comment, which spans up to the end of the line. But other than the
rem-comment, any docu-comment is collected within the special docu$-array and
might be retrieved later on. Moreover you might invoke yabasic -docu foo.yab on
the command line to retrieve the embedded documentation within the program
foo.yab.

Instead of doc you may just as well write docu or even documentation.

Example

rem Hi, this has been written by me
rem
doc This program asks for a number and
doc prints this number multiplied with 2
rem
rem Print out rhe above message
for a=1 to arraysize(docu$()):print docu$(a):next a

rem Read and print the number
input "Please input a number: " x
print x*2


This program uses the comments within its code to print out a help message for
the user.

The contents of the doc-lines are retrieved from the docu$-array; if you do not
want a comment to be collected within this array, use the rem-statement
instead.

See also

docu$, rem

-------------------------------------------------------------------------------

Name

docu$ ? special array, containing the contents of all docu-statement within the
program

Synopsis

a$=docu$(1)

Description

Before your program is executed, yabasic collects the content of all the
doc-statements within your program within this 1-dimensional array (well only
those within the main-program, libraries are skipped).

You may use the arraysize function to find out, how many lines it contains.

Example

docu
docu This program reads two numbers
docu and adds them.
docu

rem retrieve and print the embedded documentation
for a=1 to arraysize(docu$(),1)
print docu$(a)
next a

input "First number: " b
input "Second number: " c

print "The sum of ",b," and ",c," is ",b+c


This program uses the embedded documentation to issue a usage-message.

See also

arraydim, rem

-------------------------------------------------------------------------------

Name

dot ? draw a dot in the graphic-window

Synopsis

dot x,y
clear dot x,y

Description

Draws a dot at the specified coordinates within your graphic-window. If
printing is in effect, the dot appears on your printout too.

Use the functions peek("winheight") or peek("winwidth") to get the size of your
window and hence the boundaries of the coordinates specified for the
dot-command.

Example

open window 200,200
circle 100,100,100
do
x=ran(200):y=ran(200)
dot x,y
total=total+1
if (sqrt((x-100)^2+(y-100)^2)<100) in=in+1
print 4*in/total
loop


This program uses a well known algorithm to compute ?.

See also

line, open window

E

else ? mark an alternative within an if-statement
elsif ? starts an alternate condition within an if-statement
end ? terminate your program
endif ? ends an if-statement
end sub ? ends a subroutine definition
eof ? check, if an open file contains data
eor() ? compute the bitwise exclusive or of its two arguments
error ? raise an error and terminate your program
euler ? another name for the constant 2.71828182864
execute$() ? execute a user defined subroutine, which must return a string
execute() ? execute a user defined subroutine, which must return a number
exit ? terminate your program
exp() ? compute the exponential function of its single argument
export ? mark a function as globally visible

Name

else ? mark an alternative within an if-statement

Synopsis

if (?) then
?
else
?
endif

Description

The else-statement introduces the alternate branch of an if-statement. I.e. it
starts the sequence of statements, which is executed, if the condition of the
if-statement is not true.

Example

input "Please enter a number: " a
if (mod(a,2)=1) then
print a," is odd."
else
print a," is even."
endif


This program detects, if the number you have entered is even or odd.

See also

if

-------------------------------------------------------------------------------

Name

elsif ? starts an alternate condition within an if-statement

Synopsis

if (?) then
?
elseif (?)
?
elsif (?) then
?
else
?
endif

Description

The elsif-statement is used to select a single alternative among a series of
choices.

With each elsif-statement you may specify a condition, which is tested, if the
main condition (specified with the if-statement) has failed. Note that elsif
might be just as well written as elseif.

Within the example below, two variables a and b are tested against a range of
values. The variable a is tested with the elsif-statement. The very same tests
are performed for the variable b too; but here an involved series of
if-else-statements is employed, making the tests much more obscure.

Example

input "Please enter a number: " a
if (a<0) then
print "less than 0"
elseif (a<=10) then
print "between 0 and 10"
elsif (a<=20)
print "between 11 and 20"
else
print "over 20"
endif

input "Please enter another number: " b
if (b<0) then
print "less than 0"
else
if (b<=10) then
print "between 0 and 10"
else
if (b<=20) then
print "between 11 and 20"
else
print "over 20"
endif
endif
endif


Note, that the very same tests are performed for the variables a and b, but can
be stated much more clearly with the elsif-statement.

Note, that elsif might be written as elseif too, and that the keyword then is
optional.

See also

if, else

-------------------------------------------------------------------------------

Name

end ? terminate your program

Synopsis

end

Description

Terminate your program. Much (but not exactly) like the exit command.

Note, that end may not end your program immediately; if you have opened a
window or called clear screen, yabasic assumes, that your user wants to study
the output of your program after it has ended; therefore it issues the line
---Program done, press RETURN--- and waits for a key to be pressed. If you do
not like this behaviour, consider using exit.

Example

print "Do you want to continue ?"
input "Please answer y(es) or n(o): " a$
if (lower$(left$(a$,1))="n") then
print "bye"
end
fi


See also

exit

-------------------------------------------------------------------------------

Name

endif ? ends an if-statement

Synopsis

if (?) then
?
endif

Description

The endif-statement closes (or ends) an if-statement.

Note, that endif may be written in a variety of other ways: end if, end-if or
even fi.

The endif-statement must be omitted, if the if-statement does not contain the
keyword then (see the example below). Such an if-statement without endif
extends only over a single line.

Example

input "A number please: " a
if (a<10) then
print "Your number is less than 10."
endif

REM and now without endif

input "A number please: " a
if (a<10) print "Your number is less than 10."


See also

if

-------------------------------------------------------------------------------

Name

end sub ? ends a subroutine definition

Synopsis

sub foo(?)
?
end sub

Description

Marks the end of a subroutine-definition (which starts with the sub-keyword).
The whole concept of subroutines is explained within the entry for sub.

Example

print foo(3)

sub foo(a)
return a*2
end sub


This program prints out 6. The subroutine foo simply returns twice its
argument.

See also

sub

-------------------------------------------------------------------------------

Name

eof ? check, if an open file contains data

Synopsis

open 1,"foo.bar"
if (eof(1)) then
?
end if

Description

The eof-function checks, if there is still data left within an open file. As an
argument it expects the file-number as returned by (or used within) the
open-function (or statement).

Example

a=open("foo.bar")
while(not eof(a))
input #a,a$
print a$
end while


This example will print the contents of the file "foo.bar". The eof-function
will terminate the loop, if there is no more data left within the file.

See also

open

-------------------------------------------------------------------------------

Name

eor() ? compute the bitwise exclusive or of its two arguments

Synopsis

print eor(a,b)

Description

The eor-function takes two arguments and computes their bitwise exclusive or.
See your favorite introductory text on informatics for an explanation of this
function.

The xor-function is the same as the eor function; both are synonymous; however
they have each their own description, so you may check out the entry of xor for
a slightly different view.

Example

for a=0 to 3
for b=0 to 3
print fill$(bin$(a))," eor ",fill$(bin$(b))," = ",fill$(bin$(eor(a,b)))
next b
next a

sub fill$(a$)
return right$("0"+a$,2)
end sub


This example prints a table, from which you may figure, how the eor-function is
computed.

See also

and, or

-------------------------------------------------------------------------------

Name

error ? raise an error and terminate your program

Synopsis

error "Wrong, wrong, wrong !!"

Description

Produces the same kind or error messages, that yabasic itself produces (e.g. in
case of a syntax-error). The single argument is issued along with the current
line-number.

Example

input "Please enter a number between 1 and 10: " a
if (a<1 or a>10) error "Oh no ..."


This program is very harsh in checking the users input; instead of just asking
again, the program terminates with an error, if the user enters something
wrong.

The error message would look like this:

---Error in t.yab, line 2: Oh no ...
---Error: Program stopped due to an error

See also

Well, there should be a corresponding called warning; unfortunately ther is
none yet.

-------------------------------------------------------------------------------

Name

euler ? another name for the constant 2.71828182864

Synopsis

foo=euler

Description

euler is the well known constant named after Leonard Euler; its value is
2.71828182864. euler is not a function, so parens are not allowed (i.e. euler()
will produce an error). Finally, you may not assign to euler; it wouldn't sense
anyway, because it is a constant.

Example

print euler


See also

pi

-------------------------------------------------------------------------------

Name

execute$() ? execute a user defined subroutine, which must return a string

Synopsis

print execute$("foo$","arg1","arg2")

Description

execute$ can be used to execute a user defined subroutine, whose name may be
specified as a string expression.

This feature is the only way to execute a subroutine, whose name is not known
by the time you write your program. This might happen, if you want to execute a
subroutine, which is compiled (using the compile command) during the course of
execution of your program.

Note however, that the execute$-function is not the preferred method to execute
a user defined subroutine; in almost all cases you should just execute a
subroutine by writing down its name within your yabasic program (see the
example).

Example

print execute$("foo$","Hello","world !")
sub foo$(a$,b$)
return a$+" "+b$
end sub


The example simply prints Hello world !, which is the return value of the user
defined subroutine foo$. The same could be achieved by executing:

print foo$(a$,b$)

See also

compile, execute

-------------------------------------------------------------------------------

Name

execute() ? execute a user defined subroutine, which must return a number

Synopsis

print execute("bar","arg1","arg2")

Description

The execute-function is the counterpart of the execute$-function (please see
there for some caveats). execute executes subroutines, which returns a number.

Example

print execute("bar",2,3)
sub bar(a,b)
return a+b
end sub


See also

compile, execute$

-------------------------------------------------------------------------------

Name

exit ? terminate your program

Synopsis

exit
exit 1

Description

Terminate your program and return any given value to the operating system. exit
is similar to end, but it will terminate your program immediately, no matter
what.

Example

print "Do you want to continue ?"
input "Please answer y(es) or n(o): " a$
if (lower$(left$(a$,1))="n") exit 1


See also

end

-------------------------------------------------------------------------------

Name

exp() ? compute the exponential function of its single argument

Synopsis

foo=exp(bar)

Description

This function computes e to the power of its argument, where e is the well
known euler constant 2.71828182864.

The exp-function is the inverse of the log-function.

Example

open window 100,100
for x=0 to 100
dot x,100-100*exp(x/100)/euler
next x


This program plots part of the exp-function, however the range is rather small,
so that you may not recognize the function from this plot.

See also

log

-------------------------------------------------------------------------------

Name

export ? mark a function as globally visible

Synopsis

export sub foo(bar)
?
end sub

Description

The export-statement is used within libraries to mark a user defined subroutine
as visible outside the library wherein it is defined. Subroutines, which are
not exported, must be qualified with the name of the library, e.g. foo.baz
(where foo is the name of the library and baz the name of the subroutine);
exported subroutines may be used without specifying the name of the library,
e.g. bar.

Therefore export may only be useful within libraries.

Example

The library foo.bar (which is listed below) defines two functions bar and baz,
however only the function bar is exported and therefore visible even outside
the library; baz is not exported and may only be used within the library
foo.yab:

export sub bar()
print "Hello"
end sub

sub baz()
print "World"
end sub


Now within your main program cux.yab (which imports the library foo.yab); note
that this program produces an error:

import foo

print "Calling subroutine foo.bar (okay) ..."
foo.bar()
print "done."

print "Calling subroutine bar (okay) ..."
bar()
print "done."

print "Calling subroutine foo.baz (okay) ..."
foo.baz()
print "done."

print "Calling subroutine baz (NOT okay) ..."
baz()
print "done."


The output when executing yabasic foo.yab is this:

Calling subroutine foo.bar (okay) ...
Hello
done.
Calling subroutine bar (okay) ...
Hello
done.
Calling subroutine foo.baz (okay) ...
World
done.
Calling subroutine baz (NOT okay) ...
---Error in main.yab, line 16: can't find subroutine 'baz'
---Dump: sub baz() called in main.yab,16
---Error: Program stopped due to an error

As the error message above shows, the subroutine baz must be qualified with the
name of the library, if used outside the library, wherein it is defined (e.g.
foo.baz. I.e. outside the library foo.yab you need to write foo.baz. baz alone
would be an error.

The subroutine bar (without adding the name of the library) however may (and
probably should) be used in any program, which imports the library foo.yab.

Note

In some sense the set of exported subroutines constitutes the interface of a
library.

See also

sub, import

F

false ? a constant with the value of 0
fi ? another name for endif
fill ? draw a filled circles, rectangles or triangles
floor() ? compute the floor for its (float) argument.
for ? starts a for-loop
frac() ? return the fractional part of its numeric argument

Name

false ? a constant with the value of 0

Synopsis

okay=false

Description

The constant false can be assigned to variables which later appear in
conditions (e.g. within an if-statement.

false may also be written as FALSE or even FaLsE.

Example

input "Please enter a number between 1 and 10: " a
if (check_input(a)) print "Okay"

sub check_input(x)
if (x>10 or x<1) return false
return true
end sub


The subroutine check_input checks its argument and returns true or false
according to the outcome of the check..

See also

true

-------------------------------------------------------------------------------

Name

fi ? another name for endif

Synopsis

if (?)
?
fi

Description

fi marks the end of an if-statement and is exactly equivalent to endif, please
see there for further information.

Example

input "A number please: " a
if (a<10) then
print "Your number is less than 10."
fi


See also

endif

-------------------------------------------------------------------------------

Name

fill ? draw a filled circles, rectangles or triangles

Synopsis

fill rectangle 10,10,90,90
fill circle 50,50,20
fill triangle 10,20,20,10,20,20

Description

The keyword fill may be used within the circle, rectangle or triangle command
and causes these shapes to be filled.

fill can be used in conjunction with and wherever the clear-clause may appear.
Used alone, fill will fill the interior of the shape (circle, rectangle or
triangle); together with clear the whole shape (including its interior) is
erased.

Example

open window 200,200
fill circle 100,100,50
clear fill rectangle 10,10,90,90


This opens a window and draws a pacman-like figure.

See also

clear, circle, rectangle, triangle

-------------------------------------------------------------------------------

Name

floor() ? compute the floor for its (float) argument.

Synopsis

print floor(x)

Description

The floor-function returns the largest integer number, that is smaller or equal
than its argument. For positive numbers x, floor(x) is the same as int(x); for
negaive numbers it can be different (see the example below).

Example

print int(-1.5),floor(-1.5)
print int(-1),floor(-1)
print int(1.5),floor(1.5)


This example compares the functions int and floor, starting with -1 -2, then -1
-1 and ending with 1 1, which shows the different behaviour of both functions.

See also

ceil, int, frac

-------------------------------------------------------------------------------

Name

for ? starts a for-loop

Synopsis

for a=1 to 100 step 2
?
next a

Description

The for-loop lets its numerical variable (a in the synopsis) assume all values
within the given range. The optional step-clause may specify a value (default:
1) by which the variable will be incremented (or decremented, if step is
negative).

Any for-statement can be replaced by a set of ifs and gotos; as you may infer
from the example below this is normally not feasible. However if you want to
know in detail how the for-statement works, you should study this example,
which presents a for-statement and an exactly equivalent series of ifs and
gotos.

Example

for a=1 to 10 step 2:print a:next

a=1
label check
if (a>10) goto done
print a
a=a+2
goto check
label done


This example simply prints the numbers 1, 3, 5, 7 and 9. It does this twice:
First with a simple for-statement and then with ifs and gotos.

See also

step, next

-------------------------------------------------------------------------------

Name

frac() ? return the fractional part of its numeric argument

Synopsis

x=frac(y)

Description

The frac-function takes its argument, removes all the digits to the left of the
comma and just returns the digits right of the comma, i.e. the fractional part.

Refer to the example to learn how to rewrite frac by employing the int-function
(which is not suggested anyway).

Example

for a=1 to 10
print frac(sqr(a))
print sqr(a)-int(sqr(a))
next a


The example prints the fractional part of the square root of the numbers
between 1 and 10. Each result is computed (and printed) twice: Once by
employing the frac-function and once by employing the int-function.

See also

int, floor, ceil

G

getbit$() ? return a string representing the bit pattern of a rectangle within
the graphic window
getscreen$() ? returns a string representing a rectangular section of the text
terminal
glob() ? check if a string matches a simple pattern
gosub ? continue execution at another point within your program (and return
later)
goto ? continue execution at another point within your program (and never come
back)

Name

getbit$() ? return a string representing the bit pattern of a rectangle within
the graphic window

Synopsis

a$=getbit$(10,10,20,20)
a$=getbit$(10,10 to 20,20)

Description

The function getbit returns a string, which contains the encoded bit-pattern of
a rectangle within graphic window; the four arguments specify two opposite
corners of the rectangle. The string returned might later be fed to the putbit
-command.

The getbit$-function might be used for simple animations (as in the example
below).

Example

open window 40,40
fill circle 20,20,18
circle$=getbit$(0,0,40,40)
close window

open window 200,200
for x=1 to 200
putbit circle$,x,80
next x


This example features a circle moving from left to right over the window.

See also

putbit

-------------------------------------------------------------------------------

Name

getscreen$() ? returns a string representing a rectangular section of the text
terminal

Synopsis

a$=getscreen$(2,2,20,20)

Description

The getscreen$ function returns a string representing the area of the screen as
specified by its four arguments (which specify two opposite corners). I.e.
everything you have printed within this rectangle will be encoded in the string
returned (including any colour-information).

Like most other commands dealing with advanced text output, getscreen$
requires, that you have called clear screen before.

Example

clear screen

for a=1 to 1000:
print color("red") "1";
print color("green") "2";
print color("blue") "3";
next a
screen$=getscreen$(10,10,40,10)
print at(10,10) " Please Press 'y' or 'n' ! "
a$=inkey$
putscreen screen$,10,10


This program fills the screen with colored digits and afterwards asks the user
for a choice ( Please press 'y' or 'n' ! ). Afterwards the area of the screen,
which has been overwritten by the question will be restored with its previous
contents, whhch had been saved via getscreen$.

See also

putscreen$

-------------------------------------------------------------------------------

Name

glob() ? check if a string matches a simple pattern

Synopsis

if (glob(string$,pattern$)) ?

Description

The glob-function takes two arguments, a string and a (glob-) pattern, and
checks if the string matches the pattern. However glob does not employ the
powerful rules of regular expressions; rather it has only two special
characters: * (which matches any number (even zero) of characters) and ? (which
matches exactly a single character).

