.TH yabasic 1 .SH NAME yabasic \- yet another Basic .SH SYNOPSIS yabasic [OPTIONS] [FILENAME [ARGUMENTS]] .SH DESCRIPTION Yabasic implements the most common and simple elements of the basic language. It comes with goto/gosub, with various loops, with user defined subroutines and libraries. Yabasic does simple graphics and printing. Yabasic runs under Unix and Windows, it is small, open source and free. This man-page is derived from yabasic.htm, which too should be installed on your system; per default in /usr/local/share/applications/yabasic/yabasic.htm. The same information can also be found on www.yabasic.de Here is its content: .nf .eo Yabasic ------------------------------------------------------------------------------- Table of Contents 1. Introduction About this document About yabasic 2. The yabasic-program under Windows Starting yabasic Options The context Menu 3. The yabasic-program under Unix Starting yabasic Options Setting defaults 4. Command line options of yabasic 5. Some features of yabasic, explained by topic print, input and others Control statements: loops, if and switch Drawing and painting Reading from and writing to files Subroutines and Libraries String processing Arithmetic and numbers Data and such Other interesting commands. 6. All commands and functions of yabasic listed by topic Number processing and conversion Conditions and control structures Data keeping and processing String processing File operations and printing Subroutines and libraries Other commands Graphics and printing 7. All commands and functions of yabasic grouped alphabetically A B C D E F G H I L M N O P R S T U V W X Special characters Reserved Words 8. Some general concepts and terms Logical shortcuts Conditions and expressions References on arrays Specifying Filenames under Windows Escape-sequences Creating a standalone program from your yabasic-program 9. A few example programs A very simple program The demo of yabasic 10. The Copyright of yabasic Chapter 1. Introduction About this document About yabasic About this document This document describes yabasic. You will find information about the yabasic interpreter (the program yabasic under Unix or yabasic.exe under Windows) as well as the language (which is, of course, a sort of basic) itself. This document applies to version 2.82 of yabasic However, this document does not contain the latest news about yabasic or a FAQ. As such information tends to change rapidly, it is presented online only at www.yabasic.de. Although basic has its reputation as a language for beginning programmers, this is not an introduction to programming at large. Rather this text assumes, that the reader has some (moderate) experience with writing and starting computer programs. About yabasic yabasic is a traditional basic interpreter. It understands most of the typical basic-constructs, like goto, gosub, line numbers, read, data or string-variables with a trailing '$'. But on the other hand, yabasic implements some more advanced programming-constructs like subroutines or libraries (but not objects). yabasic works much the same under Unix and Windows. yabasic puts emphasis on giving results quickly and easily; therefore simple commands are provided to open a graphic window, print the graphics or control the console screen and get keyboard or mouse information. The example below opens a window, draws a circle and prints the graphic: open window 100,100 open printer circle 50,50,40 text 10,50,"Press any key to get a printout" clear screen inkey$ close printer close window This example has fewer lines, than it would have in many other programming languages. In the end however yabasic lacks behind more advanced and modern programming languages like C++ or Java. But as far as it goes it tends to give you results more quickly and easily. Chapter 2. The yabasic-program under Windows Starting yabasic Options The context Menu Starting yabasic Once, yabasic has been set up correctly, there are three ways to start it: 1. Right click on your desktop: The desktop menu appears with a submenu named new. From this submenu choose yabasic. This will create a new icon on your desktop. If you right click on this icon, its context menu will appear; choose Execute to execute the program. 2. As a variant of the way described above, you may simply create a file with the ending .yab (e.g. with your favorite editor). Everything else then works as described above. 3. From the start-menu: Choose yabasic from your start-menu. A console-window will open and you will be asked to type in your program. Once you are finished, you need to type return twice, and yabasic will parse and execute your program. Note This is not the preferred way of starting yabasic ! Simply because the program, that you have typed, can not be saved and will be lost inevitably ! There is no such thing as a save-command and therefore no way to conserve the program, that you have typed. This mode is only intended for quick hacks, and short programs. Options Under Windows yabasic will mostly be invoked by double-clicking on an appropriate icon; this way you do not have a chance to specify any of the command line options below. However, advanced users may change the librarypath in the registry, which has the same effect as specifying it as an option on the command line. See the chapter on options for a complete list of all options, either on Unix or Windows. The context Menu Like every other icon under Windows, the icon of every yabasic-program has a context menu offering the most frequent operations, that may be applied to a yabasic-program. Execute This will invoke yabasic to execute your program. The same happens, if you double click on the icon. Edit notepad will be invoked, allowing you to edit your program. View docu This will present the embedded documentation of your program. Embedded documentation is created with the special comment doc. Chapter 3. The yabasic-program under Unix Starting yabasic Options Setting defaults Starting yabasic If your system administrator (vulgo root) has installed yabasic correctly, there are three ways to start it: 1. You may use your favorite editor (emacs, vi ?) to put your program into a file (e.g. foo). Make sure that the very first line starts with the characters '#!' followed by the full pathname of yabasic (e.g. '#!/usr/ local/bin/yabasic'). This she-bang-line ensures, that your Unix will invoke yabasic to execute your program (see also the entry for the hash -character). Moreover, you will need to change the permissions of your yabasic-program foo, e.g. chmod u+x foo. After that you may invoke yabasic to invoke your program by simply typing foo (without even mentioning yabasic). However, if your PATH-variable does not contain a single dot ('.') you will have to type the full pathname of your program: e.g. /home/ ihm/foo (or at least ./foo). 2. Save your program into a file (e.g. foo) and type yabasic foo. This assumes, that the directory, where yabasic resides, is contained within your PATH-variable. 3. Finally your may simply type yabasic (maybe it will be necessary to include its full pathname). This will make yabasic come up and you will be asked to type in your program. Once you are finished, you need to type return twice, and yabasic will parse and execute your program. Note This is not the preferred way of starting yabasic ! Simply because the program, that you have typed, can not be saved and will be lost inevitably ! There is no such thing as a save-command and therefore no way to conserve the program, that you have typed. This mode is only intended for quick hacks, and short programs, i.e. for using yabasic as some sort of fancy desktop calculator. Options yabasic accepts a number of options on the command line. See chapter on options for a complete list of all options, either on Unix or Windows. Setting defaults If you want to set some options once for all, you may put them into your X-Windows resource file. This is usually the file .Xresources or some such within your home directory (type man X for details). Here is a sample section, which may appear within this file: yabasic*foreground: blue yabasic*background: gold yabasic*geometry: +10+10 yabasic*font: 9x15 This will set the foreground color of the graphic-window to blue and the background color to gold. The window will appear at position 10,10 and the text font will be 9x15. Chapter 4. Command line options of yabasic Here are the options, that yabasic accepts on the command line (both under Unix and Windows). All the options below may be abbreviated (and one hyphen may be dropped), as long as the abbreviation does not become ambiguous. For example, you may write -e instead of --execute. --help or -? Prints a short help message, which itself describes two further help-options. --version Prints the version of yabasic. --infolevel INFOLEVEL Change the infolevel of yabasic, where INFOLEVEL can be one of debug, note, warning, error, fatal and bison (the default is warning). This option changes the amount of debugging-information yabasic produces. However, normally only the author of yabasic (me !) would want to change this. --execute A-PROGRAM-AS-A-SINGLE-STRING With this option you may specify some yabasic-code to be executed right away. This is useful for very short programs, which you do not want to save to a file. If this option is given, yabasic will not read any code from a file. E.g. yabasic -e 'for a=1 to 10:print a*a:next a' prints the square numbers from 1 to 10. --bind NAME-OF-STANDALONE-PROGRAM Create a standalone program (whose name is specified by NAME-OF-STANDALONE-PROGRAM) from the yabasic-program, that is specified on the command line. See the section about creating a standalone-program for details. --geometry +X-POSITION+Y-POSITION Sets the position of the graphic window, that is opened by open window (the size of this window, of course, is specified within the open window-command). An example would be -geometry +20+10, which would place the graphic window 10 pixels below the upper border and 20 pixels right of the left border of the screen. This value cannot be changed, once yabasic has been started. -fg FOREGROUND-COLOR or --foreground FOREGROUND-COLOR Unix only. Define the foreground color for the graphics-window (that will be opened with open window). The usual X11 color names, like red, green, ? are accepted. This value cannot be changed, once yabasic has been started. -bg BACKGROUND-COLOR or --background BACKGROUND-COLOR Unix only. Define the background color for the graphics-window. The usual X11 color names are accepted. This value cannot be changed, once yabasic has been started. --display X11-DISPLAY-SPECIFICATION Unix only. Specify the display, where the graphics window of yabasic should appear. Normally this value will be already present within the environment variable DISPLAY. --font NAME-OF-FONT Under Unix. Name of the font, which will be used for text within the graphics window. --font NAME-OF-FONT Under Windows. Name of the font, which will be used for graphic-text; can be any of decorative, dontcare, modern, roman, script, swiss. You may append a fontsize (measured in pixels) to any of those fontnames; for example -font swiss30 chooses a swiss-type font with a size of 30 pixels. --docu NAME-OF-A-PROGRAM Print the embedded documentation of the named program. The embedded documentation of a program consists of all the comments within the program, which start with the special keyword doc. This documentation can also be seen by choosing the corresponding entry from the context-menu of any yabasic-program. --check Check for possible compatibility problems within your yabasic-program. E.g. this option reports, if you are using a function, that has recently changed. --librarypath DIRECTORY-WITH-LIBRARIES Change the directory, wherein libraries will be searched and imported (with the import-command). See also import for more information about the way, libraries are searched. -- Do not try to parse any further options; rather pass the subsequent words from the commandline to yabasic. Chapter 5. Some features of yabasic, explained by topic print, input and others Control statements: loops, if and switch Drawing and painting Reading from and writing to files Subroutines and Libraries String processing Arithmetic and numbers Data and such Other interesting commands. This chapter has sections for some of the major features of yabasic and names a few commands related with each area. So, depending on your interest, you find the most important commands of this area named; the other commands from this area may then be discovered through the links in the see also-section. print, input and others The print-command is used to put text on the text screen. Here, the term text screen stands for your terminal (under Unix) or the console window (under Windows). At the bottom line, print simply outputs its argument to the text window. However, once you have called clear screen you may use advanced features like printing colors or copying areas of text with getscreen$ or putscreen. You may ask the user for input with the input-command; use inkey$ to get each key as soon as it is pressed. Control statements: loops, if and switch Of course, yabasic has the goto- and gosub-statements; you may go to a label or a line number (which is just a special kind of label). goto, despite its bad reputation ([goto considered harmful]), has still its good uses; however in many cases you are probably better off with loops like repeat-until, while-wend or do-loop; you may leave any of these loops with the break-statement or start the next iteration immediately with continue. Decisions can be made with the if-statement, which comes either in a short and a long form. The short form has no then-keyword and extends up to the end of the line. The long form extends up to the final endif and may use some of the keywords then (which introduces the long form), else or elsif. If you want to test the result of an expression against many different values, you should probably use the switch-statement. Drawing and painting You need to call open window before you may draw anything with either line, circle, rectangle or triangle; all of these statements may be decorated with clear or fill. If you want to change the colour for drawing, use colour. Note however, that there can only be a single window open at any given moment in time. Everything you have drawn can be send to your printer too, if you use the open printer command. To allow for some (very) limited version of animated graphics, yabasic offers the commands getbit$ and putbit, which retrieve rectangular regions from the graphics-window into a string or vice versa. If you want to sense mouse-clicks, you may use the inkey$-function. Reading from and writing to files Before you may read or write a file, you need to open it; once you are done, you should close it. Each open file is designated by a simple number, which might be stored within a variable and must be supplied if you want to access the file. This is simply done by putting a hash ('#') followed by the number of the file after the keyword input (for reading from) or print (for writing to a file) respectively. If you need more control, you may consider reading and writing one byte at a time, using the multi-purpose commands peek and poke. Subroutines and Libraries The best way to break any yabasic-program into smaller, more manageable chunks are subroutines and libraries. They are yabasic's most advanced means of structuring a program. Subroutines