Example

for a=1 to 10
read string$,pattern$
if (glob(string$,pattern$)) then
print string$," matches ",pattern$
else
print string$," does not match ",pattern$
endif
next a

data "abc","a*"
data "abc","a?"
data "abc","a??"
data "abc","*b*"
data "abc","*"
data "abc","???"
data "abc","?"
data "abc","*c"
data "abc","A*"
data "abc","????"


This program checks the string abc against various patterns and prints the
result. The output is:

abc matches a*
abc does not match a?
abc matches a??
abc matches *b*
abc matches *
abc matches ???
abc does not match ?
abc matches *c
abc does not match A*
abc does not match ????

See also

There are no related commands.

-------------------------------------------------------------------------------

Name

gosub ? continue execution at another point within your program (and return
later)

Synopsis

gosub foo

?

label foo
?
return

Description

gosub remembers the current position within your program and then passes the
flow of execution to another point (which is normally marked with a label).
Later, when a return-statement is encountered, the execution is resumed at the
previous location.

gosub is the traditional command for calling code, which needs to be executed
from various places within your program. However, with subroutines yabasic
offers a much more flexible way to achieve this (and more). Therefore gosub
must to be considered obsolete.

Example

print "Do you want to exit ? "
gosub ask
if (r$="y") exit

label ask
input "Please answer yes or no, by typing 'y' or 'n': ",r$
return


See also

return, goto, sub, label, on gosub

-------------------------------------------------------------------------------

Name

goto ? continue execution at another point within your program (and never come
back)

Synopsis

goto foo

?

label foo

Description

The goto-statement passes the flow of execution to another point within your
program (which is normally marked with a label).

goto is normally considered obsolete and harmful, however in yabasic it may be
put to the good use of leaving loops (e.g. while or for) prematurely. Note
however, that subroutines may not be left with the goto-statement.

Example

print "Please press any key to continue."
print "(program will continue by itself within 10 seconds)"
for a=1 to 10
if (inkey$(1)<>"") then goto done
next a
label done
print "Hello World !"


Here the goto-statement is used to leave the for-loop prematurely.

See also

gosub, on goto

H

hex$() ? convert a number into hexadecimal

Name

hex$() ? convert a number into hexadecimal

Synopsis

print hex$(foo)

Description

The hex$-function converts a number into a string with its hexadecimal
representation. hex$ is the inverse of the dec-function.

Example

open 1,"foo"
while(!eof(1))
print right$("0"+hex$(peek(1)),2)," ";
i=i+1
if (mod(i,10)=0) print
end while
print


This program reads the file foo and prints its output as a hex-dump using the
hex-function.

See also

decbin

I

if ? evaluate a condition and execute statements or not, depending on the
result
import ? import a library
inkey$ ? wait, until a key is pressed
input ? read input from the user (or from a file) and assign it to a variable
instr() ? searches its second argument within the first; returns its position
if found
int() ? return the integer part of its single numeric argument

Name

if ? evaluate a condition and execute statements or not, depending on the
result

Synopsis

if (?) then
?
endif

if (?) ?

if (?) then
?
else
?
endif

if (?) then
?
elsif (?)
?
elsif (?) then
?
else
?
endif

Description

The if-statement is used to evaluate a conditions and take actions accordingly.
(As an aside, please note that there is no real difference between conditions
and expressions.)

There are two major forms of the if-statement:

* The one-line-form without the keyword then:

if (?) ?

This form evaluates the condition and if the result is true executes all
commands (separated by colons) upt to the end of the line. There is neither
an endif keyword nor an else-branch.

* The multi-line-form with the keyword then:

if (?) then ? elsif (?) ? else ? endif

(where elsif and else are optional, whereas endif is not.

According to the requirements of your program, you may specify:

+ elsif(?), which specifies a condition, that will be evaluated only if
the condition(s) within if or any preceding elsif did not match.

+ else, which introduces a sequence of commands, that will be executed,
if none of the conditions above did match.

+ endif is required and ends the if-statement.

Example

input "Please enter a number between 1 and 4: " a
if (a<=1 or a>=4) error "Wrong, wrong !"
if (a=1) then
print "one"
elsif (a=2)
print "two"
elsif (a=3)
print "three"
else
print "four"
endif


The input-number between 1 and 4 is simply echoed as text (one, two, ?). The
example demonstrates both forms (short and long) of the if-statement (Note
however, that the same thing can be done, probably somewhat more elegant, with
the switch-statement).

See also

else, elsif, endif, conditions and expressions.

-------------------------------------------------------------------------------

Name

import ? import a library

Synopsis

import foo

Description

The import-statement imports a library. It expects a single argument, which
must be the name of a library (without the trailing .yab). This library will
then be read and parsed and its subroutines (and variables) will be made
available within the importing program. Most of the time this will be the main
program, but libraries my also import and use other libraries.

Libraries will first be searched in three locations in order:

* The current directory, i.e. the directory from which you have invoked
yabasic)

* The directory, where your main program lives. This can be different from
the first directory, if you specify a path for your main program, e.g. like
yabasic foo/bar.yab.

* Finally, libraries are searched within a special directory, whose exact
location depends on your system or options when invoking yabasic. Typical
values would be /usr/lib under Unix or C:\yabasic\lib under Windows.
Invoking yabasic --help will show the correct directory. The location of
this directory may be changed with the option --librarypath (see options).

Example

Lets say you have a yabasic-program foo.yab, which imports a library lib.yab.
foo.yab; this would read:

import lib

rem This works
lib.x(0)

rem This works too
x(1)

rem And this
lib.y(2)

rem But this not !
y(3)


Now the library lib.yab reads:

rem Make the subroutine x easily available outside this library
export sub x(a)
print a
return
end sub

rem sub y must be referenced by its full name
rem outside this library
sub y(a)
print a
return
end sub

This program produces an error:

0
1
2
---Error in foo.yab, line 13: can't find subroutine 'y'
---Dump: sub y() called in foo.yab,13
---Error: Program stopped due to an error

As you may see from the error message, yabasic is unable to find the subroutine
y without specifying the name of the library (i.e. lib.y). The reason for this
is, that y, other than x, is not exported from the library lib.yab (using the
export-statement).

See also

export, sub

-------------------------------------------------------------------------------

Name

inkey$ ? wait, until a key is pressed

Synopsis

clear screen
foo$=inkey$
inkey$
foo$=inkey$(bar)
inkey$(bar)

Description

The inkeys$-function waits, until the user presses a key on the keyboard or a
button of his mouse, and returns this very key. An optional argument specifies
the number of seconds to wait; if omitted, inkey$ will wait indefinitely.

inkey$ may only be used, if clear screen has been called at least once.

For normal keys, yabasic simply returns the key, e.g. a, 1 or !. For function
keys you will get f1, f2 and so on. Other special keys will return these
strings respectively: enter, backspace, del, esc, scrnup (for screen up),
scrndown and tab. Modifier keys (e.g. ctrl, alt or shift) by themselves can not
be detected (e.g. if you simultaneously press shift and 'a', inkey$ will return
the letter 'A' instead of 'a' of course).

If a graphical window has been opened (via open window) any mouseclick within
this window will be returned by inkey$ too. The string returned (e.g.
MB1d+0:0028,0061, MB2u+0:0028,0061 or MB1d+1:0028,0061) is constructed as
follows:

* Every string associated with a mouseclick will start with the fixed string
MB

* The next digit (1, 2 or 3) specifies the mousebutton pressed.

* A single letter, d or u, specifies, if the mousebutton has been pressed or
released: d stands for down, i.e. the mousebutton has been pressed; u means
up, i.e. the mousebutton has been released.

* The plus-sign ('+'), which follows is always fixed.

* The next digit (in the range 0 to 7) encodes the modifier keys pressed,
where 1 stands for shift, 2 stands for alt and 4 stands for ctrl.

* The next four digits (e.g. 0028) contain the x-position, where the
mousebutton has been pressed.

* The comma to follow is always fixed.

* The last four digits (e.g. 0061) contain the y-position, where the
mousebutton has been pressed.

All those fields are of fixed length, so you may use functions like mid$ to
extract certain fields. However, note that with mousex, mousey, mouseb and
mousemod there are specialized functions to return detailed information about
the mouseclick. Finally it should be noted, that inkey$ will only register
mouseclicks within the graphic-window; mouseclicks in the text-window cannot be
detected.

inkey$ accepts an optional argument, specifying a timeout in seconds; if no key
has been pressed within this span of time, an empty string is returned. If the
timeout-argument is omitted, inkey$ will wait for ever.

Example

clear screen
open window 100,100
print "Press any key or press 'q' to stop."
repeat
a$=inkey$
print a$
until(a$="q")


This program simply returns the key pressed. You may use it, to learn, which
strings are returned for the special keys on your keyboard (e.g.
function-keys).

See also

clear screen,mousex, mousey, mouseb, mousemod

-------------------------------------------------------------------------------

Name

input ? read input from the user (or from a file) and assign it to a variable

Synopsis

input a
input a,b,c
input a$
input "Hello" a
input #1 a$

Description

input reads the new contents of one or many (numeric- or string-) variables,
either from the keyboard (i.e. from you) or from a file. An optional first
string-argument specifies a prompt, which will be issued before reading any
contents.

If you want to read from an open file, you need to specify a hash ('#'),
followed by the number, under which the file has been opened.

Note, that the input is split at spaces, i.e. if you enter a whole line
consisting of many space-separated word, the first input-statement will only
return the first word; the other words will only be returned on subsequent
calls to input; the same applies, if a single input reads multiple variables:
The first variable gets only the first word, the second one the second word,
and so on. If you don't like this behaviour, you may use line input, which
returns a whole line (including embedded spaces) at once.

Example

input "Please enter the name of a file to read: " a$
open 1,a$
while(!eof(1))
input #1 b$
print b$
wend


If this program is stored within a file test.yab and you enter this name when
prompted for a file to read, you will see this output:

Please enter the name of a file to read: t.yab
input
"Please
enter
the
name
of
a
file
to
read:
"
a$
open
1,a$
while(!eof(1))
input
#1
b$
print
b$
wend

See also

line input

-------------------------------------------------------------------------------

Name

instr() ? searches its second argument within the first; returns its position
if found

Synopsis

print instr(a$,b$)
if (instr(a$,b$)) ?
pos=instr(a$,b$,x)

Description

The instr-functions requires two string arguments and searches the second
argument within the first. If the second argument can be found within the
first, the position is returned (counting from one). If it can not be found,
the instr-function returns 0; this makes this function usable within the
condition of an if-statement (see the example below).

If you supply a third, numeric argument to the instr-function, it will be used
as a starting point for the search. Therefore instr("abcdeabcdeabcde","e",8)
will return 10, because the search for an "e" starts at position 8 and finds
the "e" at position 10 (and not the one at position 5).

Example

input "Please enter a text containing the string 'cat': " a$
if (instr(a$,"cat")) then
print "Well done !"
else
print "No cat in your input ..."
endif


See also

rinstr

-------------------------------------------------------------------------------

Name

int() ? return the integer part of its single numeric argument

Synopsis

print int(a)

Description

The int-function returns only the digits before the comma; int(2.5) returns 2
and int(-2.3) returns -2.

Example

input "Please enter a whole number between 1 and 10: " a
if (a=int(a) and a>=1 and a<=10) then
print "Thanx !"
else
print "Never mind ..."
endif


See also

frac, floor, ceil

L

label ? mark a specific location within your program for goto, gosub or restore
left$() ? return (or change) left end of a string
len() ? return the length of a string
line ? draw a line
line input ? read in a whole line of text and assign it to a variable
local ? mark a variable as local to a subroutine
log() ? compute the natural logarithm
loop ? marks the end of an infinite loop
lower$() ? convert a string to lower case
ltrim$() ? trim spaces at the left end of a string

Name

label ? mark a specific location within your program for goto, gosub or restore

Synopsis

label foo

?

goto foo

Description

The label-command can be used to give a name to a specific location within your
program. Such a position might be referred from one of three commands: goto,
gosub and restore.

You may use labels safely within libraries, because a label (e.g. foo) does not
collide with a label with the same name within the main program or within
another library; yabasic will not mix them up.

As an aside, please note, that line numbers are a special (however deprecated)
case of labels; see the second example below.

Example

for a=1 to 100
if (ran(10)>5) goto done
next a
label done

10 for a=1 to 100
20 if (ran(10)>5) goto 40
30 next a
40


Within this example, the for-loop will probably be left prematurely with a
goto-statement. This task is done twice: First with labels and then again with
line numbers.

See also

gosub, goto.

-------------------------------------------------------------------------------

Name

left$() ? return (or change) left end of a string

Synopsis

print left$(a$,2)
left$(b$,3)="foobar"

Description

The left$-function accepts two arguments (a string and a number) and returns
the part from the left end of the string, whose length is specified by its
second argument. Loosely spoken, it simply returns the requested number of
chars from the left end of the given string.

Note, that the left$-function can be assigned to, i.e. it may appear on the
left hand side of an assignment. In this way it is possible to change a part of
the variable used within the left$-function. Note, that that way the length of
the string cannot be changed, i.e. characters might be overwritten, but not
added. For an example see below.

Example

input "Please answer yes or no: " a$
l=len(a$):a$=lower$(a$):print "Your answer is ";
if (left$("yes",l)=a$ and l>=1) then
print "yes"
elsif (left$("no",l)=a$ and l>=1) then
print "no"
else
print "?"
endif


This example asks a simple yes/no question and goes some way to accept even
incomplete input, while still being able to reject invalid input.

This second example demonstrates the capability to assign to the
left$-function.

a$="Heiho World !"
print a$
left$(a$,5)="Hello"
print a$

See also

right$, mid$

-------------------------------------------------------------------------------

Name

len() ? return the length of a string

Synopsis

x=len(a$)

Description

The len-function returns the length of its single string argument.

Example

input "Please enter a password: " a$
if (len(a$)<6) error "Password too short !"


This example checks the length of the password, that the user has entered.

See also

left$, right$ and mid$,

-------------------------------------------------------------------------------

Name

line ? draw a line

Synopsis

open window 100,100
line 0,0,100,100
line 0,0 to 100,100
new curve
line 100,100
line to 100,100

open window 100,100
clear line 0,0,100,100
clear line 0,0 to 100,100
new curve
clear line 100,100
clear line to 100,100

Description

The line-command draws a line. Simple as this is, the line-command has a large
variety of forms as they are listed in the synopsis above. Lets look at them a
little closer:

* A line has a starting and an end point; therefore the line-command
(normally) needs four numbers as arguments, representing these two points.
This is the first form appearing within the synopsis.

* You may separate the two points with either ',' or to, which accounts for
the second form of the line-command.

* The line-command may be used to draw a connected sequence of lines with a
sequence of commands like line x,y; Each command will draw a line from the
point where the last line-command left off, to the point specified in the
arguments. Note, that you need to use the command new curve before you may
issue such a line-command. See the example below.

* You may insert the word to for beauty: line to x,y, which does exactly the
same as line x,y

* Finally, you may choose not to draw, but to erase the lines; this can be
done by prepending the phrase clear. This account for all the other forms
of the line-command.

Example

open window 200,200
line 10,10 to 10,190
line 10,190 to 190,190
new curve
for a=0 to 360
line to 10+a*180/360,100+60*sin(a*pi/180)
next a


This example draws a sine-curve (with an offset in x- and y-direction). Note,
that the first line-command after new curve does not draw anything. Only the
coordinates will be stored. The second iteration of the loop then uses these
coordinates as a starting point for the first line.

See also

new curve, close curve, open window

-------------------------------------------------------------------------------

Name

line input ? read in a whole line of text and assign it to a variable

Synopsis

line input a
line input a$
line input "Hello" a
line input #1 a$

Description

In most respects line input is like the input-command: It reads the new
contents of a variable, either from keyboard or from a file. However, line
input always reads a complete line and assigns it to its variable. line input
does not stop reading at spaces and is therefore the best way to read in a
string which might contain whitespace. Note, that the final newline is stripped
of.

Example

line input "Please enter your name (e.g. Frodo Beutelin): " a$
print "Hello ",a$


Note that the usage of line input is essential in this example; a simple
input-statement would only return the string up to the first space, e.g. Frodo.

See also

input

-------------------------------------------------------------------------------

Name

local ? mark a variable as local to a subroutine

Synopsis

sub foo()

local a,b,c$,d(10),e$(5,5)

?

end sub

Description

The local-command can (and should be) used to mark a variable (or array) as
local to the containing subroutine. This means, that a local variable in your
subroutine is totally different from a variable with the same name within your
main program. Variables which are known everywhere within your program are
called global in contrast.

Declaring variables within the subroutine as local helps to avoid hard to find
bugs; therefore local variables should be used whenever possible.

Note, that the parameters of your subroutines are always local.

As you may see from the example, local arrays may be created without using the
keyword dim (which is required only for global arrays).

Example

a=1
b=1
print a,b
foo()
print a,b

sub foo()
local a
a=2
b=2
end sub


This example demonstrates the difference between local and global variables; it
produces this output:

1 1
1 2

As you may see, the content of the global variable a is unchanged after the
subroutine foo; this is because the assignment a=2 within the subroutine
affects the local variable a only and not the global one. However, the variable
b is never declared local and therefore the subroutine changes the global
variable, which is reflected in the output of the second print-statement.

See also

sub, static, dim

-------------------------------------------------------------------------------

Name

log() ? compute the natural logarithm

Synopsis

a=log(x)
a=log(x,base)

Description

The log-function computes the logarithm of its first argument. The optional
second argument gives the base for the logarithm; if this second argument is
omitted, the euler-constant 2.71828? will be taken as the base.

Example

open window 200,200
for x=10 to 190 step 10:for y=10 to 190 step 10
r=3*log(1+x,1+y)
if (r>10) r=10
if (r<1) r=1
fill circle x,y,r
next y:next x


This draws another nice plot.

See also

exp

-------------------------------------------------------------------------------

Name

loop ? marks the end of an infinite loop

Synopsis

do
?
loop

Description

The loop-command marks the ends of a loop (which is started by do), wherein all
statements within the loop are repeated forever. In this respect the do
loop-loop is infinite, however, you may leave it anytime via break or goto.