are created with the command sub. they accept parameters and may return a value. Subroutines can be called much like any builtin function of yabasic; therefore they allow one to extend the language itself. Once you have created a set of related subroutines and you feel that they could be useful in other programs too, you may collect them into a library. Such a library is contained within a separate file and may be included in any of your programs, using the keyword import, which see. String processing yabasic has a set of functions to extract parts from a string: left$, mid$ and right$. Note, that all of them can be assigned to, i.e. they may change part of a string. If you want to split a string into tokens you should use the functions token or split. Some functions are handy for normalizing a string: upper$ and lower$ convert a string to all upper or lower case respectively, whereas chomp$ cuts of any trailing newline character, but only if present. chr$ and str$ convert a string into a number, both in different ways. To analyze a string use instr (finding one string within the other) or glob (testing a string against a simple pattern). To concatenate strings use the operator + like in a$ + b$. You may also see the complete list of a string processing functions. Arithmetic and numbers Yabasic handles numbers and arithmetic: You may calculate trigonometric functions like sin or atan, or logarithms (with log). Bitwise operations, like and or or are available as well min or max (calculate the minimum or maximum of its argument) or mod or int (reminder of a division or integer part or a number). Conversion between numerical bases can be done with hex$ and dec. And you may write hexadecimal constants in the usual way, e.g. print 0xff . All calculations in yabasic are done with double precision. Data and such You may store data within your program within data-statements; during execution you will probably want to read it into arrays, which must have been dimed before. Other interesting commands. * Yabasic programs may start other programs with the commands system and system$. * peek and poke allow one to get and set internal information; either for the operating system (i.e. Unix or Windows) or yabasic itself. * The current time or date can be retrieved with (guess what !) time$ and date$. Chapter 6. All commands and functions of yabasic listed by topic Number processing and conversion Conditions and control structures Data keeping and processing String processing File operations and printing Subroutines and libraries Other commands Graphics and printing Number processing and conversion abs() returns the absolute value of its numeric argument acos() returns the arcus cosine of its numeric argument and() the bitwise arithmetic and asin() returns the arcus sine of its numeric argument atan() returns the arctangent of its numeric argument bin$() converts a number into a sequence of binary digits cos() return the cosine of its single argument dec() convert a base 2 or base 16 number into decimal form eor() compute the bitwise exclusive or of its two arguments euler another name for the constant 2.71828182864 exp() compute the exponential function of its single argument frac() return the fractional part of its numeric argument int() return the integer part of its single numeric argument ceil() return the smallest integral number, that is greater or equal than its argument floor() return the largest integral number, that is smaller or equal than its argument log() compute the natural logarithm max() return the larger of its two arguments min() return the smaller of its two arguments mod compute the remainder of a division or() arithmetic or, used for bit-operations pi a constant with the value 3.14159 ran() return a random number sig() return the sign of its argument sin() return the sine of its single argument sqr() compute the square of its argument sqrt() compute the square root of its argument tan() return the tangent of its argument xor() compute the exclusive or ** or ^ raise its first argument to the power of its second Conditions and control structures and logical and, used in conditions break breaks out of a switch statement or a loop case mark the different cases within a switch-statement continue start the next iteration of a for-, do-, repeat- or while-loop default mark the default-branch within a switch-statement do start a (conditionless) do-loop else mark an alternative within an if-statement elsif starts an alternate condition within an if-statement end terminate your program endif ends an if-statement false a constant with the value of 0 fi another name for endif for starts a for-loop gosub continue execution at another point within your program (and return later) goto continue execution at another point within your program (and never come back) if evaluate a condition and execute statements or not, depending on the result label mark a specific location within your program for goto, gosub or restore loop marks the end of an infinite loop next mark the end of a for loop not negate an expression; can be written as ! on gosub jump to one of multiple gosub-targets on goto jump to one of many goto-targets on interrupt change reaction on keyboard interrupts logical or logical or, used in conditions pause pause, sleep, wait for the specified number of seconds repeat start a repeat-loop return return from a subroutine or a gosub sleep pause, sleep, wait for the specified number of seconds switch select one of many alternatives depending on a value then tell the long from the short form of the if-statement true a constant with the value of 1 until end a repeat-loop wait pause, sleep, wait for the specified number of seconds wend end a while-loop while start a while-loop : separate commands from each other Data keeping and processing arraydim() returns the dimension of the array, which is passed as an array reference arraysize() returns the size of a dimension of an array data introduces a list of data-items dim create an array prior to its first use read read data from data-statements redim create an array prior to its first use. A synonym for dim restore reposition the data-pointer String processing asc() accepts a string and returns the position of its first character within the ascii charset chomp$() Chop of the trailing newline of its string-argument; if the string does not end in a newline, the string is returned unchanged chr$() accepts a number and returns the character at this position within the ascii charset glob() check if a string matches a simple pattern hex$() convert a number into hexadecimal instr() searches its second argument within the first; returns its position if found left$() return (or change) left end of a string len() return the length of a string lower$() convert a string to lower case ltrim$() trim spaces at the left end of a string mid$() return (or change) characters from within a string right$() return (or change) the right end of a string split() split a string into many strings str$() convert a number into a string token() split a string into multiple strings trim$() remove leading and trailing spaces from its argument upper$() convert a string to upper case val() converts a string to a number File operations and printing at() can be used in the print-command to place the output at a specified position beep ring the bell within your computer; a synonym for bell bell ring the bell within your computer (just as beep) clear screen erases the text window close close a file, which has been opened before close printer stops printing of graphics print color print with color print colour see print color eof check, if an open file contains data getscreen$() returns a string representing a rectangular section of the text terminal inkey$ wait, until a key is pressed input read input from the user (or from a file) and assign it to a variable line input read in a whole line of text and assign it to a variable open open a file open printer open printer for printing graphics print Write to terminal or file putscreen draw a rectangle of characters into the text terminal reverse print reverse (background and foreground colors exchanged) screen as clear screen clears the text window seek() change the position within an open file tell get the current position within an open file using Specify the format for printing a number # either a comment or a marker for a file-number @ synonymous to at ; suppress the implicit newline after a print-statement Subroutines and libraries end sub ends a subroutine definition export mark a function as globally visible import import a library local mark a variable as local to a subroutine numparams return the number of parameters, that have been passed to a subroutine return return from a subroutine or a gosub static preserves the value of a variable between calls to a subroutine step specifies the increment step in a for-loop sub declare a user defined subroutine Other commands bind() Binds a yabasic-program and the yabasic-interpreter together into a standalone program. compile compile a string with yabasic-code on the fly date$ returns a string with various components of the current date doc special comment, which might be retrieved by the program itself docu$ special array, containing the contents of all docu-statement within the program error raise an error and terminate your program execute$() execute a user defined subroutine, which must return a string execute() execute a user defined subroutine, which must return a number exit terminate your program pause pause, sleep, wait for the specified number of seconds peek retrieve various internal information peek$ retrieve various internal string-information poke change selected internals of yabasic rem start a comment sleep pause, sleep, wait for the specified number of seconds system() hand a statement over to your operating system and return its exitcode system$() hand a statement over to your operating system and return its output time$ return a string containing the current time to this keyword appears as part of other statements wait pause, sleep, wait for the specified number of seconds // starts a comment : separate commands from each other Graphics and printing backcolor specify the colour for subsequent drawing of the background box draw a rectangle. A synonym for rectangle circle draws a circle in the graphic-window clear Erase circles, rectangles or triangless clear window clear the graphic window and begin a new page, if printing is under way close curve close a curve, that has been drawn by the line-command close window close the graphics-window colour specify the colour for subsequent drawing dot draw a dot in the graphic-window fill draw a filled circles, rectangles or triangles getbit$() return a string representing the bit pattern of a rectangle within the graphic window line draw a line mouseb extract the state of the mousebuttons from a string returned by inkey$ mousemod return the state of the modifier keys during a mouseclick mousex return the x-position of a mouseclick mousey return the y-position of a mouseclick new curve start a new curve, that will be drawn with the line-command open window open a graphic window putbit draw a rectangle of pixels into the graphic window rectangle draw a rectangle triangle draw a triangle text write text into your graphic-window window origin move the origin of a window Chapter 7. All commands and functions of yabasic grouped alphabetically A B C D E F G H I L M N O P R S T U V W X Special characters Reserved Words A abs() ? returns the absolute value of its numeric argument acos() ? returns the arcus cosine of its numeric argument and ? logical and, used in conditions and() ? the bitwise arithmetic and arraydim() ? returns the dimension of the array, which is passed as an array reference arraysize() ? returns the size of a dimension of an array asc() ? accepts a string and returns the position of its first character within the ascii charset asin() ? returns the arcus sine of its numeric argument at() ? can be used in the print-command to place the output at a specified position atan() ? returns the arctangent of its numeric argument Name abs() ? returns the absolute value of its numeric argument Synopsis y=abs(x) Description If the argument of the abs-function is positive (e.g. 2) it is returned unchanged, if the argument is negative (e.g. -1) it is returned as a positive value (e.g. 1). Example print abs(-2),abs(2) This example will print 2 2 See also sig ------------------------------------------------------------------------------- Name acos() ? returns the arcus cosine of its numeric argument Synopsis x=acos(angle) Description acos is the arcus cosine-function, i.e. the inverse of the cos-function. Or, more elaborate: It Returns the angle (in radians, not degrees !), which, fed to the cosine-function will produce the argument passed to the acos-function. Example print acos(0.5),acos(cos(pi)) This example will print 1.0472 3.14159 which are ?/3 and ? respectively. See also cos, asin ------------------------------------------------------------------------------- Name and ? logical and, used in conditions Synopsis if (a and b) ? while (a and b) ? Description Used in conditions (e.g within if, while or until) to join two expressions. Returns true, if and only if its left and right argument are both true and false otherwise. Note, that logical shortcuts may take place. Example input "Please enter a number" a if (a>=1 and a<=9) print "your input is between 1 and 9" See also or,not ------------------------------------------------------------------------------- Name and() ? the bitwise arithmetic and Synopsis x=and(a,b) Description Used to compute the bitwise and of both its argument. Both arguments are treated as binary numbers (i.e. a series of 0 and 1); a bit of the resulting value will then be 1, if both arguments have a 1 at this position in their binary representation. Note, that both arguments are silently converted to integer values and that negative numbers have their own binary representation and may lead to unexpected results when passed to and. Example print and(6,3) This will print 2. This result is clear, if you note, that the binary representation of 6 and 3 are 110 and 011 respectively; this will yield 010 in binary representation or 2 as decimal. See also or, eor and not ------------------------------------------------------------------------------- Name arraydim() ? returns the dimension of the array, which is passed as an array reference Synopsis a=arraydim(b()) Description If you apply the arraydim()-function on a one-dimensional array (i.e. a vector) it will return 1, on a two-dimensional array (i.e. a matrix) it will return 2, and so on. This is mostly used within subroutines, which expect an array among their parameters. Such subroutines tend to use the arraydim-function to check, if the array which has been passed, has the right dimension. E.g. a subroutine to multiply two matrices may want to check, if it really is invoked with two 2-dimensional arrays. Example dim a(10,10),b(10) print arraydim(a()),arraydim(b()) This will print 2 1, which are the dimension of the arrays a() and b(). You may check out the function arraysize for a full-fledged example. See also arraysize and dim. ------------------------------------------------------------------------------- Name arraysize() ? returns the size of a dimension of an array Synopsis x=arraysize(a(),b) Description The arraysize-function computes the size of a specified dimension