Example

print "Hello, I will throw dice, until I get a 2 ..."
do
r=int(ran(6))+1
print r
if (r=2) break
loop


See also

do, for, repeat, while, break

-------------------------------------------------------------------------------

Name

lower$() ? convert a string to lower case

Synopsis

l$=lower$(a$)

Description

The lower$-function accepts a single string-argument and converts it to all
lower case.

Example

input "Please enter a password: " a$
if (a$=lower$(a$)) error "Your password is NOT mixed case !"


This example prompts for a password and checks, if it is really lower case.

See also

upper$

-------------------------------------------------------------------------------

Name

ltrim$() ? trim spaces at the left end of a string

Synopsis

a$=ltrim$(b$)

Description

The ltrim$-function removes all whitespace from the left end of a string and
returns the result.

Example

input "Please answer 'yes' or 'no' : " a$
a$=lower$(ltrim$(rtrim$(a$)))
if (len(a$)>0 and a$=left$("yes",len(a$))) then
print "Yes ..."
else
print "No ..."
endif


This example prompts for an answer and removes any spaces, which might precede
the input; therefore it is even prepared for the (albeit somewhat pathological
case, that the user first hits space before entering his answer.

See also

rtrim$, trim$

M

max() ? return the larger of its two arguments
mid$() ? return (or change) characters from within a string
min() ? return the smaller of its two arguments
mod ? compute the remainder of a division
mouseb ? extract the state of the mousebuttons from a string returned by inkey$
mousemod ? return the state of the modifier keys during a mouseclick
mousex ? return the x-position of a mouseclick
mousey ? return the y-position of a mouseclick

Name

max() ? return the larger of its two arguments

Synopsis

print max(a,b)

Description

Return the maximum of its two arguments.

Example

dim m(10)
for a=1 to 1000
m=0
For b=1 to 10
m=max(m,ran(10))
next b
m(m)=m(m)+1
next a

for a=1 to 9
print a,": ",m(a)
next a


Within the inner for-loop (the one with the loop-variable b), the example
computes the maximum of 10 random numbers. The outer loop (with the loop
variable a) now repeats this process 1000 times and counts, how often each
maximum appears. The last loop finally reports the result.

Now, the interesting question would be, which will be approached, when we
increase the number of iterations from thousand to infinity. Well, maybe
someone could just tell me :-)

See also

min

-------------------------------------------------------------------------------

Name

mid$() ? return (or change) characters from within a string

Synopsis

print mid$(a$,2,1)
print mid$(a$,2)
mid$(a$,5,3)="foo"
mid$(a$,5)="foo"

Description

The mid$-function requires three arguments: a string and two numbers, where the
first number specifies a position within the string and the second one gives
the number of characters to be returned; if you omit the second argument, the
mid$-function returns all characters up to the end of the string.

Note, that you may assign to the mid$-function, i.e. mid$ may appear on the
left hand side of an assignment. In this way it is possible to change a part of
the variable used within the mid$-function. Note, that that way the length of
the string cannot be changed, i.e. characters might be overwritten, but not
added. For an example see below.

Example

input "Please enter a string: " a$
for a=1 to len(a$)
if (instr("aeiou",lower$(mid$(a$,a,1)))) mid$(a$,a,1)="e"
next a
print "When you turn everything to lower case and"
print "replace every vowel with 'e', your input reads:"
print
print a$


This example transforms the input string a bit, using the mid$-function to
retrieve a character from within the string as well as to change it.

See also

left$ and right$.

-------------------------------------------------------------------------------

Name

min() ? return the smaller of its two arguments

Synopsis

print min(a,b)

Description

Return the minimum of its two argument.

Example

dim m(10)
for a=1 to 1000
m=min(ran(10),ran(10))
m(m)=m(m)+1
next a

for a=1 to 9
print a,": ",m(a)
next a


For each iteration of the loop, the lower of two random number is recorded. The
result is printed at the end.

See also

max

-------------------------------------------------------------------------------

Name

mod ? compute the remainder of a division

Synopsis

print mod(a,b)

Description

The mod-function divides its two arguments and computes the remainder. Note,
that a/b-int(a/b) and mod(a,b) are always equal.

Example

clear screen
print at(10,10) "Please wait ";
p$="-\|/"
for a=1 to 100
rem ... do something lengthy here, or simply sleep :-)
pause(1)
print at(22,10) mid$(p$,1+mod(a,4))
next a


This example executes some time consuming action within a loop (in fact, it
simply sleeps) and gives the user some indication of progress by displaying a
turning bar (that's where the mod-function comes into play).

See also

int, frac

-------------------------------------------------------------------------------

Name

mouseb ? extract the state of the mousebuttons from a string returned by inkey$

Synopsis

inkey$
print mouseb()
print mouseb
a$=inkey$
print mouseb(a$)

Description

The mouseb-function is a helper function for decoding part of the (rather
complicated) strings, which are returned by the inkey$-function. If a
mousebutton has been pressed, the mouseb-function returns the number (1,2 or 3)
of the mousebutton, when it is pressed and returns its negative (-1,-2 or -3),
when it is released.

The mouseb-function accepts zero or one arguments. A single argument should be
a string returned by the inkey$-function; if mouseb is called without any
arguments, it returns the values from the last call to inkey$, which are stored
implicitly and internally by yabasic.

Note

Note however, that the value returned by the mouseb-function does not reflect
the current state of the mousebuttons. It rather extracts the information from
the string passed as an argument (or from the last call to the inkey$-function,
if no argument is passed). So the value returned by mouseb reflects the state
of the mousebuttons at the time the inkey$-function has been called; as opposed
to the time the mouseb-function is called.

Example

open window 200,200
clear screen
print "Please draw lines; press (and keep it pressed)"
print "the left mousebutton for the starting point,"
print "release it for the end-point."
do
if (mouseb(release$)=1) press$=release$
release$=inkey$
if (mouseb(release$)=-1) then
line mousex(press$),mousey(press$) to mousex(release$),mousey(release$)
endif
loop


This is a maybe the most simplistic line-drawing program possible, catching
presses as well as releases of the first mousebutton.

See also

inkey$, mousex, mousey and mousemod

-------------------------------------------------------------------------------

Name

mousemod ? return the state of the modifier keys during a mouseclick

Synopsis

inkey$
print mousemod()
print mousemod
a$=inkey$
print mousemod(a$)

Description

The mousemod-function is a helper function for decoding part of the (rather
complicated) strings, which are returned by the inkey$-function if a
mousebutton has been pressed. It returns the state of the keyboard modifiers
(shift, ctrl or alt): If the shift-key is pressed, mousemod returns 1, for the
alt-key 2 and for the ctrl-key 4. If more than one key is pressed, the sum of
these values is returned, e.g. mousemod returns 5, if shift and ctrl are
pressed simultaneously.

The mousemod-function accepts zero or one arguments. A single argument should
be a string returned by the inkey$-function; if mousemod is called without any
arguments, it returns the values from the last call to inkey$ (which are stored
implicitly and internally by yabasic).

Note

Please see also the Note within the mouseb-function.

Example

open window 200,200
clear screen
do
a$=inkey$
if (left$(a$,2)="MB") then
x=mousex(a$)
y=mousey(a$)
if (mousemod(a$)=0) then
circle x,y,20
else
fill circle x,y,20
endif
endif
loop


This program draws a circle, whenever a mousebutton is pressed; the circles are
filled, when any modifier is pressed, and empty if not.

See also

inkey$, mousex, mousey and mouseb

-------------------------------------------------------------------------------

Name

mousex ? return the x-position of a mouseclick

Synopsis

inkey$
print mousex()
print mousex
a$=inkey$
print mousex(a$)

Description

The mousex-function is a helper function for decoding part of the (rather
complicated) strings, which are returned by the inkey$-function; It returns the
x-position of the mouse as encoded within its argument.

The mousex-function accepts zero or one arguments. A single argument should be
a string returned by the inkey$-function; if mousex is called without any
arguments, it returns the values from the last call to inkey$ (which are stored
implicitly and internally by yabasic).

Note

Please see also the Note within the mouseb-function.

Example

open window 200,200
clear screen
do
a$=inkey$
if (left$(a$,2)="MB") then
line mousex,0 to mousex,200
endif
loop


This example draws vertical lines at the position, where the mousebutton has
been pressed.

See also

inkey$, mousemod, mousey and mouseb

-------------------------------------------------------------------------------

Name

mousey ? return the y-position of a mouseclick

Synopsis

inkey$
print mousey()
print mousey
a$=inkey$
print mousey(a$)

Description

The mousey-function is a helper function for decoding part of the (rather
complicated) strings, which are returned by the inkey$-function. mousey returns
the y-position of the mouse as encoded within its argument.

The mousey-function accepts zero or one arguments. A single argument should be
a string returned by the inkey$-function; if mousey is called without any
arguments, it returns the values from the last call to inkey$ (which are stored
implicitly and internally by yabasic).

Note

Please see also the Note within the mouseb-function.

Example

open window 200,200
clear screen
do
a$=inkey$
if (left$(a$,2)="MB") then
line 0,mousey to 200,mousey
endif
loop


This example draws horizontal lines at the position, where the mousebutton has
been pressed.

See also

inkey$, mousemod, mousex and mouseb

N

new curve ? start a new curve, that will be drawn with the line-command
next ? mark the end of a for loop
not ? negate an expression; can be written as !
numparams ? return the number of parameters, that have been passed to a
subroutine

Name

new curve ? start a new curve, that will be drawn with the line-command

Synopsis

new curve
line to x,y

Description

The new curve-function starts a new sequence of lines, that will be drawn by
repeated line to-commands.

Example

open window 200,200
ellipse(100,50,30,60)
ellipse(150,100,60,30)
sub ellipse(x,y,xr,yr)
new curve
for a=0 to 2*pi step 0.2
line to x+xr*cos(a),y+yr*sin(a)
next a
close curve
end sub



This example defines a subroutine ellipse that draws an ellipse. Within this
subroutine, the ellipse is drawn as a sequence of lines started with the new
curve command and closed with close curve.

See also

line, close curve

-------------------------------------------------------------------------------

Name

next ? mark the end of a for loop

Synopsis

for a=1 to 10
next a

Description

The next-keyword marks the end of a for-loop. All statements up to the
next-keyword will be repeated as specified with the for-clause. Note, that the
name of the variable is optional; so instead of next a you may write next.

Example

for a=1 to 300000
for b=1 to 21+20*sin(pi*a/20)
print "*";
next b
print
sleep 0.1
next a


This example simply plots a sine-curve until you fall asleep.

See also

for

-------------------------------------------------------------------------------

Name

not ? negate an expression; can be written as !

Synopsis

if (not a<b) then ?
bad=!okay

Description

The keyword not (or ! for short) is mostly used within conditions (e.g. within
if- or while-statements). There it is employed to negate the condition or
expression (i.e. turn TRUE into FALSE and vice versa)

However not can be used within arithmetic calculations too., simply because
there is no difference between arithmetic and logical expressions.

Example

input "Please enter three ascending numbers: " a,b,c
if (not (a<b and b<c)) error " the numbers you have entered are not ascending ..."


See also

and,or

-------------------------------------------------------------------------------

Name

numparams ? return the number of parameters, that have been passed to a
subroutine

Synopsis

sub foo(a,b,c)
if (numparams=1) ?
?
end sub

Description

Within a subroutine the local variable numparam or numparams contains the
number of parameters, that have been passed to the subroutine. This information
can be useful, because the subroutine may have been called with fewer
parameters than actually declared. The number of values that actually have been
passed while calling the subroutine, can be found in numparams.

Note, that arguments which are used in the definition of a subroutine but are
left out during a call to it (thereby reducing the value of numparams) receive
a value of 0 or "" (empty string) respectively.

Example

a$="123456789"
print part$(a$,4)
print part$(a$,3,7)

sub part$(a$,f,t)
if (numparams=2) then
return mid$(a$,f)
else
return mid$(a$,f,t-f+1)
end if
end sub


When you run this example, it will print 456789 and 34567. Take a look at the
subroutine part$, which returns part of the string which has been passed as an
argument. If (besides the string) two numbers are passed, they define the
starting and end position of the substring, that will be returned. However, if
only one number is passed, the rest of the string, starting from this position
will be returned. Each of these cases is recognized with the help of the
numparams variable.

See also

sub

O

on gosub ? jump to one of multiple gosub-targets
on goto ? jump to one of many goto-targets
on interrupt ? change reaction on keyboard interrupts
open ? open a file
open printer ? open printer for printing graphics
open window ? open a graphic window
logical or ? logical or, used in conditions
or() ? arithmetic or, used for bit-operations

Name

on goto ? jump to one of multiple gosub-targets

Synopsis

on a gosub foo,bar,baz
?
label foo
?
return

label bar
?
return

label baz
?
return

Description

The on gosub statement uses its numeric argument (the one between on and gosub)
to select an element from the list of labels, which follows after the
gosub-keyword: If the number is 1, the program does a gosub to the first label;
if the number is 2, to the second and, so on. if the number is zero or less,
the program continues at the position of the first label; if the number is
larger than the total count of labels, the execution continues at the position
of the last label; i.e. the first and last label in the list constitute some
kind of fallback-slot.

Note, that the on gosub-command can no longer be considered state of the art;
people (not me !) may even start to mock you, if you use it.

Example

do
print "Please enter a number between 1 and 3: "
print
input "Your choice " a
on a gosub bad,one,two,three,bad
loop

label bad
print "No. Please between 1 and 3"
return

label one
print "one"
return

label two
print "two"
return

label three
print "three"
return


Note, how invalid input (a number less than 1, or larger than 3) is
automatically detected.

See also

goto, on gosub/function>

-------------------------------------------------------------------------------

Name

on goto ? jump to one of many goto-targets

Synopsis

on a goto foo,bar,baz
?
label foo
?
label bar
?
label baz
?

Description

The on goto statement uses its numeric argument (the one between on and goto to
select an element from the list of labels, which follows after the
goto-keyword: If the number is 1, the execution continues at the first label;
if the number is 2, at the second, and so on. if the number is zero or less,
the program continues at the position of the first label; if the number is
larger than the total count of labels, the execution continues at the position
of the last label; i.e. the first and last label in the list constitute some
kind of fallback-slot.

Note, that (unlike the goto-command) the on goto-command can no longer be
considered state of the art; people may (not me !) even start to mock you, if
you use it.

Example

label over
print "Please Select one of these choices: "
print
print " 1 -- show time"
print " 2 -- show date"
print " 3 -- exit"
print
input "Your choice " a
on a goto over,show_time,show_date,terminate,over

label show_time
print time$()
goto over

label show_date
print date$()
goto over

label terminate
exit


Note, how invalid input (a number less than 1, or larger than 3) is
automatically detected; in such a case the question is simply issued again.

See also

goto, on gosub/function>

-------------------------------------------------------------------------------

Name

on interrupt ? change reaction on keyboard interrupts

Synopsis

on interrupt break
?
on interrupt continue

Description

With the on interrupt-command you may change the way, how yabasic reacts on a
keyboard interrupt; it comes in two variants: on interrupt break and on
interrupt continue. A keyboard interrupt is produced, if you press ctrl-C on
your keyboard; normally (and certainly after you have called on interrupt
break), yabasic will terminate with an error message. However after the command
on interrupt continue yabasic ignores any keyboard interrupt. This may be
useful, if you do not want your program being interruptible during certain
critical operations (e.g. updating of files).

Example

print "Please stand by while writing a file with random data ..."
on interrupt continue
open "random.data" for writing as #1
for a=1 to 100
print #1 ran(100)
print a," percent done."
sleep 1
next a
close #1
on interrupt continue


This program writes a file with 100 random numbers. The on interrupt continue
command insures, that the program will not be terminated on a keyboard
interrupt and the file will be written entirely in any case. The sleep-command
just stretches the process artificially to give you a chance to try a ctrl-C.

See also

There is no related command.

-------------------------------------------------------------------------------

Name

open ? open a file

Synopsis

open a,"file","r"
open #a,"file","w"
open #a,printer
open "file" for reading as a
open "file" for writing as #a
a=open("file")
a=open("file","r")
if (open(a,"file")) ?
if (open(a,"file","w")) ?

Description

The open-command opens a file for reading or writing or a printer for printing
text. open comes in a wide variety of ways; it requires these arguments:

filenumber

In the synopsis this is a or #a. In yabasic each file is associated with a
number between 1 and a maximum value, which depends on the operating
system. For historical reasons the filenumber can be preceded by a hash ('#
'). Note, that specifying a filenumber is optional; if it is omitted, the
open-function will return a filenumber, which should then be stored in a
variable for later reference. This filenumber can be a simple number or an
arbitrary complex arithmetic expression, in which case braces might be
necessary to save yabasic from getting confused.

filename

In the synopsis above this is "file". This string specifies the name of the
file to open (note the important caveat on specifying these filenames).

accessmode

In the synopsis this is "r", "w", for reading or for writing. This string
or clause specifies the mode in which the file is opened; it may be one of:

"r"

Open the file for reading (may also be written as for reading). If the
file does not exist, the command will fail. This mode is the default,
i.e. if no mode is specified with the open-command, the file will be
opened with this mode.

"w"

Open the file for writing (may also be written as for writing). If the
file does not exist, it will be created.

"a"

Open the file for appending, i.e. what you write to the file will be
appended after its initial contents. If the file does not exist, it
will be created.

"b"

This letter may not appear alone, but may be combined with the other
letters (e.g. "rb") to open a file in binary mode (as opposed to text
mode).

As you may see from the synopsis, the open-command may either be called as a
command (without braces) or as a function (with braces). If called as a
function, it will return the filenumber or zero if the operation fails.
Therefore the open-function may be used within the condition of an
if-statement.

If the open-command fails, you may use peek("error") to retrieve the exact
nature of the error.

Furthermore note, that there is another, somewhat separate usage of the
open-command; if you specify the bareword printer instead of a filename, the
command opens a printer for printing text. Every text (and only text) you print
to this file will appear on your printer. Note, that this is very different
from printing graphics, as can be done with open printer.