of a specified array. Here, size stands for the maximum number, that may be used as an index for this array. The first argument to this function must be an reference to an array, the second one specifies, which of the multiple dimensions of the array should be taken to calculate the size. An Example involving subroutines: Let's say, an array has been declared as dim a(10,20) (that is a two-dimensional array or a matrix). If this array is passed as an array reference to a subroutine, this sub will not know, what sort of array has been passed. With the arraydim-function the sub will be able to find the dimension of the array, with the arraysize-function it will be able to find out the size of this array in its two dimensions, which will be 10 and 20 respectively. Our sample array is two dimensional; if you envision it as a matrix this matrix has 10 lines and 20 columns (see the dim-statement above. To state it more formally: The first dimension (lines) has a size of 10, the second dimension (columns) has a size of 20; these numbers are those returned by arraysize(a (),1) and arraysize(a(),2) respectively. Refer to the example below for a typical usage. Example rem rem This program adds two matrices elementwise. rem dim a(10,20),b(10,20),c(10,20) rem initialization of the arrays a() and b() for y=1 to 10:for x=1 to 20 a(y,x)=int(ran(4)):b(y,x)=int(ran(4)) next x:next y matadd(a(),b(),c()) print "Result:" for x=1 to 20 for y=10 to 1 step -1 print c(y,x)," "; next y print next x sub matadd(m1(),m2(),r()) rem This sub will add the matrices m1() and m2() rem elementwise and store the result within r() rem This is not very useful but easy to implement. rem However, this sub excels in checking its arguments rem with arraydim() and arraysize() local x:local y if (arraydim(m1())<>2 or arraydim(m2())<>2 or arraydim(r())<>2) then error "Need two dimensional arrays as input" endif y=arraysize(m1(),1):x=arraysize(m1(),2) if (arraysize(m2(),1)<>y or arraysize(m2(),2)<>x) then error "The two matrices cannot be added elementwise" endif if (arraysize(r(),1)<>y or arraysize(r(),2)<>x) then error "The result cannot be stored in the third argument" endif local xx:local yy for xx=1 to x for yy=1 to y r(yy,xx)=m1(yy,xx)+m2(yy,xx) next yy next xx end sub See also arraydim and dim. ------------------------------------------------------------------------------- Name asc() ? accepts a string and returns the position of its first character within the ascii charset Synopsis a=asc(char$) Description The asc-function accepts a string, takes its first character and looks it up within the ascii-charset; this position will be returned. The asc-function is the opposite of the chr$-function. There are valid uses for asc, however, comparing strings (i.e. to bring them into alphabetical sequence) is not among them; in such many cases you might consider to compare strings directly with <, = and > (rather than converting a string to a number and comparing this number). Example input "Please enter a letter between 'a' and 'y': " a$ if (a$<"a" or a$>"y") print a$," is not in the proper range":end print "The letter after ",a$," is ",chr$(asc(a$)+1) See also chr$ ------------------------------------------------------------------------------- Name asin() ? returns the arcus sine of its numeric argument Synopsis angle=asin(x) Description acos is the arcus sine-function, i.e. the inverse of the sin-function. Or, more elaborate: It Returns the angle (in radians, not degrees !), which, fed to the sine-function will produce the argument passed to the asin-function. Example print asin(0.5),asin(sin(pi)) This will print 0.523599 -2.06823e-13 which is ? and almost 0 respectively. See also sin, acos ------------------------------------------------------------------------------- Name at() ? can be used in the print-command to place the output at a specified position Synopsis clear screen ? print at(a,b) print @(a,b) Description The at-clause takes two numeric arguments (e.g. at(2,3)) and can be inserted after the print-keyword. at() can be used only if clear screen has been executed at least once within the program (otherwise you will get an error). The two numeric arguments of the at-function may range from 0 to the width of your terminal minus 1, and from 0 to the height of your terminal minus 1; if any argument exceeds these values, it will be truncated accordingly. However, yabasic has no influence on the size of your terminal (80x25 is a common, but not mandatory), the size of your terminal and the maximum values acceptable within the at-clause may vary. To get the size of your terminal you may use the peek-function: peek("screenwidth") returns the width of your terminal and peek ("screenheight") its height. Example clear screen maxx=peek("screenwidth")-1:maxy=peek("screenheight")-1 for x=0 to maxx print at(x,maxy*(0.5+sin(2*pi*x/maxx)/2)) "*" next x This example plots a full period of the sine-function across the screen. See also print, clear screen, color ------------------------------------------------------------------------------- Name atan() ? returns the arctangent of its numeric argument Synopsis angle=atan(a,b) angle=atan(a) Description atan is the arctangent-function, i.e. the inverse of the tan-function. Or, more elaborate: It Returns the angle (in radians, not degrees !), which, fed to the tan-function will produce the argument passed to the atan-function. The atan-function has a second form, which accepts two arguments: atan(a,b) which is (mostly) equivalent to atan(a/b) except for the fact, that the two-argument-form returns an angle in the range -? to ?, whereas the one-argument-form returns an angle in the range -?/2 to ?/2. To understand this you have to be good at math. Example print atan(1),atan(tan(pi)),atan(-0,-1),atan(-0,1) This will print 0.463648 2.06823e-13 -3.14159 3.14159 which is ?/4, almost 0, -? and ? respectively. See also tan, sin B backcolor ? change color for background of graphic window backcolour ? see backcolor beep ? ring the bell within your computer; a synonym for bell bell ? ring the bell within your computer (just as beep) bin$() ? converts a number into a sequence of binary digits bind() ? Binds a yabasic-program and the yabasic-interpreter together into a standalone program. box ? draw a rectangle. A synonym for rectangle break ? breaks out of one or more loops or switch statements Name color ? change color for background of graphic window Synopsis backcolour red,green,blue backcolour "red,green,blue" Description Change the color, that becomes visible, if any portion of the window is erased, e.g. after clear window or clear line. Note however, that parts of the window, that display the old background color will not change. As with the color-command, the new background color can either be specified as a triple of three numbers or as a single string, that contains those three numbers separated by commas. Example open window 255,255 for x=10 to 235 step 10:for y=10 to 235 step 10 backcolour x,y,0 clear window sleep 1 next y:next x This changes the background colour of the graphic window repeatedly and clears it every time, so that it is filled with the new background colour. See also open window, color, line, rectangle, triangle, circle ------------------------------------------------------------------------------- Name backcolour ? see backcolor Synopsis backcolour red,green,blue backcolour "red,green,blue" See also color ------------------------------------------------------------------------------- Name beep ? ring the bell within your computer; a synonym for bell Synopsis beep Description The bell-command rings the bell within your computer once. This command is not a sound-interface, so you can neither vary the length or the height of the sound (technically, it just prints \a). bell is exactly the same as beep. Example beep:print "This is a problem ..." See also beep ------------------------------------------------------------------------------- Name bell ? ring the bell within your computer (just as beep) Synopsis bell Description The beep-command rings the bell within your computer once. beep is a synonym for bell. Example print "This is a problem ...":beep See also bell ------------------------------------------------------------------------------- Name bin$() ? converts a number into a sequence of binary digits Synopsis hexadecimal$=bin$(decimal) Description The bin$-function takes a single numeric argument an converts it into a string of binary digits (i.e. zeroes and ones). If you pass a negative number to bin$, the resulting string will be preceded by a '-'. If you want to convert the other way around (i.e. from binary to decimal) you may use the dec-function. Example for a=1 to 100 print bin$(a) next a This example prints the binary representation of all digits between 1 and 100. See also hex$, dec ------------------------------------------------------------------------------- Name bind() ? Binds a yabasic-program and the yabasic-interpreter together into a standalone program. Synopsis bind("foo.exe") Description The bind-command combines your own yabasic-program (plus all the libraries it does import) and the interpreter by copying them into a new file, whose name is passed as an argument. This new program may then be executed on any computer, even if it does not have yabasic installed. Please see the section about creating a standalone-program for details. Example if (!peek("isbound")) then bind "foo" print "Successfully created the standalone executable 'foo' !" exit endif print "Hello World !" This example creates a standalone program foo from itself. See also The section about creating a standalone-program, the peek-function and the command line options. ------------------------------------------------------------------------------- Name box ? draw a rectangle. A synonym for rectangle Synopsis See the rectangle-command. Description The box-command does exactly the same as the rectangle-command; it is just a synonym. Therefore you should refer to the entry for the rectangle-command for further information. ------------------------------------------------------------------------------- Name break ? breaks out of one or more loops or switch statements Synopsis break break 2 Description break transfers control immediately outside the enclosing loop or switch statement. This is the preferred way of leaving a such a statement (rather than goto, which is still possible in most cases). An optional digit allows one to break out of multiple levels, e.g. to leave a loop from within a switch statement. Please note, that only a literal (e.g. 2) is allowed at this location. Example for a=1 to 10 break print "Hi" next a while(1) break print "Hi" wend repeat break print "Hi" until(0) switch 1 case 1:break case 2:case 3:print "Hi" end switch This example prints nothing at all, because each of the loops (and the switch-statement) does an immediate break (before it could print any "Hi"). See also for, while, repeat and switch. C case ? mark the different cases within a switch-statement ceil() ? compute the ceiling for its (float) argument. chomp$() ? Remove a single trailing newline from its string-argument; if the string does not end in a newline, the string is returned unchanged. chr$() ? accepts a number and returns the character at this position within the ascii charset circle ? draws a circle in the graphic-window clear ? Erase circles, rectangles or triangles clear screen ? erases the text window clear window ? clear the graphic window and begin a new page, if printing is under way close ? close a file, which has been opened before close curve ? close a curve, that has been drawn by the line-command close printer ? stops printing of graphics close window ? close the graphics-window color ? change color for any subsequent drawing-command colour ? see color compile ? compile a string with yabasic-code on the fly continue ? start the next iteration of a for-, do-, repeat- or while-loop cos() ? return the cosine of its single argument Name case ? mark the different cases within a switch-statement Synopsis switch a case 1 case 2 ? end switch ? switch a$ case "a" case "b" ? end switch Description Please see the switch-statement. Example input a switch(a) case 1:print "one":break case 2:print "two":break default:print "more" end switch Depending on your input (a number is expected) this code will print one or two or otherwise more. See also switch ------------------------------------------------------------------------------- Name ceil() ? compute the ceiling for its (float) argument. Synopsis print ceil(x) Description The ceil-function returns the smallest integer number, that is larger or equal than its argument. Example print ceil(1.5),floor(1.5) print ceil(2),floor(2) Comparing functions ceil and floor, gives a first line of output (1 2), showing that ceil is less or equal than floor; but as the second line of output (2 2) shows, the two functions give equal results for integer arguments. See also floor, int, frac ------------------------------------------------------------------------------- Name chomp$() ? Remove a single trailing newline from its string-argument; if the string does not end in a newline, the string is returned unchanged. Synopsis print chomp$("Hallo !\n") Description The chomp$-function checks, if its string-argument ends in a newline and removes it eventually; for this purpose chomp$ can replace an if-statement. This can be especially useful, when you deal with input from external sources like system$. You may apply chomp$ freely, as it only acts, if there is a newline to remove; note however, that user-input, that comes from the normal input-statement, does not need such a treatment, because it already comes without a newline. Example The following yabasic-program uses the unix-command whoami to get the username of the current user in order to greet him personally. This is done twice: First with the chomp$-function and then again with with an equivalent if-statement: print "Hello " + chomp$(system$("whoami")) + " !" user$ = system$("whoami") if (right$(user$,1)="\n") user$=left$(user$,len(user$)-1) print "Hello again " + user$ + " !" See also system$ ------------------------------------------------------------------------------- Name chr$() ? accepts a number and returns the character at this position within the ascii charset Synopsis character$=chr$(ascii) Description The chr$-function is the opposite of the asc-function. It looks up and returns the character at the given position within the ascii-charset. It's typical use is to construct nonprintable characters which do not occur on your keyboard. Nevertheless you won't use chr$ as often as you might think, because the most important nonprintable characters can be constructed using escape-sequences using the \-character (e.g. you might use \n instead of chr$(10) wherever you want to use the newline-character). Example print "a",chr$(10),"b" This will print the letters 'a' and 'b' in different lines because of the intervening newline-character, which is returned by chr$(10). See also asc ------------------------------------------------------------------------------- Name circle ? draws a circle in the graphic-window Synopsis circle x,y,r clear circle x,y,r fill circle x,y,r clear fill circle x,y,r Description The circle-command accepts three parameters: The x- and y-coordinates of the center and the radius of the circle. Some more observations related with the circle-command: * The graphic-window must have been opened already. * The circle may well extend over the boundaries of the window. * If you have issued open printer before, the circle will finally appear in the printed hard copy of the window. * fill circle will draw a filled (with black ink) circle. * clear circle will erase (or clear) the outline of the circle. * clear fill circle or fill clear circle will erase the full area of the circle. Example open window 200,200 for n=1 to 2000 x=ran(200) y=ran(200) fill circle x,y,10 clear fill circle x,y,8 next n This code will open a window and draw 2000 overlapping circles within. Each circle is drawn in two steps: First it is filled with black ink (fill circle x,y,10), then most of this circle is erased again (clear fill circle x,y,8). As a result each circle is drawn with an opaque white interior and a 2-pixel outline (2-pixel, because the radii differ by two). See also open window, open printer, line, rectangle, triangle ------------------------------------------------------------------------------- Name clear ? Erase circles, rectangles or triangles Synopsis clear rectangle 10,10,90,90 clear fill circle 50,50,20 clear triangle 10,10,20,20,50,30 Description May be used within the circle, rectangle or triangle command and causes these shapes to be erased (i.e. be drawn in the colour of the background). fill can be used in conjunction with and wherever the fill-clause may appear. Used alone, clear will erase the outline (not the interior) of the shape (circle, rectangle or triangle); together with fill the whole shape (including its interior) is erased. Example open window 200,200 fill circle 100,100,50 clear fill rectangle 10,10,90,90 This opens a window and draws a pacman-like figure. See also clear, circle, rectangle, triangle ------------------------------------------------------------------------------- Name clear screen ? erases the text window Synopsis clear screen Description clear screen erases the text window (the window where the output of print appears). It must be issued at least once, before some advanced screen-commands (e.g. print at or inkey$) may be called; this requirement is due to some limitations of the curses-library, which is used by yabasic under Unix for some commands. Example clear screen print "Please press a key : "; a$=inkey$ print a$ The clear screen command is essential here; if it would be omitted, yabasic would issue an error ("need to call 'clear screen' first") while trying to execute the inkey$-function. See also inkey$ ------------------------------------------------------------------------------- Name clear window ? clear the graphic window and begin a new page, if printing is under way Synopsis clear window Description clear window clears the graphic window. If you have started printing the graphic via open printer, the clear window-command starts a new page as well. Example open window 200,200 open printer "t.ps" for a=1 to 10 if (a>1) clear window text 100,100,"Hallo "+str$(a) next a close printer close window This example prints 10 pages, with the text "Hello 1", "Hello 2", ? and so on. The clear screen-command clears the graphics window and starts a new page. See also open window, open printer ------------------------------------------------------------------------------- Name close ? close a file, which has been opened before Synopsis close filenum close # filenum Description The close-command closes an open file. You should issue this command as soon as you are done with reading from or writing to a file. Example open "my.data" for reading as 1 input #1 a print a close 1 This program opens the file "my.data", reads a number from it, prints this number and closes the file again. See also open ------------------------------------------------------------------------------- Name close curve ? close a curve, that has been drawn by the line-command Synopsis new curve line to x1,y1 ? close curve Description The close curve-command closes a sequence of lines, that has been drawn by repeated line to-commands. Example open window 200,200 new curve line to 100,50 line to 150,150 line to 50,150 close curve This example draws a triangle: The three line to-commands draw two lines; the final line is however not drawn explicitly, but drawn by the close curve-command. See also line, new curve ------------------------------------------------------------------------------- Name close printer ? stops printing of graphics Synopsis close printer Description The close printer-command ends the printing graphics. Between open printer and close printer everything you draw (e.g. circles, lines ?) is sent to your printer. close printer puts an end to printing and will make your printer eject the page. Example open window 200,200 open printer circle 100,100,50 close printer close window As soon as close printer is executed, your printer will eject a page with a circle on it. See also open printer ------------------------------------------------------------------------------- Name close window ? close the graphics-window Synopsis close window Description The close window-command closes the graphics-window, i.e. it makes it disappear from your screen. It includes an implicit close printer, if a printer has been opened previously. Example open window 200,200 circle 100,100,50 close window This example will open a window, draw a circle and close the window again; all this without any pause or delay, so the window will be closed before you may regard the circle.. See also open window ------------------------------------------------------------------------------- Name color ? change color for any subsequent drawing-command Synopsis colour red,green,blue colour "red,green,blue" Description Change the color, in which lines, dots, circles, rectangles or triangles are drawn. The color-command accepts three numbers in the range 0 ? 255 (as in the first line of the synopsis above). Those numbers specify the intensity for the primary colors red, green and blue respectively. As an example 255,0,0 is red and 255,255,0 is yellow. Alternatively you may specify the color with a single string (as in the second line of the synopsis above); this string should contain three numbers, separated by commas. As an example "255,0,255" would be violet. Using this variant of the colour-command, you may use symbolic names for colours: open window 100,100 yellow$="255,255,0" color yellow$ text 50,50,"Hallo" , which reads much clearer. Example open window 255,255 for x=10 to 235 step 10:for y=10 to 235 step 10 colour x,y,0 fill rectangle x,y,x+10,y+10 next y:next x This fills the window with colored rectangles. However, none of the used colours contains any shade of blue, because the color-command has always 0 as a third argument. See also open window, backcolor, line, rectangle, triangle, circle ------------------------------------------------------------------------------- Name colour ? see color Synopsis colour red,green,blue colour "red,green,blue" See also color ------------------------------------------------------------------------------- Name compile ? compile a string with yabasic-code on the fly Synopsis compile(code$) Description This is an advanced command (closely related with the execute-command). It allows you to compile a string of yabasic-code (which is the only argument). Afterwards the compiled code is a normal part of your program. Note, that there is no way to remove the compiled code. Example compile("sub mysub(a):print a:end sub") mysub(2) This example creates a function named mysub, which simply prints its single argument. See also execute ------------------------------------------------------------------------------- Name continue ? start the next iteration of a for-, do-, repeat- or while-loop Synopsis continue Description You may use continue within any loop to start the next iteration immediately. Depending on the type of the loop, the loop-condition will or will not be checked. Especially: for- and while-loops will evaluate their respective conditions, do- and repeat-loops will not. Remark: Another way to change the flow of execution within a loop, is the break-command. Example for a=1 to 100 if mod(a,2)=0 continue print a next a This example will print all odd numbers between 1 and 100. See also for, do, repeat, while, break ------------------------------------------------------------------------------- Name cos() ? return the cosine of its single argument Synopsis x=cos(angle) Description The cos-function expects an angle (in radians) and returns its cosine. Example print cos(pi) This example will print -1. See also acos, sin D data ? introduces a list of data-items date$ ? returns a string with various components of the current date dec() ? convert a base 2 or base 16 number into decimal form default ? mark the default-branch within a switch-statement dim ? create an array prior to its first use do ? start a (conditionless) do-loop doc ? special comment, which might be retrieved by the program itself docu$ ? special array, containing the contents of all docu-statement within the program dot ? draw a dot in the graphic-window Name data ? introduces a list of data-items Synopsis data 9,"world" ? read b,a$ Description The data-keyword introduces a list of comma-separated list of strings or numbers, which may be retrieved with the read-command. The data-command itself does nothing; it just stores data. A single data-command may precede an arbitrarily long list of values, in which strings or numbers may be mixed at will. yabasic internally uses a data-pointer to keep track of the current location within the data-list; this pointer may be reset with the restore-command. Example do restore for a=1 to 4 read num$,num print num$,"=",num next a loop data "eleven",11,"twelve",12,"thirteen",13,"fourteen",14 This example just prints a series of lines eleven=11 up to fourteen=14 and so on without end. The restore-command ensures that the list of data-items is read from the start with every iteration. See also read, restore ------------------------------------------------------------------------------- Name date$ ? returns a string with various components of the current date Synopsis a$=date$ Description The date$-function (which must be called without parentheses; i.e. date$() would be an error) returns a string containing various components of a date; an example would be 4-05-27-2004-Thu-May. This string consists of various fields separated by hyphens ("-"): * The day within the week as a number in the range 0 (=Sunday) to 6 (= Saturday) (in the example above: 4, i.e. Thursday). * The month as a number in the range 1 (=January) to 12 (=December) (in the example: 5 which stands for May). * The day within the month as a number in the range 1 to 31 (in the example: 27). * The full, 4-digit year (in the example: 2004, which reminds me that I should adjust the clock within my computer ?). * The abbreviated name of the day within the week (Mon to Sun). * The abbreviated name of the month (Jan to Dec). Therefore the whole example above (4-05-27-2004-Thu-May) would read: day 4 in the week (counting from 0), May 27 in the year 2004, which is a Thursday in May. Note, that all fields within the string returned by date$ have a fixed with (numbers are padded with zeroes); therefore it is easy to extract the various fields of a date format with mid$. Example rem Two ways to print the same ... print mid$(date$,3,10) dim fields$(6) a=split(date$,fields$(),"-") print fields$(2),"-",fields$(3),"-",fields$(4) This example shows two different techniques to extract components from the value returned by date$. The mid$-function is the preferred way, but you could just as well split the return-value of date$ at every "-" and store the result within an array of strings. See also time$ ------------------------------------------------------------------------------- Name dec() ? convert a base 2 or base 16 number into decimal form Synopsis a=dec(number$) a=dec(number$,base) Description The dec-function takes the string-representation of a base-2 or base-16 (which is the default) number and converts it into a decimal number. The optional second argument (base) might be used to specify a base other than 16. However, currently only base 2 or base 16 are supported. Please note, that for base 16 you may write literals in the usual way, by preceding them with 0x, e.g. like print 0xff ; this may save you from applying the dec altogether. Example input "Please enter a binary number: " a$ print a$," is ",dec(a$) See also bin$, hex$ ------------------------------------------------------------------------------- Name default ? mark the default-branch within a switch-statement Synopsis switch a+3 case 1 ? case 2 ? default ? end switch Description The default-clause is an optional part of the switch-statement (see there for more information). It introduces a series of statements, that should be executed, if none of the cases matches, that have been specified before (each with its own case-clause). So default specifies a default to be executed, if none of the explicitly named cases matches; hence its name. Example print "Please enter a number between 0 and 6," print "specifying a day in the week." input d switch d case 0:print "Monday":break case 1:print "Tuesday":break case 2:print "Wednesday":break case 3:print "Thursday":break case 4:print "Friday":break case 5:print "Saturday":break case 6:print "Sunday":break default:print "Hey you entered something invalid !" end switch This program translates a number between 0 and 6 into the name of a weekday; the default-case is used to detect (and complain about) invalid input. See also sub, case ------------------------------------------------------------------------------- Name dim ? create an array prior to its first use Synopsis dim array(x,y) dim array$(x,y) Description The dim-command prepares one or more arrays (of either strings or numbers) for later use. This command can also be used to enlarges an existing array. When an array is created with the dim-statement, memory is allocated and all elements are initialized with either 0 (for numerical arrays) or "" (for string arrays). If the array already existed, and the dim-statement specifies a larger size than the current size, the array is enlarged and any old content is preserved. Note, that dim cannot be used to shrink an array: If you specify a size, that is smaller than the current size, the dim-command does nothing. Finally: To create an array, that is only known within a single subroutine, you should use the command local, which creates local variables as well as local arrays. Example dim a(5,5) for x=1 to 5:for y=1 to 5 a(x,y)=int(ran(100)) next y:next x printmatrix(a()) dim a(7,7) printmatrix(a()) sub printmatrix(ar()) local x,y,p,q x=arraysize(ar(),1) y=arraysize(ar(),2) for q=1 to y for p=1 to y print ar(p,q),"\t"; next p print next q end sub This example creates a 2-dimensional array (i.e. a matrix) with the dim-statement and fills it with random numbers. The second dim-statement enlarges the array, all new elements are filled with 0. The subroutine printmatrix just does, what its name says. See also arraysize, arraydim, local ------------------------------------------------------------------------------- Name do ? start a (conditionless) do-loop Synopsis do ? loop Description Starts a loop, which is terminated by loop; everything between do and loop will be repeated forever. This loop has no condition, so it is an infinite loop; note however, that a break- or goto-statement might be used to leave this loop anytime. Example do a=a+1 print a if (a>100) break loop This example prints the numbers between 1 and 101. The break-statement is used to leave the loop. See also loop, repeat, while, break ------------------------------------------------------------------------------- Name doc ? special comment, which might be retrieved by the program itself Synopsis doc This is a comment docu This is another comment Description Introduces a comment, which spans up to the end of the line. But other than the rem-comment, any docu-comment is collected within the special docu$-array and might be retrieved later on. Moreover you might invoke yabasic -docu foo.yab on the command line to retrieve the embedded documentation within the program foo.yab. Instead of doc you may just as well write docu or even documentation. Example rem Hi, this has been written by me rem doc This program asks for a number and doc prints this number multiplied with 2 rem rem Print out rhe above message for a=1 to arraysize(docu$()):print docu$(a):next a rem Read and print the number input "Please input a number: " x print x*2 This program uses the comments within its code to print out a help message for the user. The contents of the doc-lines are retrieved from the docu$-array; if you do not want a comment to be collected within this array, use the rem-statement instead. See also docu$, rem ------------------------------------------------------------------------------- Name docu$ ? special array, containing the contents of all docu-statement within the program Synopsis a$=docu$(1) Description Before your program is executed, yabasic collects the content of all the doc-statements within your program within this 1-dimensional array (well only those within the main-program, libraries are skipped). You may use the arraysize function to find out, how many lines it contains. Example docu docu This program reads two numbers docu and adds them. docu rem retrieve and print the embedded documentation for a=1 to arraysize(docu$(),1) print docu$(a) next a input "First number: " b input "Second number: " c print "The sum of ",b," and ",c," is ",b+c This program uses the embedded documentation to issue a usage-message. See also arraydim, rem ------------------------------------------------------------------------------- Name dot ? draw a dot in the graphic-window Synopsis dot x,y clear dot x,y Description Draws a dot at the specified coordinates within your graphic-window. If printing is in effect, the dot appears on your printout too. Use the functions peek("winheight") or peek("winwidth") to get the size of your window and hence the boundaries of the coordinates specified for the dot-command. Example open window 200,200 circle 100,100,100 do x=ran(200):y=ran(200) dot x,y total=total+1 if (sqrt((x-100)^2+(y-100)^2)<100) in=in+1 print 4*in/total loop This program uses a well known algorithm to compute ?. See also line, open window E else ? mark an alternative within an if-statement elsif ? starts an alternate condition within an if-statement end ? terminate your program endif ? ends an if-statement end sub ? ends a subroutine definition eof ? check, if an open file contains data eor() ? compute the bitwise exclusive or of its two arguments error ? raise an error and terminate your program euler ? another name for the constant 2.71828182864 execute$() ? execute a user defined subroutine, which must return a string execute() ? execute a user defined subroutine, which must return a number exit ? terminate your program exp() ? compute the exponential function of its single argument export ? mark a function as globally visible Name else ? mark an alternative within an if-statement Synopsis if (?) then ? else ? endif Description The else-statement introduces the alternate branch of an if-statement. I.e. it starts the sequence of statements, which is executed, if the condition of the if-statement is not true. Example input "Please enter a number: " a if (mod(a,2)=1) then print a," is odd." else print a," is even." endif This program detects, if the number you have entered is even or odd. See also if ------------------------------------------------------------------------------- Name elsif ? starts an alternate condition within an if-statement Synopsis if (?) then ? elseif (?) ? elsif (?) then ? else ? endif Description The elsif-statement is used to select a single alternative among a series of choices. With each elsif-statement you may specify a condition, which is tested, if the main condition (specified with the if-statement) has failed. Note that elsif might be just as well written as elseif. Within the example below, two variables a and b are tested against a range of values. The variable a is tested with the elsif-statement. The very same tests are performed for the variable b too; but here an involved series of if-else-statements is employed, making the tests much more obscure. Example input "Please enter a number: " a if (a<0) then print "less than 0" elseif (a<=10) then print "between 0 and 10" elsif (a<=20) print "between 11 and 20" else print "over 20" endif input "Please enter another number: " b if (b<0) then print "less than 0" else if (b<=10) then print "between 0 and 10" else if (b<=20) then print "between 11 and 20" else print "over 20" endif endif endif Note, that the very same tests are performed for the variables a and b, but can be stated much more clearly with the elsif-statement. Note, that elsif might be written as elseif too, and that the keyword then is optional. See also if, else ------------------------------------------------------------------------------- Name end ? terminate your program Synopsis end Description Terminate your program. Much (but not exactly) like the exit command. Note, that end may not end your program immediately; if you have opened a window or called clear screen, yabasic assumes, that your user wants to study the output of your program after it has ended; therefore it issues the line ---Program done, press RETURN--- and waits for a key to be pressed. If you do not like this behaviour, consider using exit. Example print "Do you want to continue ?" input "Please answer y(es) or n(o): " a$ if (lower$(left$(a$,1))="n") then print "bye" end fi See also exit ------------------------------------------------------------------------------- Name endif ? ends an if-statement Synopsis if (?) then ? endif Description The endif-statement closes (or ends) an if-statement. Note, that endif may be written in a variety of other ways: end if, end-if or even fi. The endif-statement must be omitted, if the if-statement does not contain the keyword then (see the example below). Such an if-statement without endif extends only over a single line. Example input "A number please: " a if (a<10) then print "Your number is less than 10." endif REM and now without endif input "A number please: " a if (a<10) print "Your number is less than 10." See also if ------------------------------------------------------------------------------- Name end sub ? ends a subroutine definition Synopsis sub foo(?) ? end sub Description Marks the end of a subroutine-definition (which starts with the sub-keyword). The whole concept of subroutines is explained within the entry for sub. Example print foo(3) sub foo(a) return a*2 end sub This program prints out 6. The subroutine foo simply returns twice its argument. See also sub ------------------------------------------------------------------------------- Name eof ? check, if an open file contains data Synopsis open 1,"foo.bar" if (eof(1)) then ? end if Description The eof-function checks, if there is still data left within an open file. As an argument it expects the file-number as returned by (or used within) the open-function (or statement). Example a=open("foo.bar") while(not eof(a)) input #a,a$ print a$ end while This example will print the contents of the file "foo.bar". The eof-function will terminate the loop, if there is no more data left within the file. See also open ------------------------------------------------------------------------------- Name eor() ? compute the bitwise exclusive or of its two arguments Synopsis print eor(a,b) Description The eor-function takes two arguments and computes their bitwise exclusive or. See your favorite introductory text on informatics for an explanation of this function. The xor-function is the same as the eor function; both are synonymous; however they have each their own description, so you may check out the entry of xor for a slightly different view. Example for a=0 to 3 for b=0 to 3 print fill$(bin$(a))," eor ",fill$(bin$(b))," = ",fill$(bin$(eor(a,b))) next b next a sub fill$(a$) return right$("0"+a$,2) end sub This example prints a table, from which you may figure, how the eor-function is computed. See also and, or ------------------------------------------------------------------------------- Name error ? raise an error and terminate your program Synopsis error "Wrong, wrong, wrong !!" Description Produces the same kind or error messages, that yabasic itself produces (e.g. in case of a syntax-error). The single argument is issued along with the current line-number. Example input "Please enter a number between 1 and 10: " a if (a<1 or a>10) error "Oh no ..." This program is very harsh in checking the users input; instead of just asking again, the program terminates with an error, if the user enters something wrong. The error message would look like this: ---Error in t.yab, line 2: Oh no ... ---Error: Program stopped due to an error See also Well, there should be a corresponding called warning; unfortunately ther is none yet. ------------------------------------------------------------------------------- Name euler ? another name for the constant 2.71828182864 Synopsis foo=euler Description euler is the well known constant named after Leonard Euler; its value is 2.71828182864. euler is not a function, so parens are not allowed (i.e. euler() will produce an error). Finally, you may not assign to euler; it wouldn't sense anyway, because it is a constant. Example print euler See also pi ------------------------------------------------------------------------------- Name execute$() ? execute a user defined subroutine, which must return a string Synopsis print execute$("foo$","arg1","arg2") Description execute$ can be used to execute a user defined subroutine, whose name may be specified as a string expression. This feature is the only way to execute a subroutine, whose name is not known by the time you write your program. This might happen, if you want to execute a subroutine, which is compiled (using the compile command) during the course of execution of your program. Note however, that the execute$-function is not the preferred method to execute a user defined subroutine; in almost all cases you should just execute a subroutine by writing down its name within your yabasic program (see the example). Example print execute$("foo$","Hello","world !") sub foo$(a$,b$) return a$+" "+b$ end sub The example simply prints Hello world !, which is the return value of the user defined subroutine foo$. The same could be achieved by executing: print foo$(a$,b$) See also compile, execute ------------------------------------------------------------------------------- Name execute() ? execute a user defined subroutine, which must return a number Synopsis print execute("bar","arg1","arg2") Description The execute-function is the counterpart of the execute$-function (please see there for some caveats). execute executes subroutines, which returns a number. Example print execute("bar",2,3) sub bar(a,b) return a+b end sub See also compile, execute$ ------------------------------------------------------------------------------- Name exit ? terminate your program Synopsis exit exit 1 Description Terminate your program and return any given value to the operating system. exit is similar to end, but it will terminate your program immediately, no matter what. Example print "Do you want to continue ?" input "Please answer y(es) or n(o): " a$ if (lower$(left$(a$,1))="n") exit 1 See also end ------------------------------------------------------------------------------- Name exp() ? compute the exponential function of its single argument Synopsis foo=exp(bar) Description This function computes e to the power of its argument, where e is the well known euler constant 2.71828182864. The exp-function is the inverse of the log-function. Example open window 100,100 for x=0 to 100 dot x,100-100*exp(x/100)/euler next x This program plots part of the exp-function, however the range is rather small, so that you may not recognize the function from this plot. See also log ------------------------------------------------------------------------------- Name export ? mark a function as globally visible Synopsis export sub foo(bar) ? end sub Description The export-statement is used within libraries to mark a user defined subroutine as visible outside the library wherein it is defined. Subroutines, which are not exported, must be qualified with the name of the library, e.g. foo.baz (where foo is the name of the library and baz the name of the subroutine); exported subroutines may be used without specifying the name of the library, e.g. bar. Therefore export may only be useful within libraries. Example The library foo.bar (which is listed below) defines two functions bar and baz, however only the function bar is exported and therefore visible even outside the library; baz is not exported and may only be used within the library foo.yab: export sub bar() print "Hello" end sub sub baz() print "World" end sub Now within your main program cux.yab (which imports the library foo.yab); note that this program produces an error: import foo print "Calling subroutine foo.bar (okay) ..." foo.bar() print "done." print "Calling subroutine bar (okay) ..." bar() print "done." print "Calling subroutine foo.baz (okay) ..." foo.baz() print "done." print "Calling subroutine baz (NOT okay) ..." baz() print "done." The output when executing yabasic foo.yab is this: Calling subroutine foo.bar (okay) ... Hello done. Calling subroutine bar (okay) ... Hello done. Calling subroutine foo.baz (okay) ... World done. Calling subroutine baz (NOT okay) ... ---Error in main.yab, line 16: can't find subroutine 'baz' ---Dump: sub baz() called in main.yab,16 ---Error: Program stopped due to an error As the error message above shows, the subroutine baz must be qualified with the name of the library, if used outside the library, wherein it is defined (e.g. foo.baz. I.e. outside the library foo.yab you need to write foo.baz. baz alone would be an error. The subroutine bar (without adding the name of the library) however may (and probably should) be used in any program, which imports the library foo.yab. Note In some sense the set of exported subroutines constitutes the interface of a library. See also sub, import F false ? a constant with the value of 0 fi ? another name for endif fill ? draw a filled circles, rectangles or triangles floor() ? compute the floor for its (float) argument. for ? starts a for-loop frac() ? return the fractional part of its numeric argument Name false ? a constant with the value of 0 Synopsis okay=false Description The constant false can be assigned to variables which later appear in conditions (e.g. within an if-statement. false may also be written as FALSE or even FaLsE. Example input "Please enter a number between 1 and 10: " a if (check_input(a)) print "Okay" sub check_input(x) if (x>10 or x<1) return false return true end sub The subroutine check_input