Example

open "foo.bar" for writing as #1
print #1 "Hallo !"
close #1
if (not open(1,"foo.bar")) error "Could not open 'foo.bar' for reading"
while(not eof(1))
line input #1 a$
print a$
wend


This example simply opens the file foo.bar, writes a single line, reopens it
and reads its contents again.

See also

close, print, peek, peek("error") and open printer

-------------------------------------------------------------------------------

Name

open printer ? open printer for printing graphics

Synopsis

open printer
open printer "file"

Description

The open printer-command opens a printer for printing graphics. The command
requires, that a graphic window has been opened before. Everything that is
drawn into this window will then be sent to the printer too.

A new piece of paper may be started with the clear window-command; the final
(or only) page will appear after the close printer-command.

Note, that you may specify a filename with open printer; in that case the
printout will be sent to a filename instead to a printer. Your program or the
user will be responsible for sending this file to the printer afterwards.

If you use yabasic under Unix, you will need a postscript printer (because
yabasic produces postscript output). Alternatively you may use ghostscript to
transform the postscript file into a form suitable for your printer; but that
is beyond the responsibility of yabasic.

Example

open window 200,200
open printer
line 0,0 to 200,200
text 100,100,"Hallo"
close window
close printer


This example will open a window, draw a line and print some text within;
everything will appear on your printer too.

See also

close printer

-------------------------------------------------------------------------------

Name

open window ? open a graphic window

Synopsis

open window x,y
open window x,y,"font"

Description

The open window-command opens a window of the specified size. Only one window
can be opened at any given moment of time.

An optional third argument specifies a font to be used for any text within the
window. It can however be changed with any subsequent text-command.

Example

for a=200 to 400 step 10
open window a,a
for b=0 to a
line 0,b to a,b
line b,0 to b,a
sleep 0.1
close window
next a


See also

close window, text

-------------------------------------------------------------------------------

Name

or ? logical or, used in conditions

Synopsis

if (a or b) ?
while (a or b) ?

Description

Used in conditions (e.g within if or while) to join two expressions. Returns
true, if either its left or its right or both arguments are true; returns false
otherwise.

Example

input "Please enter a number"
if (a>9 or a<1) print "a is not between 1 and 9"


See also

and,not

-------------------------------------------------------------------------------

Name

or() ? arithmetic or, used for bit-operations

Synopsis

x=or(a,b)

Description

Used to compute the bitwise or of both its argument. Both arguments are treated
as binary numbers (i.e. a series of 0 and 1); a bit of the resulting value will
then be 1, if any of its arguments has 1 at this position in their binary
representation.

Note, that both arguments are silently converted to integer values and that
negative numbers have their own binary representation and may lead to
unexpected results when passed to or.

Example

print or(14,3)


This will print 15. This result is clear, if you note, that the binary
representation of 14 and 3 are 1110 and 0011 respectively; this will yield 1111
in binary representation or 15 as decimal.

See also

oand, eor and not

P

pause ? pause, sleep, wait for the specified number of seconds
peek ? retrieve various internal information
peek$ ? retrieve various internal string-information
pi ? a constant with the value 3.14159
poke ? change selected internals of yabasic
print ? Write to terminal or file
print color ? print with color
print colour ? see print color
putbit ? draw a rectangle of pixels encoded within a string into the graphics
window
putscreen ? draw a rectangle of characters into the text terminal

Name

pause ? pause, sleep, wait for the specified number of seconds

Synopsis

pause 5

Description

The pause-command has many different names: You may write pause, sleep or wait
interchangeably; whatever you write, yabasic will always do exactly the same.

The pause-command will simply wait for the specified number of seconds. This
may be a fractional number, so you may well wait less than a second. However,
if you try to pause for a smaller and smaller interval (e.g. 0.1 seconds, 0.01
seconds, 0.001 seconds and so on) you will find that at some point yabasic will
not wait at all. The minimal interval that can be waited depends on the system
(Unix, Windows) you are using.

The pause-command cannot be interrupted. However, sometimes you may want the
wait to be interruptible by simply pressing a key on the keyboard. In such
cases you should consider using the inkey$-function, with a number of seconds
as an argument).

Example

deg=0
do
maxx=44+40*sin(deg)
for x=1 to maxx
print "*";
next x
pause 0.1+(maxx*maxx/(4*84*84))
print
deg=deg+0.1
loop


This example draws a sine-curve; due to the pause-statement the speed of
drawing varies in the same way as the speed of a ball might vary, if it would
roll along this curve under the influence of gravity.

See also

sleep, wait

-------------------------------------------------------------------------------

Name

peek ? retrieve various internal information

Synopsis

print peek("foo")
a=peek(#1)

Description

The peek-function has many different and mostly unrelated uses. It is a kind of
grab-bag for retrieving all kinds of numerical information, internal to yabasic
. The meaning of the numbers returned be the peek-function depends on the
string or number passed as an argument.

peek always returns a number, however the closely related peek$-function
exists, which may be used to retrieve string information from among the
internals of yabasic. Finally note, that some of the values which are retrieved
with peek may even be changed, using the poke-function.

There are two variants of the peek-function: One expects an integer, positive
number and is described within the first entry of the list below. The other
variant expects one of a well defined set of strings as described in the second
and all the following entries of the list below.

peek(a)

Read a single character from the file a (which must be open of course).

peek("argument")

Return the number of arguments, that have been passed to yabasic at
invocation time. E.g. if yabasic has been called like this: yabasic foo.yab
bar baz, then peek("argument") will return 2. This is because foo.yab is
treated as the name of the program to run, whereas bar and baz are
considered arguments to the program, which are passed on the command line.
Note, that for windows-users, who tend to click on the icon (as opposed to
starting yabasic on the command line), this peekwill mostly return 0.

The function peek("argument") can be written as peek("arguments") too.

You will want to check out the corresponding function peek$("argument") to
actually retrieve the arguments. Note, that each call to peek$("argument")
reduces the number returned by peek("argument").

peek("error")

Return a number specifying the nature of the last error in an open- or
seek-statement. Normally an error within an open-statement immediately
terminates your program with an appropriate error-message, so there is no
chance and no need to learn more about the nature of the error. However, if
you use open as a condition (e.g. if (open(#1,"foo")) ?) the outcome
(success or failure) of the open-operation will determine, if the condition
evaluates to true or false. If now such an operation fails, your program
will not be terminated and you might want to learn the reason for failure.
This reason will be returned by peek("error") (as a number) or by peek$
("error") (as a string)

The table below shows the various error codes; the value returned by peek$
("error") explains the nature of the error. Note, that the codes 10,11 and
12 refer to the seek-command.

Table 7.1. Error codes

+-------------------------------------------------------------------------+
| peek |peek$("error")| Explanation |
|("error")| | |
|---------+--------------+------------------------------------------------|
| 2 |Stream already|Do not try to open one and the same filenumber |
| |in use |twice; rather close it first. |
|---------+--------------+------------------------------------------------|
| |'x' is not a |The optional filemode argument, which may be |
| 3 |valid filemode|passed to the open-function, has an invalid |
| | |value |
|---------+--------------+------------------------------------------------|
| 4 |could not open|The open-call did not work, no further |
| |'foo' |explanation is available. |
|---------+--------------+------------------------------------------------|
| |reached |You have opened more files than your operating |
| 5 |maximum number|system permits. |
| |of open files | |
|---------+--------------+------------------------------------------------|
| |cannot open |The commands open printer and open #1,printer |
| |printer: |both open a printer (refer to their description |
| 6 |already |for the difference). However, only one can be |
| |printing |active at a time; if you try to do both at the |
| |graphics |same time, you will receive this error. |
|---------+--------------+------------------------------------------------|
| 7 |could not open|Well, it simply did not work. |
| |line printer | |
|---------+--------------+------------------------------------------------|
| 9 |invalid stream|An attempt to use an invalid (e.g. negative) |
| |number |stream number; example: open(-1,"foo") |
|---------+--------------+------------------------------------------------|
| |could not | |
| 10 |position |seek did not work. |
| |stream x to | |
| |byte y | |
|---------+--------------+------------------------------------------------|
| 11 |stream x not |You have tried to seek within a stream, that has|
| |open |not been opened yet. |
|---------+--------------+------------------------------------------------|
| |seek mode 'x' |The argument, which has been passed to seek is |
| 12 |is none of |invalid. |
| |begin,end,here| |
+-------------------------------------------------------------------------+

peek("fontheight")

Return the height of the font used within the graphic window. If none is
open, this peek will return the height of the last font used or 10, if no
window has been opened yet.

peek("screenheight")

Return the height in characters of the window, wherein yabasic runs. If you
have not called clear screen yet, this peekwill return 0, regardless of the
size of your terminal.

peek("screenwidth")

Return the width in characters of the window, wherein yabasic runs. If you
have not called clear screen yet, this peekwill return 0, regardless of the
size of your terminal.

peek("secondsrunning")

Return the number of seconds that have passed since the start of yabasic.

peek("millisrunning")

Return the number of milliseconds, that have passed since the start of
yabasic.

peek("version")

Return the version number of yabasic, e.g. 2.77. See also the related peek$
("version"), which returns nearly the same information (plus the
patchlevel) as a string, e.g. "2.77.1".

peek("winheight")

Return the height of the graphic-window in pixels. If none is open, this
peek will return the height of the last window opened or 100, if none has
been opened yet.

peek("winwidth")

Return the width of the graphic-window in pixels. If none is open, this
peek will return the width of the last window opened or 100, if none has
been opened yet.

peek("isbound")

Return true, if the executing yabasic-program is part of a standalone
program; see the section about creating a standalone-program for details.

peek("version")

Return the version number of yabasic (e.g. 2.72).

Example

open "foo" for reading as #1
open "bar" for writing as #2
while(not eof(#1))
poke #2,chr$(peek(#1));
wend


This program will copy the file foo byte by byte to bar.

Note, that each peek does something entirely different, and only one has been
demonstrated above. Therefore you need to make up examples yourself for all the
other peeks.

See also

peek$, poke, open

-------------------------------------------------------------------------------

Name

peek$ ? retrieve various internal string-information

Synopsis

print peek$("foo")

Description

The peek$-function has many different and unrelated uses. It is a kind of
grab-bag for retrieving all kinds of string information, internal to yabasic;
the exact nature of the strings returned be the peek$-function depends on the
string passed as an argument.

peek$ always returns a string, however the closely related peek-function
exists, which may be used to retrieve numerical information from among the
internals of yabasic. Finally note, that some of the values which are retrieved
with peek$ may even be changed, using the poke-function.

The following list shows all possible arguments to peek$:

peek$("infolevel")

Returns either "debug", "note", "warning", "error" or "fatal", depending on
the current infolevel. This value can be specified with an option on the
command line or changed during the execution of the program with the
corresponding poke; however, normally only the author of yabasic (me !)
would want to change this from its default value "warning".

peek$("textalign")

Returns one of nine possible strings, specifying the default alignment of
text within the graphics-window. The alignment-string returned by this peek
describes, how the text-command aligns its string-argument with respect to
the coordinates supplied. However, this value does not apply, if the
text-command explicitly specifies an alignment. Each of these strings is
two characters long. The first character specifies the horizontal alignment
and can be either l, r or c, which stand for left, right or center. The
second character specifies the vertical alignment and can be one of t, b or
c, which stand for top, bottom or center respectively.

You may change this value with the corresponding command poke
"textalign",?; the initial value is lb, which means the top of the left and
the top edge if the text will be aligned with the coordinates, that are
specified within the text-command.

peek$("windoworigin")

This peek returns a two character string, which specifies the position of
the origin of the coordinate system of the window; this string might be
changed with the corresponding command poke "windoworigin",x,y or specified
as the argument of the origin command; see there for a detailed description
of the string, which might be returned by this peek.

peek$("program_name")

Returns the name of the yabasic-program that is currently executing;
typically this is the name, that you have specified on the commandline, but
without any path-components. So this peek$ might return foo.yab. As a
special case when yabasic has been invoked without the name of a program to
be executed this peek will return the literal strings standard input or,
when also the option -e has been specified, command line. See also peek$
("program_file_name") and peek$("interpreter_path") for related
information.

peek$("program_file_name")

Returns the full file-name of the yabasic-program that is currently
executing; typically this is the name, that you have specified on the
commandline, including any path-components. For the special case, that you
have bound your yabasic-program with the interpreter to a single standalone
executable, this peek$ will return its name. See also peek$("program_name")
and peek$("interpreter_path") for related information.

peek$("interpreter_path")

Return the full file-name of the yabasic-interpreter that is currently
executing your program; typically this will end on yabasic or yabasic.exe
depending on your platform and the path will be where you installed yabasic
. For bound programs (see creating a standalone-program) however, this may
be different and will include whatever you specified during the bind
-command.

See also peek$("program_name") and peek$("program_file_name") for related
information. Employing these, it would be possible for a yabasic-program to
start itself: system(peek$("interpreter_path") + " " + peek$
("program_file_name")). Of course, in this simple form this would be a bad
idea, because this would start concurrent instances of yabasic without end.

peek$("error")

Return a string describing the nature of the last error in an open- or
seek-statement. See the corresponding peek("error") for a detailed
description.

peek$("library")

Return the name of the library, this statement is contained in. See the
import-command for a detailed description or for more about libraries.

peek$("version")

Version of yabasic as a string; e.g. 2.77.1. See also the related peek
("version"), which returns nearly the same information (minus the
patchlevel) as a number, e.g. 2.77.

peek$("os")

This peek returns the name of the operating system, where your program
executes. This can be either windows or unix.

peek$("font")

Return the name of the font, which is used for text within the graphic
window; this value can be specified as the third argument to the open
window-command.

peek$("env","NAME")

Return the environment variable specified by NAME (which may be any string
expression). Which kind of environment variables are available on your
system depends, as well as their meaning, on your system; however typing
env on the command line will produce a list (for Windows and Unix alike).
Note, that peek$("env",...) can be written as peek$("environment",...) too.

peek$("argument")

Return one of the arguments, that have been passed to yabasic at invocation
time (the next call will return the the second argument, and so on). E.g.
if yabasic has been called like this: yabasic foo.yab bar baz, then the
first call to peek$("argument") will return bar. This is because foo.yab is
treated as the name of the program to run, whereas bar and baz are
considered arguments to this program, which are passed on the command line.
The second call to peek$("argument") will return baz. Note, that for
windows-users, who tend to click on the icon (as opposed to starting
yabasic on the command line), this peekwill mostly return the empty string.

Note, that peek$("argument") can be written as peek$("arguments").

Finally you will want to check out the corresponding function peek
("argument").

Example

print "You have supplied these arguments: "
while(peek("argument"))
print peek("argument"),peek$("argument")
wend


If you save this program in a file foo.yab and execute it via yabasic t.yab a b
c (for windows users: please use the command line for this), your will get this
output:

3a
2b
1c

See also

peek, poke, open

-------------------------------------------------------------------------------

Name

pi ? a constant with the value 3.14159

Synopsis

print pi

Description

pi is 3.14159265359 (well at least for yabasic); do not try to assign to pi
(e.g. pi=22/7) this would not only be mathematically dubious, but would also
result in a syntax error.

Example

for a=0 to 180
print "The sine of ",a," degrees is ",sin(a*pi/180)
next a


This program uses pi to transform an angle from degrees into radians.

See also

euler

-------------------------------------------------------------------------------

Name

poke ? change selected internals of yabasic

Synopsis

poke "foo","bar"
poke "foo",baz
poke #a,"bar"
poke #a,baz

Description

The poke-command may be used to change details of yabasic's behaviour. Like the
related function peek, poke does many different things, depending on the
arguments supplied.

Here are the different things you can do with poke:

poke 5,a

Write the given byte (a in the example above) to the specified stream (5#a
in the example).

See also the related function function peek(1).

poke "dump","filename.dump"

Dump the internal form of your basic-program to the named file; this is
only useful for debugging the internals of yabasic itself.

The second argument ("filename.dump" in the example) should be the name of
a file, that gets overwritten with the dump, please be careful.

poke "fontheight",12

This poke changes the default fontheight. This can only have an effect, if
the fonts given in the commands text or open window do not specify a
fontheight on their own.

poke "font","fontname"

This poke specifies the default font. This can only have an effect, if you
do not supply a fontname with the commands text or open window.

poke "infolevel","debug"

Change the amount of internal information, that yabasic outputs during
execution.

The second argument can be either "debug", "note", "warning", "error" or
"fatal". However, normally you will not want to change this from its
default value "warning".

See also the related peek$("infolevel").

poke "random_seed",42

Set the seed for the random number generator; if you do this, the ran
-function will return the same sequence of numbers every time the program
is started.

poke "stdout","some text"

Send the given text to standard output. Normally one would use print for
this purpose; however, sending e.g. control characters to your terminal is
easier with this poke.

poke "textalign","cc"

This poke changes the default alignment of text with respect to the
coordinates supplied within the text-command. However, this value does not
apply, if the text-command explicitly specifies an alignment. The second
argument ("cc" in the example) must always be two characters long; the
first character can be one of l (left), r (right) or c (center); the second
character can be either t (top), b (bottom) or c (center); see the
corresponding peek$("textalign") for a detailed description of this
argument.

poke "windoworigin","lt"

This poke moves the origin of the coordinate system of the window to the
specified position. The second argument ("lt" in the example) must always
be two characters long; the first character can be one of l (left), r (
right) or c (center); the second character can be either t (top), b (bottom
) or c (center). Together those two characters specify the new position of
the coordinate-origin. See the corresponding peek$("windoworigin") for a
more in depth description of this argument.

Example

print "Hello, now you will see, how much work"
print "a simple for-loop involves ..."
input "Please press return " a$
poke "infolevel","debug"
for a=1 to 10:next a


This example only demonstrates one of the many pokes, which are described
above: The program switches the infolevel to debug, which makes yabasic produce
a lot of debug-messages during the subsequent for-loop.

See also

peek, peek$

-------------------------------------------------------------------------------

Name

print ? Write to terminal or file

Synopsis

print "foo",a$,b
print "foo",a$,b;
print #a "foo",a$
print #a "foo",a$;
print foo using "##.###"
print reverse "foo"
print at(10,10) a$,b
print @(10,10) a$,b
print color("red","blue") a$,b
print color("magenta") a$,b
print color("green","yellow") at(5,5) a$,b

Description

The print-statement outputs strings or characters, either to your terminal
(also known as console) or to an open file.

To understand all those uses of the print-statement, let's go through the
various lines in the synopsis above:

print "foo",a$,b

Print the string foo as well as the contents of the variables a$ and b onto
the screen, silently adding a newline.

print "foo",a$,b;

(Note the trailing semicolon !) This statement does the same as the one
above; only the implicit newline is skipped, which means that the next
print-statement will append seamlessly.

print #a "foo",a$

This is the way to write to files. The file with the number a must be open
already, an implicit newline is added. Note the file-number #a, which
starts with a hash ('#') amd is separated from the rest of the statement by
a space only. The file-number (contained in the variable a) must have been
returned by a previous open-statement (e.g. a=open("bar")).

print #a "foo",a$;

The same as above, but without the implicit newline.

print foo using "##.###"

Print the number foo with as many digits before and after the decimal dot
as given by the number of '#'-signs. See the entries for using and str$ for
a detailed description of this format.

print reverse "foo"

As all the print-variants to follow, this form of the print-statement can
only be issued after clear screen has been called. The strings and numbers
after the reverse-clause are simply printed inverse (compared to the normal
print-statement).

print at(10,10) a$,b

Print at the specified (x,y)-position. This is only allowed after clear
screen has been called. You may want to query peek$("screenwidth") or peek$
("screenheight") to learn the actual size of your screen. You may add a
semicolon to suppress the implicit newline.

print @(10,10) a$,b

This is exactly the same as above, however, at may be written as @.

print color("red","blue") at(5,5) a$,b

Print with the specified fore- ("red") and background ("blue") color (or
colour). The possible values are "black", "white", "red", "blue", "green",
"yellow", "cyan" or "magenta". Again, you need to call clear screen first
and add a semicolon if you want to suppress the implicit newline.

print color("magenta") a$,b

You may specify the foreground color only.

print color("green","yellow") a$,b

A color and a position (in this sequence, not the other way around) may be
specified at once.

Example

clear screen
columns=peek("screenwidth")
lines=peek("screenheight")
dim col$(7)
for a=0 to 7:read col$(a):next a
data "black","white","red","blue","green","yellow","cyan","magenta"

for a=0 to 2*pi step 0.1
print colour(col$(mod(i,8))) at(columns*(0.8*sin(a)+0.9)/2,lines*(0.8*cos(a)+0.9)/2) "*"
i=i+1
next a


This example draws a colored ellipse within the text window.

See also

at, print color, input, clear screen, using, ;

-------------------------------------------------------------------------------

Name

print color ? print with color

Synopsis

print color(fore$) text$
print color(fore$,back$) text$

Description

Not a separate command, but part of the print-command; may be included just
after print and can only be issued after clear screen has been executed.

color() takes one or two string-arguments, specifying the color of the text and
(optionally) the background.

The one or two strings passed to color() can be one of these: "black", "white",
"red", "blue", "green", "yellow", "cyan" and "magenta" (which can be
abbreviated as "bla", "whi", "red", "blu", "gre", "yel", "cya" and "mag"
respectively).

color() can only be used, if clear scren has been issued at least once.

Note, that color() can be written as colour() too.

Example

clear screen
dim col$(7):for a=0 to 7:read col$(a):next a
do
print color(col$(ran(7)),col$(ran(7))) " Hallo ";
pause 0.01
loop
data "black","white","red","blue"
data "green","yellow","cyan","magenta"


This prints the word " Hallo " in all colors across your screen.

See also

print, clear screen, at

-------------------------------------------------------------------------------

Name

print colour ? see print color

Synopsis

print colour(fore$) text$
print colour(fore$,back$) text$

See also

color

-------------------------------------------------------------------------------

Name

putbit ? draw a rectangle of pixels encoded within a string into the graphics
window

Synopsis

open window 200,200
?
a$=getbit(20,20,50,50)
?
putbit a$,30,30
putbit a$ to 30,30
putbit a$,30,30,"or"

Description

The putbit-command is the counterpart of the getbit$-function. putbit requires
a string as returned by the getbit-function. Such a string contains a rectangle
from the graphic window; the putbit-function puts such a rectangular region
back into the graphic-window.

Note, that the putbit-command currently accepts a fourth argument. However only
the string value "or" is supported here. The effect is, that only those pixel,
which are set in the string will be set in the graphic window. Those pixels,
which are not set in the string, will not change in the window (as opposed to
being cleared).

Example


c$="rgb 21,21:0000000000000000000000000000000000000000000000000000000000000032c80000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c8c8ff000032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80032c80000000000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80032c80000000000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80032c80000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c8000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"

open window 200,200

do
x=ran(220)-10
y=ran(220)-10
putbit c$,x,y,"transparent"
loop


This program uses a precanned string (containing the image of a blue circle
with a yellow centre) and draws it repeatedly into the graphic-window. The mode
"transparent" ensures, that no pixels will be cleared.

There are two possible values for the third argument of putbit. Both modes
differ in the way, they replace (or not) any pixels from the window with pixels
from the bitmap having the background colour.

transparent or t

With this mode the pixels from the window will be kept, if the bitmap
contains pixels with background colour at this position; i.e. the bitmap is
transparent

solid or s

With this mode the pixels from the window will be overpainted with the
pixels from the bitmap in any case; i.e. the bitmap is solid

If you omit this argument, the default transparent applies.

See also

getbit$, open window

-------------------------------------------------------------------------------

Name

putscreen ? draw a rectangle of characters into the text terminal

Synopsis

clear screen
?
a$=getscreen$(5,5,10,10)
?
putscreen a$,7,7

Description

The putscreen-command is the counterpart of the getscreen$-function. putscreen
requires a string as returned by the getscreen-function. Such a string contains
a rectangular detail from the terminal; the putscreen-function puts such a
region back into the terminal-window.

Note, that clear screen must have been called before.

Example

clear screen
for a=1 to 200
print color("red") "Hallo !";
print color("blue") "Welt !";
next a
r$=getscreen$(0,0,20,20)
for x=0 to 60
putscreen r$,x,0
sleep 0.1
next x


This example prints the string "Hallo !Welt !" all over the screen and then
moves a rectangle from one side to the other.

See also

getscreen$, clear screen

R

ran() ? return a random number
read ? read data from data-statements
rectangle ? draw a rectangle
redim ? create an array prior to its first use. A synonym for dim
rem ? start a comment
repeat ? start a repeat-loop
restore ? reposition the data-pointer
return ? return from a subroutine or a gosub
reverse ? print reverse (background and foreground colors exchanged)
right$() ? return (or change) the right end of a string
rinstr() ? find the rightmost occurrence of one string within the other
rtrim$() ? trim spaces at the right end of a string

Name

ran() ? return a random number

Synopsis

print ran()
x=ran(y)

Description

The ran-function returns a random number. If no argument is given, the number
returned is in the range from 0 to 1; where only 0 is a possible value; 1 will
never be returned. If an argument is supplied, the number returned will be in
the range from 0 up to this argument, whereas this argument itself is not a
possible return value. Regardless of the range, ran is guaranteed to have
exactly 2**30 different return values.

If you call ran multiple times during your program, the sequence of random
numbers will be different each time you invoke your program; however, if, e.g.
for testing you prefer to always have the same sequence of random numbers you
may issue poke "random_seed",123.

Example

clear screen
c=peek("screenwidth")-1
l=peek("screenheight")

dim col$(8)
for a=0 to 7:read col$(a):next a
data "black","white","red","blue","green","yellow","cyan","magenta"

do
x=ran(c)
y=l-ran(l*exp(-32*((x/c-1/2)**2)))
i=i+1
print color(col$(mod(i,8))) at(x,y) "*";
loop


This example will print a colored bell-curve.

See also

int

-------------------------------------------------------------------------------

Name

read ? read data from data-statements

Synopsis

read a$,a
?
data "Hello !",7

Description

The read-statement retrieves literal data, which is stored within
data-statements elsewhere in your program.

Example

read num
dim col$(num)
for a=1 to num:read col$(a):next a
clear screen
print "These are the colours known to yabasic:\n"
for a=1 to num
print colour(col$(a)) col$(a)
next a

data 8,"black","white","red","blue"
data "green","yellow","cyan","magenta"


This program prints the names of the colors known to yabasic in those very
colors.

See also

data, restore

-------------------------------------------------------------------------------

Name

rectangle ? draw a rectangle

Synopsis

open window 100,100
rectangle 10,10 to 90,90
rectangle 20,20,80,80
rect 20,20,80,80
box 30,30,70,70
clear rectangle 30,30,70,70
fill rectangle 40,40,60,60
clear fill rectangle 60,60,40,40

Description

The rectangle-command (also known as box or rect, for short) draws a rectangle;
it accepts four parameters: The x- and y-coordinates of two facing corners of
the rectangle. With the optional clauses clear and fill (which may appear
together and in any sequence) the rectangle can be cleared and filled
respectively.

Example

open window 200,200
c=1
do
for phi=0 to pi step 0.1
if (c) then
rectangle 100+100*sin(phi),100+100*cos(phi) to 100-100*sin(phi),100-100*cos(phi)
else
clear rectangle 100+100*sin(phi),100+100*cos(phi) to 100-100*sin(phi),100-100*cos(phi)
endif
sleep 0.1
next phi
c=not c
loop


This example draws a nice animated pattern; watch it for a couple of hours, to
see how it develops.

See also

open window, open printer, line, circle, triangle

-------------------------------------------------------------------------------

Name

redim ? create an array prior to its first use. A synonym for dim

Synopsis

See the dim-command.

Description

The redim-command does exactly the same as the dim-command; it is just a
synonym. redim has been around in older versions of basic (not even yabasic)
for many years; therefore it is supported in yabasic for compatibility reasons.

Please refer to the entry for the dim-command for further information.

-------------------------------------------------------------------------------

Name

rem ? start a comment

Synopsis

rem Hey, this is a comment
# the hash-sign too (at beginning of line)
// even the double slash
' and the single quote (at beginning of line)
print "Not a comment" # This is an error !!
print "Not a comment":// But this is again a valid comment
print "Not a comment" // even this.
print "Not a comment" rem and this !

Description

rem introduces a comment (like # or //), that extends up to the end of the
line.

Those comments do not even need a colon (':') in front of them; they (rem, #, '
(single quite) and //) all behave alike except for # and ', which may only
appear at the very beginning of a line; therefore the fourth example in the
synopsis above (print "Not a comment" # This is an error !!) is indeed an
error.

Note, that rem is an abbreviation for remark. remark however is not a valid
command in yabasic.

Finally note, that a comment introduced with '#' may have a special meaning
under unix; see the entry for # for details.

Example

#
rem comments on data structures
# are more useful than
// comments on algorithms.
rem


This program does nothing, but in a splendid and well commented way.

See also

#, //

-------------------------------------------------------------------------------

Name

repeat ? start a repeat-loop

Synopsis

repeat
?
until (?)

Description

The repeat-loop executes all the statements up to the final until-keyword over
and over. The loop is executed as long as the condition, which is specified
with the until-clause, becomes true. By construction, the statements within the
loop are executed at least once.

Example

x=0
clear screen
print "This program will print the numbers from 1 to 10"
repeat
x=x+1
print x
print "Press any key for the next number, or 'q' to quit"
if (inkey$="q") break
until(x=10)


This program is pretty much useless, but self-explanatory.

See also

until, break, while, do

-------------------------------------------------------------------------------

Name

restore ? reposition the data-pointer

Synopsis

read a,b,c,d,e,f
restore
read g,h,i
restore foo
data 1,2,3
label foo
data 4,5,6

Description

The restore-command may be used to reset the reading of data-statements, so
that the next read-statement will read data from the first data-statement.

You may specify a label with the restore-command; in that case, the next
read-statement will read data starting at the given label. If the label is
omitted, reading data will begin with the first data-statement within your
program.

Example

input "Which language (german/english) ? " l$
if (instr("german",l$)>0) then
restore german
else
restore english
endif

for a=1 to 3
read x,x$
print x,"=",x$
next a

label english
data 1,"one",2,"two",3,"three"
label german
data 1,"eins",2,"zwei",3,"drei"


This program asks to select one of those languages known to me (i.e. english or
german) and then prints the numbers 1,2 and 3 and their textual equivalents in
the chosen language.

See also

read, data, label

-------------------------------------------------------------------------------

Name

return ? return from a subroutine or a gosub

Synopsis

gosub foo
?
label foo
?
return

sub bar(baz)
?
return quertz
end sub

Description

The return-statement serves two different (albeit somewhat related) purposes.
The probably more important use of return is to return control from within a
subroutine to the place in your program, where the subroutine has been called.
If the subroutine is declared to return a value, the return-statement might be
accompanied by a string or number, which constitutes the return value of the
subroutine.

However, even if the subroutine should return a value, the return-statement
need not carry a value; in that case the subroutine will return 0 or the empty
string (depending on the type of the subroutine). Moreover, feel free to place
multiple return-statements within your subroutine; it's a nice way of
controlling the flow of execution.

The second (but historically first) use of return is to return to the position,
where a prior gosub has left off. In that case return may not carry a value.

Example

do
read a$
if (a$="") then
print
end
endif
print mark$(a$)," ";
loop

data "The","quick","brown","fox","jumped"
data "over","the","lazy","dog",""

sub mark$(a$)
if (instr(lower$(a$),"q")) return upper$(a$)
return a$
end sub


This example features a subroutine mark$, that returns its argument in upper
case, if it contains the letter "q", or unchanged otherwise. In the test-text
the word quick will end up being marked as QUICK.

The example above demonstrates return within subroutines; please see gosub for
an example of how to use return in this context.

See also

sub, gosub

-------------------------------------------------------------------------------

Name

reverse ? print reverse (background and foreground colors exchanged)

Synopsis

clear screen
?
print reverse "foo"

Description

reverse may be used to print text in reverse. reverse is not a separate
command, but part of the print-command; it may be included just after the print
and can only be issued once that clear screen has been issued.

Example

clear screen

print "1 ";
c=3
do
prim=true
for a=2 to sqrt(c)
if (frac(c/a)=0) then
prim=false
break
endif
next a
if (prim) then
print
print reverse c;
else
print c;
endif
print " ";
c=c+1
loop


This program prints numbers from 1 on and marks each prime number in reverse.

See also

at, print color, print, clear screen

-------------------------------------------------------------------------------

Name

right$() ? return (or change) the right end of a string

Synopsis

print right$(a$,2)
right$(b$,2)="baz"

Description

The right$-function requires two arguments (a string and a number) and returns
the part from the right end of the string, whose length is specified by its
second argument. So, right$ simply returns the requested number of chars from
the right end of the given string.

Note, that the right$-function can be assigned to, i.e. it may appear on the
left hand side of an assignment. In this way it is possible to change a part of
the variable used within the right$-function. Note, that that way the length of
the string cannot be changed, i.e. characters might be overwritten, but not
added. For an example see below.

Example

print "Please enter a length either in inch or centimeter"
print "please add 'in' or 'cm' to mark the unit."
input "Length: " a$
if (right$(a$,2)="in") then
length=val(a$)*2.56
elsif (right$(a$,2)="cm") then
length=val(a$)
else
error "Invalid input: "+a$
endif


This program allows the user to enter a length qualified with a unit (either
inch or centimeter).

This second example demonstrates the capability to assign to the
right$-function.

a$="Heiho World !"
print a$
right$(a$,7)="dwarfs."
print a$

See also

right$ and mid$

-------------------------------------------------------------------------------

Name

rinstr() ? find the rightmost occurrence of one string within the other

Synopsis

pos=rinstr("Thequickbrownfox","equi")
pos=rinstr(a$,b$,x)

Description

The rinstr-function accepts two string-arguments and tries to find the second
within the first. However, unlike the instr, the rinstr-function finds the
rightmost (or last) occurrence of the string; whereas the instr-function finds
the leftmost (or first) occurrence. In any case however, the position is
counted from the left.

If you supply a third, numeric argument to the rinstr-function, it will be used
as a starting point for the search. Therefore rinstr("abcdeabcdeabcde","e",8)
will return 5, because the search for an "e" starts at position 8 and finds the
first one at position 5.

Example

print rinstr("foofoofoobar","foo")


This simple example will print 7, because it finds the rightmost among the
three occurrences of foo within the string. Note, that

print instr("foofoofoobar","foo")

would have printed 1.

See also

instr

-------------------------------------------------------------------------------

Name

rtrim$() ? trim spaces at the right end of a string

Synopsis

a$=rtrim$(b$)

Description

The rtrim$-function removes all whitespace from the right end of a string and
returns the result.

Example

open 1,"foo"
dim lines$(100)
l=1
while(not eof(1))
input #1 a$
a$=rtrim$(a$)
if (right$(line$,1)="\\") then
line$=line$+" "+a$
else
lines$(l)=line$
l=l+1
line$=a$
endif
end while
print "Read ",l," lines"


This example reads the file foo allowing for continuation lines, which are
marked by a \, which appears as the last character on a line. For convenience
whitespace at the right end of a line is trimmed with rtrim.

See also

ltrim$, trim$

S

screen ? as clear screen clears the text window
seek() ? change the position within an open file
sig() ? return the sign of its argument
sin() ? return the sine of its single argument
sleep ? pause, sleep, wait for the specified number of seconds
split() ? split a string into many strings
sqr() ? compute the square of its argument
sqrt() ? compute the square root of its argument
static ? preserves the value of a variable between calls to a subroutine
step ? specifies the increment step in a for-loop
str$() ? convert a number into a string
sub ? declare a user defined subroutine
switch ? select one of many alternatives depending on a value
system() ? hand a statement over to your operating system and return its
exitcode
system$() ? hand a statement over to your operating system and return its
output

Name

screen ? as clear screen clears the text window

Synopsis

clear screen

Description

The keyword screen appears only within the sequence clear screen; please see
there for a description.