checks its argument and returns true or false according to the outcome of the check.. See also true ------------------------------------------------------------------------------- Name fi ? another name for endif Synopsis if (?) ? fi Description fi marks the end of an if-statement and is exactly equivalent to endif, please see there for further information. Example input "A number please: " a if (a<10) then print "Your number is less than 10." fi See also endif ------------------------------------------------------------------------------- Name fill ? draw a filled circles, rectangles or triangles Synopsis fill rectangle 10,10,90,90 fill circle 50,50,20 fill triangle 10,20,20,10,20,20 Description The keyword fill may be used within the circle, rectangle or triangle command and causes these shapes to be filled. fill can be used in conjunction with and wherever the clear-clause may appear. Used alone, fill will fill the interior of the shape (circle, rectangle or triangle); together with clear the whole shape (including its interior) is erased. Example open window 200,200 fill circle 100,100,50 clear fill rectangle 10,10,90,90 This opens a window and draws a pacman-like figure. See also clear, circle, rectangle, triangle ------------------------------------------------------------------------------- Name floor() ? compute the floor for its (float) argument. Synopsis print floor(x) Description The floor-function returns the largest integer number, that is smaller or equal than its argument. For positive numbers x, floor(x) is the same as int(x); for negaive numbers it can be different (see the example below). Example print int(-1.5),floor(-1.5) print int(-1),floor(-1) print int(1.5),floor(1.5) This example compares the functions int and floor, starting with -1 -2, then -1 -1 and ending with 1 1, which shows the different behaviour of both functions. See also ceil, int, frac ------------------------------------------------------------------------------- Name for ? starts a for-loop Synopsis for a=1 to 100 step 2 ? next a Description The for-loop lets its numerical variable (a in the synopsis) assume all values within the given range. The optional step-clause may specify a value (default: 1) by which the variable will be incremented (or decremented, if step is negative). Any for-statement can be replaced by a set of ifs and gotos; as you may infer from the example below this is normally not feasible. However if you want to know in detail how the for-statement works, you should study this example, which presents a for-statement and an exactly equivalent series of ifs and gotos. Example for a=1 to 10 step 2:print a:next a=1 label check if (a>10) goto done print a a=a+2 goto check label done This example simply prints the numbers 1, 3, 5, 7 and 9. It does this twice: First with a simple for-statement and then with ifs and gotos. See also step, next ------------------------------------------------------------------------------- Name frac() ? return the fractional part of its numeric argument Synopsis x=frac(y) Description The frac-function takes its argument, removes all the digits to the left of the comma and just returns the digits right of the comma, i.e. the fractional part. Refer to the example to learn how to rewrite frac by employing the int-function (which is not suggested anyway). Example for a=1 to 10 print frac(sqr(a)) print sqr(a)-int(sqr(a)) next a The example prints the fractional part of the square root of the numbers between 1 and 10. Each result is computed (and printed) twice: Once by employing the frac-function and once by employing the int-function. See also int, floor, ceil G getbit$() ? return a string representing the bit pattern of a rectangle within the graphic window getscreen$() ? returns a string representing a rectangular section of the text terminal glob() ? check if a string matches a simple pattern gosub ? continue execution at another point within your program (and return later) goto ? continue execution at another point within your program (and never come back) Name getbit$() ? return a string representing the bit pattern of a rectangle within the graphic window Synopsis a$=getbit$(10,10,20,20) a$=getbit$(10,10 to 20,20) Description The function getbit returns a string, which contains the encoded bit-pattern of a rectangle within graphic window; the four arguments specify two opposite corners of the rectangle. The string returned might later be fed to the putbit -command. The getbit$-function might be used for simple animations (as in the example below). Example open window 40,40 fill circle 20,20,18 circle$=getbit$(0,0,40,40) close window open window 200,200 for x=1 to 200 putbit circle$,x,80 next x This example features a circle moving from left to right over the window. See also putbit ------------------------------------------------------------------------------- Name getscreen$() ? returns a string representing a rectangular section of the text terminal Synopsis a$=getscreen$(2,2,20,20) Description The getscreen$ function returns a string representing the area of the screen as specified by its four arguments (which specify two opposite corners). I.e. everything you have printed within this rectangle will be encoded in the string returned (including any colour-information). Like most other commands dealing with advanced text output, getscreen$ requires, that you have called clear screen before. Example clear screen for a=1 to 1000: print color("red") "1"; print color("green") "2"; print color("blue") "3"; next a screen$=getscreen$(10,10,40,10) print at(10,10) " Please Press 'y' or 'n' ! " a$=inkey$ putscreen screen$,10,10 This program fills the screen with colored digits and afterwards asks the user for a choice ( Please press 'y' or 'n' ! ). Afterwards the area of the screen, which has been overwritten by the question will be restored with its previous contents, whhch had been saved via getscreen$. See also putscreen$ ------------------------------------------------------------------------------- Name glob() ? check if a string matches a simple pattern Synopsis if (glob(string$,pattern$)) ? Description The glob-function takes two arguments, a string and a (glob-) pattern, and checks if the string matches the pattern. However glob does not employ the powerful rules of regular expressions; rather it has only two special characters: * (which matches any number (even zero) of characters) and ? (which matches exactly a single character). Example for a=1 to 10 read string$,pattern$ if (glob(string$,pattern$)) then print string$," matches ",pattern$ else print string$," does not match ",pattern$ endif next a data "abc","a*" data "abc","a?" data "abc","a??" data "abc","*b*" data "abc","*" data "abc","???" data "abc","?" data "abc","*c" data "abc","A*" data "abc","????" This program checks the string abc against various patterns and prints the result. The output is: abc matches a* abc does not match a? abc matches a?? abc matches *b* abc matches * abc matches ??? abc does not match ? abc matches *c abc does not match A* abc does not match ???? See also There are no related commands. ------------------------------------------------------------------------------- Name gosub ? continue execution at another point within your program (and return later) Synopsis gosub foo ? label foo ? return Description gosub remembers the current position within your program and then passes the flow of execution to another point (which is normally marked with a label). Later, when a return-statement is encountered, the execution is resumed at the previous location. gosub is the traditional command for calling code, which needs to be executed from various places within your program. However, with subroutines yabasic offers a much more flexible way to achieve this (and more). Therefore gosub must to be considered obsolete. Example print "Do you want to exit ? " gosub ask if (r$="y") exit label ask input "Please answer yes or no, by typing 'y' or 'n': ",r$ return See also return, goto, sub, label, on gosub ------------------------------------------------------------------------------- Name goto ? continue execution at another point within your program (and never come back) Synopsis goto foo ? label foo Description The goto-statement passes the flow of execution to another point within your program (which is normally marked with a label). goto is normally considered obsolete and harmful, however in yabasic it may be put to the good use of leaving loops (e.g. while or for) prematurely. Note however, that subroutines may not be left with the goto-statement. Example print "Please press any key to continue." print "(program will continue by itself within 10 seconds)" for a=1 to 10 if (inkey$(1)<>"") then goto done next a label done print "Hello World !" Here the goto-statement is used to leave the for-loop prematurely. See also gosub, on goto H hex$() ? convert a number into hexadecimal Name hex$() ? convert a number into hexadecimal Synopsis print hex$(foo) Description The hex$-function converts a number into a string with its hexadecimal representation. hex$ is the inverse of the dec-function. Example open 1,"foo" while(!eof(1)) print right$("0"+hex$(peek(1)),2)," "; i=i+1 if (mod(i,10)=0) print end while print This program reads the file foo and prints its output as a hex-dump using the hex-function. See also decbin I if ? evaluate a condition and execute statements or not, depending on the result import ? import a library inkey$ ? wait, until a key is pressed input ? read input from the user (or from a file) and assign it to a variable instr() ? searches its second argument within the first; returns its position if found int() ? return the integer part of its single numeric argument Name if ? evaluate a condition and execute statements or not, depending on the result Synopsis if (?) then ? endif if (?) ? if (?) then ? else ? endif if (?) then ? elsif (?) ? elsif (?) then ? else ? endif Description The if-statement is used to evaluate a conditions and take actions accordingly. (As an aside, please note that there is no real difference between conditions and expressions.) There are two major forms of the if-statement: * The one-line-form without the keyword then: if (?) ? This form evaluates the condition and if the result is true executes all commands (separated by colons) upt to the end of the line. There is neither an endif keyword nor an else-branch. * The multi-line-form with the keyword then: if (?) then ? elsif (?) ? else ? endif (where elsif and else are optional, whereas endif is not. According to the requirements of your program, you may specify: + elsif(?), which specifies a condition, that will be evaluated only if the condition(s) within if or any preceding elsif did not match. + else, which introduces a sequence of commands, that will be executed, if none of the conditions above did match. + endif is required and ends the if-statement. Example input "Please enter a number between 1 and 4: " a if (a<=1 or a>=4) error "Wrong, wrong !" if (a=1) then print "one" elsif (a=2) print "two" elsif (a=3) print "three" else print "four" endif The input-number between 1 and 4 is simply echoed as text (one, two, ?). The example demonstrates both forms (short and long) of the if-statement (Note however, that the same thing can be done, probably somewhat more elegant, with the switch-statement). See also else, elsif, endif, conditions and expressions. ------------------------------------------------------------------------------- Name import ? import a library Synopsis import foo Description The import-statement imports a library. It expects a single argument, which must be the name of a library (without the trailing .yab). This library will then be read and parsed and its subroutines (and variables) will be made available within the importing program. Most of the time this will be the main program, but libraries my also import and use other libraries. Libraries will first be searched in three locations in order: * The current directory, i.e. the directory from which you have invoked yabasic) * The directory, where your main program lives. This can be different from the first directory, if you specify a path for your main program, e.g. like yabasic foo/bar.yab. * Finally, libraries are searched within a special directory, whose exact location depends on your system or options when invoking yabasic. Typical values would be /usr/lib under Unix or C:\yabasic\lib under Windows. Invoking yabasic --help will show the correct directory. The location of this directory may be changed with the option --librarypath (see options). Example Lets say you have a yabasic-program foo.yab, which imports a library lib.yab. foo.yab; this would read: import lib rem This works lib.x(0) rem This works too x(1) rem And this lib.y(2) rem But this not ! y(3) Now the library lib.yab reads: rem Make the subroutine x easily available outside this library export sub x(a) print a return end sub rem sub y must be referenced by its full name rem outside this library sub y(a) print a return end sub This program produces an error: 0 1 2 ---Error in foo.yab, line 13: can't find subroutine 'y' ---Dump: sub y() called in foo.yab,13 ---Error: Program stopped due to an error As you may see from the error message, yabasic is unable to find the subroutine y without specifying the name of the library (i.e. lib.y). The reason for this is, that y, other than x, is not exported from the library lib.yab (using the export-statement). See also export, sub ------------------------------------------------------------------------------- Name inkey$ ? wait, until a key is pressed Synopsis clear screen foo$=inkey$ inkey$ foo$=inkey$(bar) inkey$(bar) Description The inkeys$-function waits, until the user presses a key on the keyboard or a button of his mouse, and returns this very key. An optional argument specifies the number of seconds to wait; if omitted, inkey$ will wait indefinitely. inkey$ may only be used, if clear screen has been called at least once. For normal keys, yabasic simply returns the key, e.g. a, 1 or !. For function keys you will get f1, f2 and so on. Other special keys will return these strings respectively: enter, backspace, del, esc, scrnup (for screen up), scrndown and tab. Modifier keys (e.g. ctrl, alt or shift) by themselves can not be detected (e.g. if you simultaneously press shift and 'a', inkey$ will return the letter 'A' instead of 'a' of course). If a graphical window has been opened (via open window) any mouseclick within this window will be returned by inkey$ too. The string returned (e.g. MB1d+0:0028,0061, MB2u+0:0028,0061 or MB1d+1:0028,0061) is constructed as follows: * Every string associated with a mouseclick will start with the fixed string MB * The next digit (1, 2 or 3) specifies the mousebutton pressed. * A single letter, d or u, specifies, if the mousebutton has been pressed or released: d stands for down, i.e. the mousebutton has been pressed; u means up, i.e. the mousebutton has been released. * The plus-sign ('+'), which follows is always fixed. * The next digit (in the range 0 to 7) encodes the modifier keys pressed, where 1 stands for shift, 2 stands for alt and 4 stands for ctrl. * The next four digits (e.g. 0028) contain the x-position, where the mousebutton has been pressed. * The comma to follow is always fixed. * The last four digits (e.g. 0061) contain the y-position, where the mousebutton has been pressed. All those fields are of fixed length, so you may use functions like mid$ to extract certain