See also

clear screen

-------------------------------------------------------------------------------

Name

seek() ? change the position within an open file

Synopsis

open 1,"foo"
seek #1,q
seek #1,x,"begin"
seek #1,y,"end"
seek #1,z,"here"

Description

The seek-command changes the position, where the next input (or peek) statement
will read from an open file. Usually files are read from the beginning to the
end sequentially; however sometimes you may want to depart from this simple
scheme. This can be done with the seek-command, allowing you to change the
position, where the next piece of data will be read from the file.

seek accepts two or three arguments: The first one is the number of an already
open file. The second one is the position where the next read from the file
will start. The third argument is optional and specifies the the point from
where the position (the second argument) will count. It can be one of:

begin

Count from the beginning of the file.

end

Count from the end of the file.

here

Count from the current position within the file.

Example

open #1,"count.dat","w"
for a=1 to 10
print #1,"00000000";
if (a<10) print #1,";";
next a

dim count(10)
do
x=int(ran(10))
i=i+1
if (mod(i,1000)=0) print ".";
count(x)=count(x)+1
curr$=right$("00000000"+str$(count(x)),8)
seek #1,9*x,"begin"
print #1,curr$;
loop


This example increments randomly one of ten counters (in the array count());
however, the result is always kept and updated within the file count.dat, so
even in case of an unexpected interrupt, the result will not be lost.

See also

tell, open, print, peek

-------------------------------------------------------------------------------

Name

sig() ? return the sign of its argument

Synopsis

a=sig(b)

Description

Return +1, -1 or 0, if the single argument is positive, negative or zero.

Example

clear screen
dim c$(3):c$(1)="red":c$(2)="white":c$(3)="green"
do
num=ran(100)-50
print color(c$(2+sig(num))) num
loop


This program prints an infinite sequence of random number; positive numbers are
printed in green, negative numbers are printed red (an exact zero would be
printed white). (With a little extra work, this program could be easily
extended into a brokerage system)

See also

abs, int, frac

-------------------------------------------------------------------------------

Name

sin() ? return the sine of its single argument

Synopsis

y=sin(angle)

Description

The sin-function expects an angle (in radians, not degrees) and returns its
sine.

Example

open window 200,200
new curve
for phi=0 to 2*pi step 0.1
line to 100+90*sin(phi),100+90*cos(phi)
next phi
close curve


This program draws a circle (ignoring the existence of the circle-command).

See also

asin, cos

-------------------------------------------------------------------------------

Name

sleep ? pause, sleep, wait for the specified number of seconds

Synopsis

sleep 4

Description

The sleep-command has many different names: You may write pause, sleep or wait
interchangeably; whatever you write, yabasic will always do exactly the same.

Therefore you should refer to the entry for the pause-function for further
information.

-------------------------------------------------------------------------------

Name

split() ? split a string into many strings

Synopsis

dim w$(10)
?
num=split(a$,w$())
num=split(a$,w$(),s$)

Description

The split-function requires a string (containing the text to be split), a
reference to a string-array (which will receive the resulting strings, i.e. the
tokens) and an optional string (with a set of characters, at which to split,
i.e. the delimiters).

The split-function regards its first argument (a string) as a list of tokens
separated by delimiters and it will store the list of tokens within the
array-reference you have supplied. Note, that the array, which is passed as a
reference (w$() in the synopsis), will be resized accordingly, so that you
don't have to figure out the number of tokens in advance. The element at
position zero (i.e. w$(0)) will not be used.

normally (i.e. if you omit the third, which is the delimiter-argument) the
function will regard space or tab as delimiters for tokens; however by
supplying a third argument, you may split at any single of the characters
within this string. E.g. if you supply ":;" as the third argument, then colon
(:) or semicolon (;) will delimit tokens.

Note, that a sequence of separator-characters will produce a sequence of empty
tokens; that way, the number of tokens returned will always be one plus the
number of separator characters contained within the string. Refer to the
closely related token-function, if you do not like this behaviour. In some way,
the split-function focuses on the separators (other than the token-function,
which focuses on the tokens), hence its name.

The second argument is a reference on a string-array, where the tokens will be
stored; this array will be expanded (or shrunk) to have room for all tokens, if
necessary.

The first argument finally contains the text, that will be split into tokens.
The split-function returns the number of tokens that have been found.

Please see the examples below for some hints on the exact behaviour of the
split-function and how it differs from the token-function:

Example

print "This program will help you to understand, how the"
print "split()-function exactly works and how it behaves"
print "in certain special cases."
print
print "Please enter a line containing tokens separated"
print "by either '=' or '-'"
dim t$(10)
do
print
input "Please enter a line: " l$
num=split(l$,t$(),"=-")
print num," Tokens: ";
for a=1 to num
if (t$(a)="") then
print "(EMPTY)";
else
print t$(a);
endif
if (a<num) print ",";
next a
print
loop


This program prints the following output:

Please enter a line: a
1 Tokens: a

Please enter a line:
0 Tokens:

Please enter a line: ab
1 Tokens: ab

Please enter a line: a=b
2 Tokens: a,b

Please enter a line: a-
2 Tokens: a,(EMPTY)

Please enter a line: a-=
3 Tokens: a,(EMPTY),(EMPTY)

Please enter a line: =a-
3 Tokens: (EMPTY),a,(EMPTY)

Please enter a line: a=-b
3 Tokens: a,(EMPTY),b

Please enter a line: a--b-
4 Tokens: a,(EMPTY),b,(EMPTY)

Please enter a line: -a==b-c==
7 Tokens: (EMPTY),a,(EMPTY),b,c,(EMPTY),(EMPTY)

See also

token

-------------------------------------------------------------------------------

Name

sqr() ? compute the square of its argument

Synopsis

a=sqr(b)

Description

The sqr-function computes the square of its numerical argument (i.e. it
multiplies its argument with itself).

Example

for a=1 to 10
print a,sqr(a),a**2
next a


As you may see from the output, sqr can be written as **2 (or ^2) too.

See also

sqrt, **, ^

-------------------------------------------------------------------------------

Name

sqrt() ? compute the square root of its argument

Synopsis

to be written

Description

The sqrt-function computes the square root of its numerical argument.

Example

for a=1 to 5
print a,sqrt(a),a**(1/2)
next a


As you may see from the output, sqrt can be written as **(1/2) (or ^(1/2)) too.

See also

sqr, **, ^

-------------------------------------------------------------------------------

Name

static ? preserves the value of a variable between calls to a subroutine

Synopsis

sub foo()

static a

?

end sub

Description

The static keyword can be used within subroutines to mark variables as static.
This has two effects: First, the variable is local to the subroutine, i.e. its
value is not know outside the subroutine (this is the effect of the local
keyword). Second, the static-keyword arranges things, so that the variable
keeps its value between invocations of the subroutine (this is different from
the local-keyword).

Example

foo()
foo()
foo()

sub foo()
static a
local b
a=a+1
b=b+1
print a,b
end sub


This program shows the difference between static and local variables within a
subroutine; it produces this output:

1 1
2 1
3 1

The output shows, that the static variable a keeps its value between subroutine
calls, whereas b is initialized with the value 0 at every call to the
subroutine foo.

See also

sub, local

-------------------------------------------------------------------------------

Name

step ? specifies the increment step in a for-loop

Synopsis

for a=1 to 10 step 3
?
next a

Description

Specify, by which amount the loop-variable of a for-loop will be incremented at
each step.

The step (as well as the lower and upper bound) are computed anew in each step;
this is not common, but possible, as the example below demonstrates.

Example

for x=1 to 1000 step y
y=x+y
print x," ",y," ";
next x
print


This program computes the fibonacci numbers between 1 and 1000.

See also

for

-------------------------------------------------------------------------------

Name

str$() ? convert a number into a string

Synopsis

a$=str$(a)
b$=str$(x,"##.###")
b$=str$(x,"###,###.##")
b$=str$(x,"###,###.##","_.")

Description

The str$-function accepts a numeric argument and returns it as a string. This
conversion between number and string can be controlled with the optional third
argument (the format argument). See the following table of examples to learn
about valid values of this argument. Note, that those examples fall in one of
two categories: C-style and basic-style; the first 4 examples in the table
below are C-style, the rest of the examples are basic-style. For more
information on the C-style formats, you may refer to your favorite
documentation on the C programming language. The basic-style formats are much
simpler, they just depict the desired output, marking digits with '#'; groups
of (usually three) digits may be separated with colons (','), the decimal dot
must be marked by a literal dot ('.'). Moreover these characters (colons and
dot) may be replaced by other characters to satisfy the needs of non-english
(e.g. german) languages; see the examples below.

Note, that for clarity, each space in the result has been replaced by the
letter 'x', because it would be hard to figure out, how many spaces are
produced exactly otherwise.

Table 7.2. Examples for the format argument

+-----------------------------------------------------------------------------+
| Example | Result for | |
| string | converting | Description |
| | 1000*pi | |
|-------------+------------+--------------------------------------------------|
| | |The '2' determines the minimum length of the |
|%2.5f |3141.59265 |output; but if needed (as in the example) the |
| | |output can be longer. The '5' is the number of |
| | |digits after the decimal point. |
|-------------+------------+--------------------------------------------------|
| | |Two spaces (which appear as 'x') are added to pad |
|%12.5f |xx3141.59265|the output to the requested length of 12 |
| | |characters. |
|-------------+------------+--------------------------------------------------|
| | |The 'g' requests, that the precision ('5') |
|%012.5g |0000003141.6|specifies the overall number of digits (before and|
| | |after the decimal point). |
|-------------+------------+--------------------------------------------------|
| | |The '-' requests the output to be left-centered |
|%-12.5f |3141.59265xx|(therefore the filling space appears at the |
| | |right). |
|-------------+------------+--------------------------------------------------|
| | |Each '#' specifies a digit (either before or after|
| | |the dot), the '.' specifies the position of the |
|#####.## |x3141.59 |dot. As 1000*pi does not have enough digits, the 5|
| | |requested digits before the dot are filled up with|
| | |a space (which shows up as an 'x'). |
|-------------+------------+--------------------------------------------------|
|##,###.## |x3,141.59 |Nearly the same as above, but the colon from the |
| | |format shows up within the result. |
|-------------+------------+--------------------------------------------------|
|##,###.## and| | |
|an additional|x3.141,59 |Similar to the example above, but colon and dot |
|argument of | |are replaced with dot and colon respectively. |
|".," | | |
|-------------+------------+--------------------------------------------------|
|##,###.## and| |Similar to the example above, but colon and dot |
|an additional|x3_141,59 |are replaced with underscore and colon |
|argument of | |respectively. |
|"_," | | |
|-------------+------------+--------------------------------------------------|
| | |The format string does not contain a dot, and |
|##### |x3142 |therefore the result does not have any fractional |
| | |digits. |
|-------------+------------+--------------------------------------------------|
| | |As 1000*pi has 4 digits in front of the decimal |
|##.### |##.### |dot and the format only specifies 2, yabasic does |
| | |not know what to do; therefore it chooses just to |
| | |reproduce the format string. |
+-----------------------------------------------------------------------------+


Example

do
input "Please enter a format string: " f$
a$=str$(1000*pi,f$)
for a=1 to len(a$)
if (mid$(a$,a,1)=" ") mid$(a$,a,1)="x"
next a
print a$
loop


This is the program, that has been used to get the results shown in the table
above.

See also

print, using

-------------------------------------------------------------------------------

Name

sub ? declare a user defined subroutine

Synopsis

foo(2,"hello")

?

sub foo(bar,baz$)
?
return qux
?
end sub

Description

The sub-keyword starts the definition of a user defined subroutine. With user
defined subroutines you are able to somewhat extend yabasic with your own
commands or functions. A subroutine accepts arguments (numbers or strings) and
returns a number or a string (however, you are not required to assign the value
returned to a variable).

The name of the subroutine follows after the keyword sub. If the name (in the
synopsis: foo) ends on a '$', the subroutine should return a string (with the
return-statement), otherwise a number.

After the name of the subroutine yabasic requires a pair of braces; within
those braces you may specify a list of parameters, for which values can (but
need not) be included when calling the subroutine. If you omit one of those
parameters when calling such a subroutine, it assumes the value zero (for
numeric parameters) or the empty string (for string-parameters). However from
the special variable numparams you may find out, how many arguments have really
been passed when calling the subroutine.

Parameters of a subroutine are always local variables (see the keyword local
for more explanation).

From within the subroutine you may return any time with the keyword return;
along with the return-keyword you may specify the return value. Note that more
than one return is allowed within a single subroutine.

Finally, the keyword end sub ends the subroutine definition. Note, that the
definition of a subroutine need not appear within the program before the first
call to this sub.

Note

As braces have two uses in yabasic (i.e. for supplying arguments to a
subroutine as well as to list the indices of an array). yabasic can not tell
apart an array from a subroutine with the same name. Therefore you cannot
define a subroutine with the same name as an array !

Example

p=2
do
if (is_prime(p)) print p
p=p+1
loop

sub is_prime(a)
local b
for b=2 to sqrt(a)
if (frac(a/b)=0) return false
next b
return true
end sub


This example is not the recommended way to compute prime numbers. However it
gives a nice demonstration of using a subroutine.

See also

local, static, peek

-------------------------------------------------------------------------------

Name

switch ? select one of many alternatives depending on a value

Synopsis

switch a
case 1
case 2
?
end switch

?

switch a$
case "a"
case "b"
end switch

Description

The switch-statement selects one of many codepaths depending on a numerical or
string expression. I.e. it takes an expression (either numeric or string) and
compares it with a series of values, each wrapped within a case-clause. If the
expression equals the value given in a case-clause, the subsequent statements
are executed.

The default-clause allows one to specify commands, which should be executed, if
none of case-clauses matches.

Note, that many case-clauses might be clustered (e.g. case "a":case "b":case
"c"). Or put another way: You need a break-statement at the end of a
case-branch, if you do not want to run into the next case.

Example

input "Please enter a single digit: " n
switch n
case 0:print "zero":break
case 1:print "one":break
case 2:print "two":break
case 3:print "three":break
case 4:print "four":break
case 5:case 6: case 7:case 8:case 9
print "Much !":break
default:print "Hey ! That was more than a single digit !"
end switch


This example translates a single digit into a string; note, how the cases 5 to
7 are clustered.

See also

switch, case, break

-------------------------------------------------------------------------------

Name

system() ? hand a statement over to your operating system and return its
exitcode

Synopsis

ret=system("foo")
system("bar")

Description

The system-command accepts a single string argument, which specifies a command
to be executed. The function will return the exitcode of the command; its
output (if any) will be lost.

Example

print "Please enter the name of the file, that should be deleted."
input f$
if (system("rm "+f$+" >/dev/null 2>&1")) then
print "Error !"
else
print "okay."
endif


This program is Unix-specific: It uses the Unix-command rm to remove a file.

See also

system$

-------------------------------------------------------------------------------

Name

system$() ? hand a statement over to your operating system and return its
output

Synopsis

print system$("dir")

Description

The system$-command accepts a single string argument, specifying a command,
that can be found and executed by your operating system. It returns the output
of this command as one big string.

Example

input "Please enter the name of a directory: " d$
print
print "This is the contents of the '"+d$+"':"
print system$("dir "+d$)


This example lists the contents of a directory, employing the dir-command
(which is about the only program, that is known under Unix as well as Windows).

See also

system, chomp

T

tan() ? return the tangent of its argument
tell ? get the current position within an open file
text ? write text into your graphic-window
then ? tell the long from the short form of the if-statement
time$ ? return a string containing the current time
to ? this keyword appears as part of other statements
token() ? split a string into multiple strings
triangle ? draw a triangle
trim$() ? remove leading and trailing spaces from its argument
true ? a constant with the value of 1

Name

tan() ? return the tangent of its argument

Synopsis

foo=tan(bar)

Description

The tan-function computes the tangent of its arguments (which should be
specified in radians).

Example

for a=0 to 45
print tan(a*pi/180)
next a


This example simply prints the tangent of all angles between 0 and 45 degrees.

See also

atan, sin

-------------------------------------------------------------------------------

Name

tell ? get the current position within an open file

Synopsis

open #1,"foo"
?
position=tell(#1)

Description

The tell-function requires the number of an open file as an argument. It
returns the position (counted in bytes, starting from the beginning of the
file) where the next read will start.

Example

open #1,"foo","w"
print #1 "Hello World !"
close #1

open #1,"foo"
seek #1,0,"end"
print tell(#1)
close 1


This example (mis)uses tell to get the size of the file. The seek positions the
file pointer at the end of the file, therefore the call to tell returns the
total length of the file.

See also

tell, open

-------------------------------------------------------------------------------

Name

text ? write text into your graphic-window

Synopsis

text x,y,"foo"
text x,y,"foo","lb"
text x,y,"foo","cc","font"
text x,y,"foo","font","rt"

Description

The text-commands displays a text-string (the third argument) at the given
position (the first two arguments) within an already opened window. The font to
be used can be optionally specified as either the fourth or fifth argument
("font" in the example above). A font specified this way will also be used for
any subsequent text-commands, as long as they do not specify a font themselves.

The fourth or fifth optional argument ("lb" in the example above) can be used
to specify the alignment of the text with respect to the specified position.
This argument is always two characters long: The first character specifies the
horizontal alignment and can be either l, r or c, which stand for left, right
or center. The second character specifies the vertical alignment and can be one
of t, b or c, which stand for top, bottom or center respectively. If you omit
this alignment argument, the default "lb" applies; however this default may be
changed with poke "textalign","xx"

Example

open window 500,200
clear screen
data "lt","lc","lb","ct","cc","cb","rt","rc","rb"
for a=1 to 9
read align$
print "Alignment: ",align$
line 50*a-15,100,50*a+15,100
line 50*a,85,50*a,115
text 50*a,100,"Test",align$
inkey$
next a


This program draws nine crosses and writes the same text at each; however it
goes through all possible nine alignment strings, showing their effect.

See also

open window, peek, poke

-------------------------------------------------------------------------------

Name

then ? tell the long from the short form of the if-statement

Synopsis

if (a<b) then
?
endif

Description

The keyword then is part of the if-statement; please see there for further
explanations. However, not every if-statement requires the keyword then: If the
keyword then is present, the if-clause may extend over more than one line, and
the keyword endif is required to end it. If the keyword then is not present,
the if-statement extends up to the end of the line, and any endif would be an
error.

Example

if (1<2) then
print "Hello ";
endif

if (2<3) print "world"
if (2<1)
print "!"


This example prints Hello world. Note, that no exclamation mark (!) is printed,
which might come as a surprise and may be changed in future versions of yabasic
.

See also

if

-------------------------------------------------------------------------------

Name

time$ ? return a string containing the current time

Synopsis

print time$
print time$()

Description

The time$ function returns the current time in four fields separated by hyphens
'-'. The fields are:

* The current hour in the range from 0 to 23, padded with zeroes (e.g. 00 or
04) to a length of two characters.

* The number of minutes, padded with zeroes.

* The number of seconds, padded with zeroes.

* The number of seconds, that have elapsed since the program has been
started. This value increases as long as your program runs and is therefore
unbound and not padded with zeroes.

At the time of writing this documentation, time$ returns 22-58-53-0. Note, that
the first three of the four fields returned by time$ have a fixed width;
therefore it is easy to extract some fields with the usual string-functions
mid$ (and others).

Example

print "Hello it is ",time$
print "An empty for-loop with ten million iterations takes ";
for a=1 to 10000000:next a
print "Now it is ",time$
print peek("secondsrunning")," seconds have passed."


This program benchmarks the for-loop; however, it does not use the fourth field
of the string returned by time$, because that string wraps around every 60
seconds; rather the peek "secondsrunning" is queried.

See also

date

-------------------------------------------------------------------------------

Name

to ? this keyword appears as part of other statements

Synopsis

for a=1 to 100 step 2
?
next a

line x,y to a,b

Description

The to-keyword serves two purposes (which are not related at all):

* within for-statements, to specify the upper bound of the loop.

* Within any graphical command (e.g. line), that requires two points (i.e.
four numbers) as arguments, a comma ',' might be replaced with the keyword
to. I.e. instead of 100,100,200,200 you may write 100,100 to 200,200 in
such commands.

Example

Please see the command listed under "See also" for examples.

See also

for, line, rectangle

-------------------------------------------------------------------------------

Name

token() ? split a string into multiple strings

Synopsis

dim w$(10)
?
num=token(a$,w$())
num=token(a$,w$(),s$)

Description

The token-function accepts a string (containing the text to be split), a
reference to a string-array (which will receive the resulting strings, i.e. the
tokens) and an optional string (with a set of characters, at which to split,
i.e. the delimiters).

The token-function regards its first argument as a list of tokens separated by
delimiters and it will store the list of tokens within the array-reference that
has been supplied. Note, that the array, which is passed as a reference (w$()
in the synopsis), will be resized accordingly, so that you don't have to figure
out the number of tokens in advance. The element at position zero (i.e. w$(0))
will not be used.

Normally (i.e. if you omit the third, the delimiter-argument) the function will
regard space or tab as delimiters for tokens; however by supplying a third
argument, you may split at any single of the characters within this string.
E.g. if you supply ":;" as the third argument, then colon (:) or semicolon (;)
will delimit tokens.

Note, that token will never produce empty tokens, even if two or more
separators follow in sequence. Refer to the closely related split-function, if
you do not like this behaviour. In some way, the token-function focuses on the
tokens and not on the separators (other than the split-function, which focuses
on the separators).

The second argument is a reference on a string-array, where the tokens will be
stored; this array will be expanded (or shrunk) as necessary to have room for
all tokens.

The first argument finally contains the text, that will be split into tokens.
The token-function returns the number of tokens, that have been found.

Please see the examples below for some hints on the exact behaviour of the
token-function and how it differs from the split-function:

Example

print "This program will help you to understand, how the"
print "token()-function exactly works and how it behaves"
print "in certain special cases."
print
print "Please enter a line containing tokens separated"
print "by either '=' or '-'"
dim t$(10)
do
print
input "Please enter a line: " l$
num=token(l$,t$(),"=-")
print num," Tokens: ";
for a=1 to num
if (t$(a)="") then
print "(EMPTY)";
else
print t$(a);
endif
if (a<num) print ",";
next a
print
loop


This program prints the following output:

Please enter a line: a
1 Tokens: a

Please enter a line:
0 Tokens:

Please enter a line: ab
1 Tokens: ab

Please enter a line: a=b
2 Tokens: a,b

Please enter a line: a-
1 Tokens: a

Please enter a line: a-=
1 Tokens: a

Please enter a line: =a-
1 Tokens: a

Please enter a line: a=-b
2 Tokens: a,b

Please enter a line: a--b-
2 Tokens: a,b

Please enter a line: -a==b-c==
3 Tokens: a,b,c

See also

split

-------------------------------------------------------------------------------

Name

triangle ? draw a triangle

Synopsis

open window 100,100
triangle 100,100,50,50,100,50
fill triangle 50,100,100,50,200,200
clear fill triangle 20,20,10,10,200,200

Description

The triangle-command draws a triangle; it requires 6 parameters: The x- and
y-coordinates of the three points making up the triangle. With the optional
keywords clear and fill (which may appear both and in any sequence) the
triangle can be cleared and filled respectively.

Example

open window 200,200
do
phi=phi+0.2
i=i+2
color mod(i,255),mod(85+2*i,255),mod(170+3*i,255)
dx=100*sin(phi):dy=20*cos(phi)
fill triangle 100+20*sin(phi),100+20*cos(phi),100-20*sin(phi),100-20*cos(phi),100-80*cos(phi),100+80*sin(phi)
sleep 0.1
loop


This example draws a colored triangles until you get exhausted.

See also

open window, open printer, line, circle, rectangle

-------------------------------------------------------------------------------

Name

trim$() ? remove leading and trailing spaces from its argument

Synopsis

a$=trim$(b$)

Description

The trim$-function removes all whitespace from the left and from the right end
of a string and returns the result. Calling trim$ is equivalent to calling
rtrim$(ltrim$()).

Example

do
input "Continue ? Please answer yes or no: " a$
a$=lower$(trim$(a$))
if (len(a$)>0 and a$=left$("no",len(a$)) exit
loop


This example asks for an answer (yes or no) and removes spaces with trim$ to
make the comparison with the string "no" more bulletproof.

See also

ltrim$, rtrim$

-------------------------------------------------------------------------------

Name

true ? a constant with the value of 1

Synopsis

okay=true

Description

The constant true can be assigned to variables which will later appear in
conditions (e.g. an if-statement.

true may also be written as TRUE or even TrUe.

Example

input "Please enter a string of all upper letters: " a$
if (is_upper(a$)) print "Okay"

sub is_upper(a$)
if (a$=upper$(a$)) return true
return false
end sub


See also

false

U

until ? end a repeat-loop
upper$() ? convert a string to upper case
using ? Specify the format for printing a number

Name

until ? end a repeat-loop

Synopsis

repeat
?
until (?)

Description

The until-keyword ends a loop, which has been introduced by the repeat-keyword.
until requires a condition in braces (or an expression, see here for details)
as an argument; the loop will continue until this condition evaluates to true.

Example

c=1
s=1
repeat
l=c
s=-(s+sig(s))
c=c+1/s
print c
until(abs(l-c)<0.000001)


This program calculates the sequence 1/1-1/2+1/3-1/4+1/5-1/6+1/7-1/8+ ? ;
please let me know, if you know against which value this converges.

See also

repeat

-------------------------------------------------------------------------------

Name

upper$() ? convert a string to upper case

Synopsis

u$=upper$(a$)

Description

The upper$-function accepts a single string argument and converts it to all
upper case.

Example

line input "Please enter a sentence without the letter 'e': " l$
p=instr(upper$(l$),"E")
if (p) then
l$=lower$(l$)
mid$(l$,p,1)="E"
print "Hey, you are wrong, see here!"
print l$
else
print "Thanks."
endif


This program asks for a sentence and marks the first (if any) occurrence of the
letter 'e' by converting it to upper case (in contrast to the rest of the
sentence, which is converted to lower case).

See also

lower$

-------------------------------------------------------------------------------

Name

using ? Specify the format for printing a number

Synopsis

print a using "##.###"
print a using("##.###",",.")

Description

The using-keyword may appear as part of the print-statement and specifies the
format (e.g. the number of digits before and after the decimal dot), which
should be used to print the number.

The possible values for the format argument ("##.###" in the synopsis above)
are described within the entry for the str$-function; especially the second
line in the synopsis (print a using("##.###",",.")) will become clear after
referring to str$. In fact the using clause is closely related to the
str$-function; the former can always be rewritten using the latter; i.e. print
foo using bar$ is always equivalent to print str$(foo,bar$). Therefore you
should check out str$ to learn more.

Example

for a=1 to 10
print sqrt(ran(10000*a)) using "#########.#####"
next a


This example prints a column of square roots of random number, nicely aligned
at the decimal dot.

See also

print, str$

V

val() ? converts a string to a number

Name

val() ? converts a string to a number

Synopsis

x=val(x$)

Description

The val-function checks, if the start of its string argument forms a floating
point number and then returns this number. The string therefore has to start
with digits (only whitespace in front is allowed), otherwise the val-function
returns zero.

Example

input "Please enter a length, either in inches (in) or centimeters (cm) " l$
if (right$(l$,2)="in") then
l=val(l$)*2.51
else
l=val(l$)
print "You have entered ",l,"cm."


This example queries for a length and checks, if it has been specified in
inches or centimeters. The length is then converted to centimeters.

See also

str$

W

wait ? pause, sleep, wait for the specified number of seconds
wend ? end a while-loop
while ? start a while-loop
window origin ? move the origin of a window

Name

wait ? pause, sleep, wait for the specified number of seconds

Synopsis

wait 4

Description

The wait-command has many different names: You may write pause, sleep or wait
interchangeably; whatever you write, yabasic will always do exactly the same.

Therefore you should refer to the entry for the pause-function for further
information.

-------------------------------------------------------------------------------

Name

wend ? end a while-loop

Synopsis

while(a<b)
?
wend

Description

The wend-keyword marks the end of a while-loop. Please see the while-keyword
for more details.

wend can be written as end while or even end-while.

Example

line input "Please enter a sentence: " a$
p=instr(a$,"e")
while(p)
mid$(a$,p,1)="E"
p=instr(a$,"e")
wend
print a$


This example reads a sentence and converts every occurrence of the letter e
into uppercase (E).

See also

while (which is just the following entry).

-------------------------------------------------------------------------------

Name

while ? start a while-loop

Synopsis

while(?)
?
wend

Description

The while-keyword starts a while-loop, i.e. a loop that is executed as long as
the condition (which is specified in braces after the keyword while) evaluates
to true.

Note, that the body of such a while-loop will not be executed at all, if the
condition following the while-keyword is not true initially.

If you want to leave the loop prematurely, you may use the break-statement.

Example

open #1,"foo"
while(!eof(1))
line input #1 a$
print a$
wend


This program reads the file foo and prints it line by line.

See also

until, break, wend, do

-------------------------------------------------------------------------------

Name

origin ? move the origin of a window

Synopsis

open window 200,200
origin "cc"

Description

The origin-command applies to graphic windows and moves the origin of the
coordinate system to one of nine point within the window. The normal position
of the origin is in the upper left corner of the window; however in some cases
this is inconvenient and moving the origin may save you from subtracting a
constant offset from all of your coordinates.

However, you may not move the origin to an arbitrary position; in horizontal
position there are only three positions: left, center and right, which are
decoded by the letters l, c and r. In vertical position the allowed positions
are top, center and bottom; encoded by the letters t, c and b. Taking the
letters together, you arrive at a string, which might be passed as an argument
to the command; e.g. "cc" or "rt".

Example

100,100

open window 200,200
window origin "cc"
circle 0,0,60


This example draws a circle, centered at the center of the window.

See also

open window

X

xor() ? compute the exclusive or

Name

xor() ? compute the exclusive or

Synopsis

x=xor(a,b)

Description

The xor computes the bitwise exclusive or of its two numeric arguments. To
understand the result, both arguments should be viewed as binary numbers (i.e.
a series of 0 and 1); a bit of the result will then be 1, if exactly one
argument has a 1 and the other has a 0 at this position in their binary
representation.

Note, that both arguments are silently converted to integer values and that
negative numbers have their own binary representation and may lead to
unexpected results when passed to and.

Example

print xor(7,4)


This will print 3. This result is obvious, if you note, that the binary
representation of 7 and 4 are 111 and 100 respectively; this will yield 011 in
binary representation or 2 as decimal.

The eor-function is the same as the xor function; both are synonymous; however
they have each their own description, so you may check out the entry of eor for
a slightly different view.

See also

and, or, eor, not

Special characters

# ? either a comment or a marker for a file-number
// ? starts a comment
@ ? synonymous to at
: ? separate commands from each other
; ? suppress the implicit newline after a print-statement
** or ^ ? raise its first argument to the power of its second

Name

# ? either a comment or a marker for a file-number

Synopsis

# This is a comment, but the line below not !
open #1,"foo"

Description

The hash ('#') has two totally unrelated uses:

* A hash might appear in commands related with file-io. yabasic uses simple
numbers to refer to open files (within input, print, peek or eof). In those
commands the hash may precede the number, which species the file. Please
see those commands for further information and examples; the rest of this
entry is about the second use (as a comment).

* As the very first character within a line, a hash introduces comments
(similar to rem).

'#' as a comment is common in most scripting languages and has a special use
under Unix: If the very first line of any Unix-program begins with the
character sequence '#!' ("she-bang", no spaces allowed), the rest of the line
is taken as the program that should be used to execute the script. I.e. if your
yabasic-program starts with '#!/usr/local/bin/yabasic', the program /usr/local/
bin/yabasic will be invoked to execute the rest of the program. As a remark for
windows-users: This mechanism ensures, that yabasic will be invoked to execute
your program; the ending of the file (e.g. .yab) will be ignored by Unix.

Example

# This line is a valid comment
print "Hello " : # But this is a syntax error, because
print "World!" : # the hash is not the first character !


Note, that this example will produce a syntax error and is not a valid program
!

See also

input, print, peek or eof, //, rem

-------------------------------------------------------------------------------

Name

// ? starts a comment

Synopsis

// This is a comment !

Description

The double-slash ('//') is (besides REM and '#') the third way to start a
comment. '//' is the latest and greatest in the field of commenting and allows
yabasic to catch up with such cool languages like C++ and Java.

Example

// Another comment.
print "Hello world !" // Another comment


Unlike the example given for '#' this example is syntactically correct and will
not produce an error.

See also

#, rem

-------------------------------------------------------------------------------

Name

@ ? synonymous to at

Synopsis

clear screen
?
print @(a,b)

Description

As '@' is simply a synonym for at, please see at for further information.

See also

at

-------------------------------------------------------------------------------

Name

: ? separate commands from each other

Synopsis

print "Hello ":print "World"

Description

The colon (':') separates multiple commands on a single line.

The colon and the newline-character have mostly the same effect, only that the
latter, well, starts a new line too. The only other difference is their effect
within the (so-called) short if, which is an if-statement without the keyword
then. Please see the entry for if for more details.

Example

if (a<10) print "Hello ":print "World !"


This example demonstrates the difference between colon and newline as described
above.

See also

if

-------------------------------------------------------------------------------

Name

; ? suppress the implicit newline after a print-statement

Synopsis

print "foo",bar;

Description

The semicolon (';') may only appear at the last position within a print
-statement. It suppresses the implicit newline, which yabasic normally adds
after each print-statement.

Put another way: Normally the output of each print-statement appears on a line
by itself. If you rather want the output of many print-statements to appear on
a single line, you should end the print-statement with a semicolon.

Example

print "Hello ";:print "World !"


This example prints Hello World ! in a single line.

See also

print

-------------------------------------------------------------------------------

Name

** or ^ ? raise its first argument to the power of its second

Synopsis

print 2**b
print 3^4

Description

** (or ^, which is an exact synonym), is the arithmetic operator of
exponentiation; it requires one number to its left and a second one to its
right; ** then raises the first argument to the power of the second and returns
the result. The result will only be computed if it yields a real number (as
opposed to a complex number); this means, that the power can not be computed,
if the first argument is negative and the second one is fractional. On the
other hand, the second argument can be fractional, if the first one ist
positive; this means, that ** may be used to compute arbitrary roots: e.g.
x**0.5 computes the square root of x.

Example

print 2**0.5


See also

sqrt

Reserved Words

Here is a list of all reserved words in yabasic. Please make sure, that you do
not try to use one of them as the name of a variable or subroutine. Or, the
other way around: If you get some mysterious error from yabasic and you just
can't figure out why, then you might be using one of the reserved words below,
without knowing.

Anyway, here is the list:

ABS ACOS AND ARRAYDIM ARRAYDIMENSION
ARRAYSIZE AS ASC ASIN AT
ATAN BEEP BELL BIN$ BIND
BITBLIT BITBLIT$ BITBLT BITBLT$ BOX
BREAK CASE CHR$ CIRCLE CLEAR
CLOSE COLOR COLOUR COMPILE CONTINUE
COS CURVE DATA DATE$ DEC
DEFAULT DIM DO DOT ELSE
ELSEIF ELSIF END ENDIF EOF
EOR ERROR EXECUTE EXECUTE$ EXIT
EXP EXPORT FI FILL FILLED
FOR FRAC GETBIT$ GETSCREEN$ GLOB
GOSUB GOTO HEX$ IF INKEY$
INPUT INSTR INT INTERRUPT LABEL
LEFT$ LEN LET LINE LOCAL
LOG LOOP LOWER$ LTRIM$ MAX
MID$ MIN MOD MOUSEB MOUSEBUTTON
MOUSEMOD MOUSEMODIFIER MOUSEX MOUSEY NEW
NEXT NOT NUMPARAM ON OPEN
OR ORIGIN PAUSE PEEK PEEK$
POKE PRINT PRINTER PUTBIT PUTSCREEN
RAN READ READING RECT RECTANGLE
REDIM REPEAT RESTORE RETURN REVERSE
RIGHT$ RINSTR RTRIM$ SCREEN SEEK
SIG SIN SLEEP SPLIT SPLIT$
SQR SQRT STATIC STEP STR$
SUB SUBROUTINE SWITCH SYSTEM SYSTEM$
TAN TELL TEXT THEN TIME$
TO TOKEN TOKEN$ TRIANGLE TRIM$
UNTIL UPPER$ USING VAL WAIT
WEND WHILE WINDOW WRITING XOR

Please see here for explanations on how to use these words in yabasic.