fields. However, note that with mousex, mousey, mouseb and mousemod there are specialized functions to return detailed information about the mouseclick. Finally it should be noted, that inkey$ will only register mouseclicks within the graphic-window; mouseclicks in the text-window cannot be detected. inkey$ accepts an optional argument, specifying a timeout in seconds; if no key has been pressed within this span of time, an empty string is returned. If the timeout-argument is omitted, inkey$ will wait for ever. Example clear screen open window 100,100 print "Press any key or press 'q' to stop." repeat a$=inkey$ print a$ until(a$="q") This program simply returns the key pressed. You may use it, to learn, which strings are returned for the special keys on your keyboard (e.g. function-keys). See also clear screen,mousex, mousey, mouseb, mousemod ------------------------------------------------------------------------------- Name input ? read input from the user (or from a file) and assign it to a variable Synopsis input a input a,b,c input a$ input "Hello" a input #1 a$ Description input reads the new contents of one or many (numeric- or string-) variables, either from the keyboard (i.e. from you) or from a file. An optional first string-argument specifies a prompt, which will be issued before reading any contents. If you want to read from an open file, you need to specify a hash ('#'), followed by the number, under which the file has been opened. Note, that the input is split at spaces, i.e. if you enter a whole line consisting of many space-separated word, the first input-statement will only return the first word; the other words will only be returned on subsequent calls to input; the same applies, if a single input reads multiple variables: The first variable gets only the first word, the second one the second word, and so on. If you don't like this behaviour, you may use line input, which returns a whole line (including embedded spaces) at once. Example input "Please enter the name of a file to read: " a$ open 1,a$ while(!eof(1)) input #1 b$ print b$ wend If this program is stored within a file test.yab and you enter this name when prompted for a file to read, you will see this output: Please enter the name of a file to read: t.yab input "Please enter the name of a file to read: " a$ open 1,a$ while(!eof(1)) input #1 b$ print b$ wend See also line input ------------------------------------------------------------------------------- Name instr() ? searches its second argument within the first; returns its position if found Synopsis print instr(a$,b$) if (instr(a$,b$)) ? pos=instr(a$,b$,x) Description The instr-functions requires two string arguments and searches the second argument within the first. If the second argument can be found within the first, the position is returned (counting from one). If it can not be found, the instr-function returns 0; this makes this function usable within the condition of an if-statement (see the example below). If you supply a third, numeric argument to the instr-function, it will be used as a starting point for the search. Therefore instr("abcdeabcdeabcde","e",8) will return 10, because the search for an "e" starts at position 8 and finds the "e" at position 10 (and not the one at position 5). Example input "Please enter a text containing the string 'cat': " a$ if (instr(a$,"cat")) then print "Well done !" else print "No cat in your input ..." endif See also rinstr ------------------------------------------------------------------------------- Name int() ? return the integer part of its single numeric argument Synopsis print int(a) Description The int-function returns only the digits before the comma; int(2.5) returns 2 and int(-2.3) returns -2. Example input "Please enter a whole number between 1 and 10: " a if (a=int(a) and a>=1 and a<=10) then print "Thanx !" else print "Never mind ..." endif See also frac, floor, ceil L label ? mark a specific location within your program for goto, gosub or restore left$() ? return (or change) left end of a string len() ? return the length of a string line ? draw a line line input ? read in a whole line of text and assign it to a variable local ? mark a variable as local to a subroutine log() ? compute the natural logarithm loop ? marks the end of an infinite loop lower$() ? convert a string to lower case ltrim$() ? trim spaces at the left end of a string Name label ? mark a specific location within your program for goto, gosub or restore Synopsis label foo ? goto foo Description The label-command can be used to give a name to a specific location within your program. Such a position might be referred from one of three commands: goto, gosub and restore. You may use labels safely within libraries, because a label (e.g. foo) does not collide with a label with the same name within the main program or within another library; yabasic will not mix them up. As an aside, please note, that line numbers are a special (however deprecated) case of labels; see the second example below. Example for a=1 to 100 if (ran(10)>5) goto done next a label done 10 for a=1 to 100 20 if (ran(10)>5) goto 40 30 next a 40 Within this example, the for-loop will probably be left prematurely with a goto-statement. This task is done twice: First with labels and then again with line numbers. See also gosub, goto. ------------------------------------------------------------------------------- Name left$() ? return (or change) left end of a string Synopsis print left$(a$,2) left$(b$,3)="foobar" Description The left$-function accepts two arguments (a string and a number) and returns the part from the left end of the string, whose length is specified by its second argument. Loosely spoken, it simply returns the requested number of chars from the left end of the given string. Note, that the left$-function can be assigned to, i.e. it may appear on the left hand side of an assignment. In this way it is possible to change a part of the variable used within the left$-function. Note, that that way the length of the string cannot be changed, i.e. characters might be overwritten, but not added. For an example see below. Example input "Please answer yes or no: " a$ l=len(a$):a$=lower$(a$):print "Your answer is "; if (left$("yes",l)=a$ and l>=1) then print "yes" elsif (left$("no",l)=a$ and l>=1) then print "no" else print "?" endif This example asks a simple yes/no question and goes some way to accept even incomplete input, while still being able to reject invalid input. This second example demonstrates the capability to assign to the left$-function. a$="Heiho World !" print a$ left$(a$,5)="Hello" print a$ See also right$, mid$ ------------------------------------------------------------------------------- Name len() ? return the length of a string Synopsis x=len(a$) Description The len-function returns the length of its single string argument. Example input "Please enter a password: " a$ if (len(a$)<6) error "Password too short !" This example checks the length of the password, that the user has entered. See also left$, right$ and mid$, ------------------------------------------------------------------------------- Name line ? draw a line Synopsis open window 100,100 line 0,0,100,100 line 0,0 to 100,100 new curve line 100,100 line to 100,100 open window 100,100 clear line 0,0,100,100 clear line 0,0 to 100,100 new curve clear line 100,100 clear line to 100,100 Description The line-command draws a line. Simple as this is, the line-command has a large variety of forms as they are listed in the synopsis above. Lets look at them a little closer: * A line has a starting and an end point; therefore the line-command (normally) needs four numbers as arguments, representing these two points. This is the first form appearing within the synopsis. * You may separate the two points with either ',' or to, which accounts for the second form of the line-command. * The line-command may be used to draw a connected sequence of lines with a sequence of commands like line x,y; Each command will draw a line from the point where the last line-command left off, to the point specified in the arguments. Note, that you need to use the command new curve before you may issue such a line-command. See the example below. * You may insert the word to for beauty: line to x,y, which does exactly the same as line x,y * Finally, you may choose not to draw, but to erase the lines; this can be done by prepending the phrase clear. This account for all the other forms of the line-command. Example open window 200,200 line 10,10 to 10,190 line 10,190 to 190,190 new curve for a=0 to 360 line to 10+a*180/360,100+60*sin(a*pi/180) next a This example draws a sine-curve (with an offset in x- and y-direction). Note, that the first line-command after new curve does not draw anything. Only the coordinates will be stored. The second iteration of the loop then uses these coordinates as a starting point for the first line. See also new curve, close curve, open window ------------------------------------------------------------------------------- Name line input ? read in a whole line of text and assign it to a variable Synopsis line input a line input a$ line input "Hello" a line input #1 a$ Description In most respects line input is like the input-command: It reads the new contents of a variable, either from keyboard or from a file. However, line input always reads a complete line and assigns it to its variable. line input does not stop reading at spaces and is therefore the best way to read in a string which might contain whitespace. Note, that the final newline is stripped of. Example line input "Please enter your name (e.g. Frodo Beutelin): " a$ print "Hello ",a$ Note that the usage of line input is essential in this example; a simple input-statement would only return the string up to the first space, e.g. Frodo. See also input ------------------------------------------------------------------------------- Name local ? mark a variable as local to a subroutine Synopsis sub foo() local a,b,c$,d(10),e$(5,5) ? end sub Description The local-command can (and should be) used to mark a variable (or array) as local to the containing subroutine. This means, that a local variable in your subroutine is totally different from a variable with the same name within your main program. Variables which are known everywhere within your program are called global in contrast. Declaring variables within the subroutine as local helps to avoid hard to find bugs; therefore local variables should be used whenever possible. Note, that the parameters of your subroutines are always local. As you may see from the example, local arrays may be created without using the keyword dim (which is required only for global arrays). Example a=1 b=1 print a,b foo() print a,b sub foo() local a a=2 b=2 end sub This example demonstrates the difference between local and global variables; it produces this output: 1 1 1 2 As you may see, the content of the global variable a is unchanged after the subroutine foo; this is because the assignment a=2 within the subroutine affects the local variable a only and not the global one. However, the variable b is never declared local and therefore the subroutine changes the global variable, which is reflected in the output of the second print-statement. See also sub, static, dim ------------------------------------------------------------------------------- Name log() ? compute the natural logarithm Synopsis a=log(x) a=log(x,base) Description The log-function computes the logarithm of its first argument. The optional second argument gives the base for the logarithm; if this second argument is omitted, the euler-constant 2.71828? will be taken as the base. Example open window 200,200 for x=10 to 190 step 10:for y=10 to 190 step 10 r=3*log(1+x,1+y) if (r>10) r=10 if (r<1) r=1 fill circle x,y,r next y:next x This draws another nice plot. See also exp ------------------------------------------------------------------------------- Name loop ? marks the end of an infinite loop Synopsis do ? loop Description The loop-command marks the ends of a loop (which is started by do), wherein all statements within the loop are repeated forever. In this respect the do loop-loop is infinite, however, you may leave it anytime via break or goto. Example print "Hello, I will throw dice, until I get a 2 ..." do r=int(ran(6))+1 print r if (r=2) break loop See also do, for, repeat, while, break ------------------------------------------------------------------------------- Name lower$() ? convert a string to lower case Synopsis l$=lower$(a$) Description The lower$-function accepts a single string-argument and converts it to all lower case. Example input "Please enter a password: " a$ if (a$=lower$(a$)) error "Your password is NOT mixed case !" This example prompts for a password and checks, if it is really lower case. See also upper$ ------------------------------------------------------------------------------- Name ltrim$() ? trim spaces at the left end of a string Synopsis a$=ltrim$(b$) Description The ltrim$-function removes all whitespace from the left end of a string and returns the result. Example input "Please answer 'yes' or 'no' : " a$ a$=lower$(ltrim$(rtrim$(a$))) if (len(a$)>0 and a$=left$("yes",len(a$))) then print "Yes ..." else print "No ..." endif This example prompts for an answer and removes any spaces, which might precede the input; therefore it is even prepared for the (albeit somewhat pathological case, that the user first hits space before entering his answer. See also rtrim$, trim$ M max() ? return the larger of its two arguments mid$() ? return (or change) characters from within a string min() ? return the smaller of its two arguments mod ? compute the remainder of a division mouseb ? extract the state of the mousebuttons from a string returned by inkey$ mousemod ? return the state of the modifier keys during a mouseclick mousex ? return the x-position of a mouseclick mousey ? return the y-position of a mouseclick Name max() ? return the larger of its two arguments Synopsis print max(a,b) Description Return the maximum of its two arguments. Example dim m(10) for a=1 to 1000 m=0 For b=1 to 10 m=max(m,ran(10)) next b m(m)=m(m)+1 next a for a=1 to 9 print a,": ",m(a) next a Within the inner for-loop (the one with the loop-variable b), the example computes the maximum of 10 random numbers. The outer loop (with the loop variable a) now repeats this process 1000 times and counts, how often each maximum appears. The last loop finally reports the result. Now, the interesting question would be, which will be approached, when we increase the number of iterations from thousand to infinity. Well, maybe someone could just tell me :-) See also min ------------------------------------------------------------------------------- Name mid$() ? return (or change) characters from within a string Synopsis print mid$(a$,2,1) print mid$(a$,2) mid$(a$,5,3)="foo" mid$(a$,5)="foo" Description The mid$-function requires three arguments: a string and two numbers, where the first number specifies a position within the string and the second one gives the number of characters to be returned; if you omit the second argument, the mid$-function returns all characters up to the end of the string. Note, that you may assign to the mid$-function, i.e. mid$ may appear on the left hand side of an assignment. In this way it is possible to change a part of the variable used within the mid$-function. Note, that that way the length of the string cannot be changed, i.e. characters