Chapter 8. Some general concepts and terms

Logical shortcuts
Conditions and expressions
References on arrays
Specifying Filenames under Windows
Escape-sequences
Creating a standalone program from your yabasic-program

This chapter presents some general concepts and terms, which deserve a
description on their own, but are not associated with a single command or
function in yabasic. Most of these topics do not lend themselves to be read
alone, rather they might be read (or skimmed) as background material if an
entry from the alphabetical list of commands refers to them.

Logical shortcuts

Logical shortcuts are no special language construct and there is no keyword for
them; they are just a way to evaluate logical expressions. Logical expressions
(i.e. a series of conditions or comparisons joined by and or or) are only
evaluated until the final result of the expression can be determined. An
example:

if (a<>0 and b/a>2) print "b is at least twice as big as a"

The logical expression a<>0 and b/a>2 consists of two comparisons, both of
which must be true, if the print statement should be executed. Now, if the
first comparison (a<>0) is false, the whole logical expression can never be
true and the second comparison (b/a>2) need not be evaluated.

This is exactly, how yabasic behaves: The evaluation of a composed logical
expressions is terminated immediately, as soon as the final result can be
deduced from the already evaluated parts.

In practice, this has the following consequences:

* If two or more comparisons are joined with and and one comparison results
in false, the logical expression is evaluated no further and the overall
result is false.

* If two or more comparisons are joined with or and one comparison results in
true, the logical expression is evaluated no further and the result is
true.

?Nice, but whats this good for ??, I hear you say. Well, just have another look
at the example, especially the second comparison (b/a>2); dividing b by a is
potentially hazardous: If a equals zero, the expression will cause an error and
your program will terminate. To avoid this, the first part of the comparison (a
<>0) checks, if the second one can be evaluated without risk. This pre-checking
is the most common usage and primary motivation for logical shortcuts (and the
reason why most programming languages implement them).

Conditions and expressions

Well, bottomline there is no difference or distinction between conditions and
expressions, at least as yabasic is concerned. So you may assign the result of
comparisons to variables or use an arithmetic expression or a simple variable
within a condition (e.g. within an if-statement). So the constructs shown in
the example below are all totally valid:

input "Please enter a number between 1 and 10: " a

rem Assigning the result of a comparison to a variable
okay=a>=1 and a<=10

rem Use a variable within an if-statement
if (not okay) error "Wrong, wrong !"

So conditions and expressions are really the same thing (at least as long as
yabasic is concerned). Therefore the terms conditions and expression can really
be used interchangeably, at least in theory. In reality the term condition is
used in connection with if or while whereas the term expression tends to be
used more often within arithmetic context.

References on arrays

References on arrays are the only way to refer to an array as a whole and to
pass it to subroutines or functions like arraydim or arraysize. Whereas (for
example) a(2) designates the second element of the array a, a() (with empty
braces) refers to the array a itself. a() is called an array reference.

If you pass an array reference to one of your own subroutines, you need to be
aware, that the subroutine will be able to modify the array you have passed in.
So passing an array reference does not create a copy of the array; this has
some interesting consequences:

* Speed and space: Creating a copy of an array would be a time (and resource)
consuming operation; passing just a reference is cheap and fast.

* Returning many values: A subroutine, that wants to give back more than one
value, may require an array reference among its arguments and then store
its many return values within this array. This is the only way to return
more than one value from a subroutine.

Specifying Filenames under Windows

As you probably know, windows uses the character '\' to separate the
directories within a pathname; an example would be C:\yabasic\yabasic.exe (the
usual location of the yabasic executable). However, the very same character '\'
is used to construct escape sequences, not only in yabasic but in most other
programming languages.

Therefore the string "C:\t.dat" does not specify the file t.dat within the
directory C:; this is because the sequence '\t' is translated into the
tab-character. To specify this filename, you need to use the string "C:\\t.dat"
(note the double slash '\\').

Escape-sequences

Escape-sequences are the preferred way of specifying 'special' characters. They
are introduced by the '\'-character and followed by one of a few regular
letters, e.g. '\n' or '\r' (see the table below).

Escape-sequences may occur within any string at any position; they are replaced
at parsetime (opposed to runtime), i.e. as soon as yabasic discovers the
string, with their corresponding special character. As a consequence of this
len("\a") returns 1, because yabasic replaces "\a" with the matching special
character just before the program executes.

Table 8.1. Escape sequences

+--------------------------------------------+
|Escape Sequence| Matching special character |
|---------------+----------------------------|
|\n |newline |
|---------------+----------------------------|
|\t |tabulator |
|---------------+----------------------------|
|\v |vertical tabulator |
|---------------+----------------------------|
|\b |backspace |
|---------------+----------------------------|
|\r |carriage return |
|---------------+----------------------------|
|\f |formfeed |
|---------------+----------------------------|
|\a |alert (i.e. a beeping sound)|
|---------------+----------------------------|
|\\ |backslash |
|---------------+----------------------------|
|\' |single quote |
|---------------+----------------------------|
|\" |double quote |
|---------------+----------------------------|
|\xHEX |chr$(HEX) (see below) |
+--------------------------------------------+


Note, that an escape sequences of the form \xHEX allows one to encode arbitrary
characters as long as you know their position (as a hex-number) within the
ascii-charset: For example \x012 is transformed into the character chr$(18) (or
chr$(dec("12",16)). Note that \x requires a hexa-decimal number (and the
hexa-decimal string "12" corresponds to the decimal number 18).

Creating a standalone program from your yabasic-program

Creating a standalone-program from the command line
Creating a standalone-program from within your program
Downsides of creating a standalone program
See also

Note

The bind-feature, which is described below, is at an experimental stage right
now. It works (at least for me !) under Windows and Linux, but I cannot even
promise it for other variants of Unix. However, if it does not work for your
Unix, I will at least try to make it work, if you give me sufficient
information of your system.

Sometimes you may want to give one of your yabasic-programs to other people.
However, what if those other people do not have yabasic installed ? In that
case you may create a standalone-program from your yabasic-program, i.e. an
executable, that may be executed on its own, standalone, even (and especially
!) on computers, that do not have yabasic installed. Having created a
standalone program, you may pass it around like any other program (e.g. one
written in C) and you can be sure that your program will execute right away.

Such a standalone-program is simply created by copying the full yabasic
-interpreter and your yabasic-program (plus all the libraries it does import)
together into a single, new program, whose name might be chosen at will (under
windows of course it should have the ending .exe). If you decide to create a
standalone-program, there are three bits in yabasic, that you may use:

* The bind-command, which does the actual job of creating the standalone
program from the yabasic-interpreter and your program.

* The command-line Option --bind (see options), which does the same from the
command-line.

* The special peek("isbound"), which may be used to check, if the yabasic
-program containing this peek is bound to the interpreter as part of a
standalone program.

With these bits you know enough to create a standalone-program. Actually there
are two ways to do this: on the command line and from within your program.

Creating a standalone-program from the command line

Let's say you have the following very simple program within the file foo.yab:

print "Hello World !"

Normally you would start this yabasic-program by typing yabasic foo.yab and as
a result the string Hello World ! would appear on your screen. However, to
create a standalone-program from foo.yab you would type:

yabasic -bind foo.exe foo.yab

This command does not execute your program foo.yab but rather create a
standalone-program foo.exe. Note: under Unix you would probably name the
standalone program foo or such, omitting the windows-specific ending .exe.

Yabasic will confirm by printing something like: ---Info: Successfully bound
'yabasic' and 'foo.yab' into 'foo.exe'.

After that you will find a program foo.exe (which must be made executable with
the chmod-command under Unix first). Now, executing this program foo.exe (or
foo under Unix) will produce the output Hello World !.

This newly created program foo.exe might be passed around to anyone, even if he
does not have yabasic installed.

Creating a standalone-program from within your program

It is possible to write a yabasic-program, that binds itself to the yabasic
-interpreter. Here is an example:

if (!peek("isbound")) then
bind "foo"
print "Successfully created the standalone executable 'foo' !"
exit
endif

print "Hello World !"

If you run this program (which may be saved in the file foo.yab) via yabasic
foo.yab, the peek("isbound") in the first line will check, if the program is
already part of a standalone-program. If not (i.e. if the yabasic-interpreter
and the yabasic-program are separate files) the bind-command will create a
standalone program foo containing both. As a result you would see the output
Successfully created the standalone executable 'foo' !. Note: Under Windows you
would probably choose the filename foo.exe.

Now, if you run this standalone executable foo (or foo.exe), the very same
yabasic-program that is shown above will be executed again. However, this time
the peek("isbound") will return TRUE and therefore the condition of the
if-statement is false and the three lines after then are not executed. Rather
the last print-statement will run, and you will see the output Hello World !.

That way a yabasic-program may turn itself into a standalone-program.

Downsides of creating a standalone program

Now, before you go out and turn all your yabasic-programs into standalone
programs, please take a second to consider the downsides of doing so:

* The new standalone program will be at least as big as the interpreter
itself, so you need to pass a few hundred kilobytes around, just to save
people from having to install yabasic themselves.

* There is no easy way to extract your yabasic-program from within the
standalone program: If you ever want to change it, you need to have it
around separately.

* If a new version of yabasic becomes available, again you need to recreate
all of your standalone programs to take advantage of bugfixes and
improvements.

So, being able to create a standalone program is certainly a good thing, but
certainly not a silver bullet.

See also

The bind-command, the peek-function and the command line options.

Chapter 9. A few example programs

A very simple program
The demo of yabasic

A very simple program

The program below is a very simple program:

repeat
input "Please enter the first number, to add " a
input "Please enter the second number, to add " b
print a+b
until(a=0 and b=0)

This program requests two numbers, which it than adds. The process is repeated
until you enter zero (or nothing) twice.

The demo of yabasic

The listing below is the demo of yabasic. Note, that parts of this demo have
been written before some of the more advanced features (e.g subroutines) of
yabasic have been implemented. So please do not take this as a particular good
example of yabasic-code.

//
// This program demos yabasic
//


// Check, if screen is large enough
clear screen
sw=peek("screenwidth"):sh=peek("screenheight")
if (sw<78 or sh<24) then
print
print " Sorry, but your screen is to small to run this demo !"
print
end
endif
sw=78:sh=24

// Initialize everything
restore mmdata
read mmnum:dim mmtext$(mmnum)
for a=1 to mmnum:read mmtext$(a):next a

// Main loop selection of demo
ysel=1
label mainloop
clear screen
print colour("cyan","magenta") at(7,2) "################################"
print colour("cyan","magenta") at(7,3) "################################"
print colour("cyan","magenta") at(7,4) "################################"
print colour("yellow","blue") at(8,3) " This is the demo for yabasic "
yoff=7
for a=1 to mmnum
if (a=mmnum) then ydisp=1:else ydisp=0:fi
if (a=ysel) then
print colour("blue","green") at(5,yoff+ydisp+a) mmtext$(a);
else
print at(5,yoff+ydisp+a) mmtext$(a);
endif
next a
print at(3,sh-3) "Move selection with CURSOR KEYS (or u and d),"
print at(3,sh-2) "Press RETURN or SPACE to choose, ESC to quit."


do // loop for keys pressed
rev=1
do // loop for blinking
k$=inkey$(0.4)
if (k$="") then
if (ysel=mmnum) then
if (rev=1) then
print colour("blue","green") at(5,yoff+mmnum+1) mmtext$(mmnum);
rev=0
else
print colour("yellow","red") at(5,yoff+mmnum+1) mmtext$(mmnum);
rev=1
endif
endif
else // key has been pressed, leave loop
break
endif
loop // loop for blinking

yalt=ysel
if (k$="up" or k$="u") then
if (ysel=1) then ysel=mmnum else ysel=ysel-1 fi
redraw():heal():continue
fi
if (k$="down" or k$="d") then
if (ysel=mmnum) then ysel=1 else ysel=ysel+1 fi
redraw():heal():continue
fi
if (k$=" " or k$="enter" or k$="right") then
on ysel gosub overview,bitmap,tetraeder,endit
goto mainloop
fi
if (k$="esc") then
endit()
fi
beep
print at(3,sh-5) "Invalid key: ",k$," "
loop // loop for keys pressed


// redraw line
sub redraw()
if (yalt=mmnum) then ydisp=1:else ydisp=0:fi
print at(5,yoff+yalt+ydisp) mmtext$(yalt);
if (ysel=mmnum) then ydisp=1:else ydisp=0:fi
print colour("blue","green") at(5,yoff+ysel+ydisp) mmtext$(ysel);
return
end sub


// erase a line
sub heal()
print at(3,sh-5) " "
return
end sub


// Go here to exit
label endit
print at(3,sh-8) "Hope you liked it ...\n ";
exit
return


// Present a short overview
label overview
clear screen
print
print " Yabasic is a quite traditional basic: It comes with"
print " print, input, for-next-loops, goto, gosub, while and"
print " repeat. It has user defined procedures and libraries,"
print " however, it is not object oriented.\n"
print " Yabasic makes it easy to open a window, draw lines"
print " and print the resulting picture.\n"
print " Yabasic programs are interpreted and run under Unix"
print " and Windows. The Yabasic interpreter (around 200K)"
print " and any Yabasic program can be glued together to"
print " form a standalone executable.\n"
print " Yabasic is free software, i.e. subject to the"
print " MIT License.\n"
print "\n\n\n While you read this, I am calculating prime numbers,\n"
print " Press any key to return to main menu ..."
can=1
print at(6,17) "This is a prime number: "
label nextcan
can=can+2
for i=2 to sqrt(can):if (frac(can/i)=0) then goto notprime:fi:next i
print at(32,17) can;
label notprime
if (lower$(inkey$(0))<>"") then
print at(10,sh) "Wrapping around once ...";
for x=1 to sw
a$=getscreen$(0,0,1,sh-2)
b$=getscreen$(1,0,sw-1,sh-2)
putscreen b$,0,0
putscreen a$,sw-1,0
next x
sleep 2
return
fi
goto nextcan


// Show some animated bitmaps
label bitmap
clear screen
print
print "Yabasic offers some commands for drawing simple graphics."
print reverse at(5,12) " Press any key to return to main menu ... "

n=20
open window 400,400

for b=20 to 0 step -1
color 255-b*12,0,b*12
fill circle 200,200,b
next b
c$=getbit$(179,179,221,221)
for a=1 to 2000
color ran(255),ran(255),ran(255)
x=ran(500)-100:y=ran(500)-100
fill rectangle ran(500)-100,ran(500)-100,ran(500)-100,ran(500)-100
next a

x=200:y=200:phi=ran(2*pi):dx=2*sin(phi):dy=2*cos(phi)
o$=""
count=0
label pong
count=count+1
if (o$<>"") putbit o$,xo-2,yo-2
if (count>1000) then
phi=ran(2*pi):dx=2*sin(phi):dy=2*cos(phi)
sleep 2
count=0
endif
xo=x:yo=y
x=x+dx:y=y+dy
o$=getbit$(x-2,y-2,x+46,y+46)
putbit c$,x,y,"t"
if (x<0 or x>360) dx=-dx
if (y<0 or y>360) dy=-dy
if (inkey$(0)<>"") then
close window
return
endif
goto pong
return

label tetraeder

open window 400,400
clear window
clear screen
print reverse at(5,12) " Press any key to return to main menu ... "

dim opoints(4,3)
restore points
for n=1 to 4:for p=1 to 3:read opoints(n,p):next p:next n

dim triangles(4,3)
restore triangles
for n=1 to 4:for p=1 to 3:read triangles(n,p):next p:next n

phi=0:dphi=0.1:psi=0:dpsi=0.05
dim points(4,3)

r=60:g=20
dr=0.5:dg=1.2:db=3
label main

phi=phi+dphi
psi=psi+dpsi
for n=1 to 4
points(n,1)=opoints(n,1)*cos(phi)-opoints(n,2)*sin(phi)
points(n,2)=opoints(n,2)*cos(phi)+opoints(n,1)*sin(phi)
p2= points(n,2)*cos(psi)-opoints(n,3)*sin(psi)
points(n,3)=opoints(n,3)*cos(psi)+ points(n,2)*sin(psi)
points(n,2)=p2
next n

r=r+dr:if (r<0 or r>60) dr=-dr
g=g+dg:if (g<0 or g>60) dg=-dg
b=b+db:if (b<0 or b>60) db=-db
dm=dm+0.01
m=120-80*sin(dm)
for n=1 to 4
p1=triangles(n,1)
p2=triangles(n,2)
p3=triangles(n,3)
n1=points(p1,1)+points(p2,1)+points(p3,1)
n2=points(p1,2)+points(p2,2)+points(p3,2)
n3=points(p1,3)+points(p2,3)+points(p3,3)
if (n3>0) then
sp=n1*0.5-n2*0.7-n3*0.6
color 60+r+30*sp,60+g+30*sp,60+b+30*sp
fill triangle 200+m*points(p1,1),200+m*points(p1,2),200+m*points(p2,1),200+m*points(p2,2),200+m*points(p3,1),200+m*points(p3,2)
endif
next n
if (inkey$(0.1)<>"") close window:return
clear window
goto main

label points
data -1,-1,+1, +1,-1,-1, +1,+1,+1, -1,+1,-1
label triangles
data 1,2,4, 2,3,4, 1,3,4, 1,2,3

// Data section ...
label mmdata
// Data for main menu: Number and text of entries in main menu
data 4
data " Yabasic in a nutshell "
data " Some graphics "
data " A rotating Tetraeder "
data " Exit this demo "



Chapter 10. The Copyright of yabasic

yabasic may be copied under the terms of the MIT License, which is distributed
with yabasic in the file LICENSE.

The MIT License grants extensive rights as long as you keep the copyright
notice present in most files untouched. Here is a list of things that are
possible under the terms of the MIT License:

* Put yabasic on your own homepage or CD and even charge for the service of
distributing yabasic.

* Write your own yabasic-programs, pack your program and yabasic into a
package and sell the whole thing.

* Modify yabasic and add or remove features, sell the modified version
without adding the sources.

AUTHOR

Marc Ihm, with the input and suggestions from many others.

SEE ALSO

yabasic.htm - for the hyperlinked version of the text that is presented above.

www.yabasic.de - for further information on yabasic.

BUGS

Still some.