might be overwritten, but not added. For an example see below. Example input "Please enter a string: " a$ for a=1 to len(a$) if (instr("aeiou",lower$(mid$(a$,a,1)))) mid$(a$,a,1)="e" next a print "When you turn everything to lower case and" print "replace every vowel with 'e', your input reads:" print print a$ This example transforms the input string a bit, using the mid$-function to retrieve a character from within the string as well as to change it. See also left$ and right$. ------------------------------------------------------------------------------- Name min() ? return the smaller of its two arguments Synopsis print min(a,b) Description Return the minimum of its two argument. Example dim m(10) for a=1 to 1000 m=min(ran(10),ran(10)) m(m)=m(m)+1 next a for a=1 to 9 print a,": ",m(a) next a For each iteration of the loop, the lower of two random number is recorded. The result is printed at the end. See also max ------------------------------------------------------------------------------- Name mod ? compute the remainder of a division Synopsis print mod(a,b) Description The mod-function divides its two arguments and computes the remainder. Note, that a/b-int(a/b) and mod(a,b) are always equal. Example clear screen print at(10,10) "Please wait "; p$="-\|/" for a=1 to 100 rem ... do something lengthy here, or simply sleep :-) pause(1) print at(22,10) mid$(p$,1+mod(a,4)) next a This example executes some time consuming action within a loop (in fact, it simply sleeps) and gives the user some indication of progress by displaying a turning bar (that's where the mod-function comes into play). See also int, frac ------------------------------------------------------------------------------- Name mouseb ? extract the state of the mousebuttons from a string returned by inkey$ Synopsis inkey$ print mouseb() print mouseb a$=inkey$ print mouseb(a$) Description The mouseb-function is a helper function for decoding part of the (rather complicated) strings, which are returned by the inkey$-function. If a mousebutton has been pressed, the mouseb-function returns the number (1,2 or 3) of the mousebutton, when it is pressed and returns its negative (-1,-2 or -3), when it is released. The mouseb-function accepts zero or one arguments. A single argument should be a string returned by the inkey$-function; if mouseb is called without any arguments, it returns the values from the last call to inkey$, which are stored implicitly and internally by yabasic. Note Note however, that the value returned by the mouseb-function does not reflect the current state of the mousebuttons. It rather extracts the information from the string passed as an argument (or from the last call to the inkey$-function, if no argument is passed). So the value returned by mouseb reflects the state of the mousebuttons at the time the inkey$-function has been called; as opposed to the time the mouseb-function is called. Example open window 200,200 clear screen print "Please draw lines; press (and keep it pressed)" print "the left mousebutton for the starting point," print "release it for the end-point." do if (mouseb(release$)=1) press$=release$ release$=inkey$ if (mouseb(release$)=-1) then line mousex(press$),mousey(press$) to mousex(release$),mousey(release$) endif loop This is a maybe the most simplistic line-drawing program possible, catching presses as well as releases of the first mousebutton. See also inkey$, mousex, mousey and mousemod ------------------------------------------------------------------------------- Name mousemod ? return the state of the modifier keys during a mouseclick Synopsis inkey$ print mousemod() print mousemod a$=inkey$ print mousemod(a$) Description The mousemod-function is a helper function for decoding part of the (rather complicated) strings, which are returned by the inkey$-function if a mousebutton has been pressed. It returns the state of the keyboard modifiers (shift, ctrl or alt): If the shift-key is pressed, mousemod returns 1, for the alt-key 2 and for the ctrl-key 4. If more than one key is pressed, the sum of these values is returned, e.g. mousemod returns 5, if shift and ctrl are pressed simultaneously. The mousemod-function accepts zero or one arguments. A single argument should be a string returned by the inkey$-function; if mousemod is called without any arguments, it returns the values from the last call to inkey$ (which are stored implicitly and internally by yabasic). Note Please see also the Note within the mouseb-function. Example open window 200,200 clear screen do a$=inkey$ if (left$(a$,2)="MB") then x=mousex(a$) y=mousey(a$) if (mousemod(a$)=0) then circle x,y,20 else fill circle x,y,20 endif endif loop This program draws a circle, whenever a mousebutton is pressed; the circles are filled, when any modifier is pressed, and empty if not. See also inkey$, mousex, mousey and mouseb ------------------------------------------------------------------------------- Name mousex ? return the x-position of a mouseclick Synopsis inkey$ print mousex() print mousex a$=inkey$ print mousex(a$) Description The mousex-function is a helper function for decoding part of the (rather complicated) strings, which are returned by the inkey$-function; It returns the x-position of the mouse as encoded within its argument. The mousex-function accepts zero or one arguments. A single argument should be a string returned by the inkey$-function; if mousex is called without any arguments, it returns the values from the last call to inkey$ (which are stored implicitly and internally by yabasic). Note Please see also the Note within the mouseb-function. Example open window 200,200 clear screen do a$=inkey$ if (left$(a$,2)="MB") then line mousex,0 to mousex,200 endif loop This example draws vertical lines at the position, where the mousebutton has been pressed. See also inkey$, mousemod, mousey and mouseb ------------------------------------------------------------------------------- Name mousey ? return the y-position of a mouseclick Synopsis inkey$ print mousey() print mousey a$=inkey$ print mousey(a$) Description The mousey-function is a helper function for decoding part of the (rather complicated) strings, which are returned by the inkey$-function. mousey returns the y-position of the mouse as encoded within its argument. The mousey-function accepts zero or one arguments. A single argument should be a string returned by the inkey$-function; if mousey is called without any arguments, it returns the values from the last call to inkey$ (which are stored implicitly and internally by yabasic). Note Please see also the Note within the mouseb-function. Example open window 200,200 clear screen do a$=inkey$ if (left$(a$,2)="MB") then line 0,mousey to 200,mousey endif loop This example draws horizontal lines at the position, where the mousebutton has been pressed. See also inkey$, mousemod, mousex and mouseb N new curve ? start a new curve, that will be drawn with the line-command next ? mark the end of a for loop not ? negate an expression; can be written as ! numparams ? return the number of parameters, that have been passed to a subroutine Name new curve ? start a new curve, that will be drawn with the line-command Synopsis new curve line to x,y Description The new curve-function starts a new sequence of lines, that will be drawn by repeated line to-commands. Example open window 200,200 ellipse(100,50,30,60) ellipse(150,100,60,30) sub ellipse(x,y,xr,yr) new curve for a=0 to 2*pi step 0.2 line to x+xr*cos(a),y+yr*sin(a) next a close curve end sub This example defines a subroutine ellipse that draws an ellipse. Within this subroutine, the ellipse is drawn as a sequence of lines started with the new curve command and closed with close curve. See also line, close curve ------------------------------------------------------------------------------- Name next ? mark the end of a for loop Synopsis for a=1 to 10 next a Description The next-keyword marks the end of a for-loop. All statements up to the next-keyword will be repeated as specified with the for-clause. Note, that the name of the variable is optional; so instead of next a you may write next. Example for a=1 to 300000 for b=1 to 21+20*sin(pi*a/20) print "*"; next b print sleep 0.1 next a This example simply plots a sine-curve until you fall asleep. See also for ------------------------------------------------------------------------------- Name not ? negate an expression; can be written as ! Synopsis if (not a ------------------------------------------------------------------------------- Name on goto ? jump to one of many goto-targets Synopsis on a goto foo,bar,baz ? label foo ? label bar ? label baz ? Description The on goto statement uses its numeric argument (the one between on and goto to select an element from the list of labels, which follows after the goto-keyword: If the number is 1, the execution continues at the first label; if the number is 2, at the second, and so on. if the number is zero or less, the program continues at the position of the first label; if the number is larger than the total count of labels, the execution continues at the position of the last label; i.e. the first and last label in the list constitute some kind of fallback-slot. Note, that (unlike the goto-command) the on goto-command can no longer be considered state of the art; people may (not me !) even start to mock you, if you use it. Example label over print "Please Select one of these choices: " print print " 1 -- show time" print " 2 -- show date" print " 3 -- exit" print input "Your choice " a on a goto over,show_time,show_date,terminate,over label show_time print time$() goto over label show_date print date$() goto over label terminate exit Note, how invalid input (a number less than 1, or larger than 3) is automatically detected; in such a case the question is simply issued again. See also goto, on gosub/function> ------------------------------------------------------------------------------- Name on interrupt ? change reaction on keyboard interrupts Synopsis on interrupt break ? on interrupt continue Description With the on interrupt-command you may change the way, how yabasic reacts on a keyboard interrupt; it comes in two variants: on interrupt break and on interrupt continue. A keyboard interrupt is produced, if you press ctrl-C on your keyboard; normally (and certainly after you have called on interrupt break), yabasic will terminate with an error message. However after the command on interrupt continue yabasic ignores any keyboard interrupt. This may be useful, if you do not want your program being interruptible during certain critical operations (e.g. updating of files). Example print "Please stand by while writing a file with random data ..." on interrupt continue open "random.data" for writing as #1 for a=1 to 100 print #1 ran(100) print a," percent done." sleep 1 next a close #1 on interrupt continue This program writes a file with 100 random numbers. The on interrupt continue command insures, that the program will not be terminated on a keyboard interrupt and the file will be written entirely in any case. The sleep-command just stretches the process artificially to give you a chance to try a ctrl-C. See also There is no related command. ------------------------------------------------------------------------------- Name open ? open a file Synopsis open a,"file","r" open #a,"file","w" open #a,printer open "file" for reading as a open "file" for writing as #a a=open("file") a=open("file","r") if (open(a,"file")) ? if (open(a,"file","w")) ? Description The open-command opens a file for reading or writing or a printer for printing text. open comes in a wide variety of ways; it requires these arguments: filenumber In the synopsis this is a or #a. In yabasic each file is associated with a number between 1 and a maximum value, which depends on the operating system. For historical reasons the filenumber can be preceded by a hash ('# '). Note, that specifying a filenumber is optional; if it is omitted, the open-function will return a filenumber, which should then be stored in a variable for later reference. This filenumber can be a simple number or an arbitrary complex arithmetic expression, in which case braces might be necessary to save yabasic from getting confused. filename In the synopsis above this is "file". This string specifies the name of the file to open (note the important caveat on specifying these filenames). accessmode In the synopsis this is "r", "w", for reading or for writing. This string or clause specifies the mode in which the file is opened; it may be one of: "r" Open the file for reading (may also be written as for reading). If the file does not exist, the command will fail. This mode is the default, i.e. if no mode is specified with the open-command, the file will be opened with this mode. "w" Open the file for writing (may also be written as for writing). If the file does not exist, it will be created. "a" Open the file for appending, i.e. what you write to the file will be appended after its initial contents. If the file does not exist, it will be created. "b" This letter may not appear alone, but may be combined with the other letters (e.g. "rb") to open a file in binary mode (as opposed to text mode). As you may see from the synopsis, the open-command may either be called as a command (without braces) or as a function (with braces). If called as a function, it will return the filenumber or zero if the operation fails. Therefore the open-function may be used within the condition of an if-statement. If the open-command fails, you may use peek("error") to retrieve the exact nature of the error. Furthermore note, that there is another, somewhat separate usage of the open-command; if you specify the bareword printer instead of a filename, the command opens a printer for printing text. Every text (and only text) you print to this file will appear on your printer. Note, that this is very different from printing graphics, as can be done with open printer. Example open "foo.bar" for writing as #1 print #1 "Hallo !" close #1 if (not open(1,"foo.bar")) error "Could not open 'foo.bar' for reading" while(not eof(1)) line input #1 a$ print a$ wend This example simply opens the file foo.bar, writes a single line, reopens it and reads its contents again. See also close, print, peek, peek("error") and open printer ------------------------------------------------------------------------------- Name open printer ? open printer for printing graphics Synopsis open printer open printer "file" Description The open printer-command opens a printer for printing graphics. The command requires, that a graphic window has been opened before. Everything that is drawn into this window will then be sent to the printer too. A new piece of paper may be started with the clear window-command; the final (or only) page will appear after the close printer-command. Note, that you may specify a filename with open printer; in that case the printout will be sent to a filename instead to a printer. Your program or the user will be responsible for sending this file to the printer afterwards. If you use yabasic under Unix, you will need a postscript printer (because yabasic produces postscript output). Alternatively you may use ghostscript to transform the postscript file into a form suitable for your printer; but that is beyond the responsibility of yabasic. Example open window 200,200 open printer line 0,0 to 200,200 text 100,100,"Hallo" close window close printer This example will open a window, draw a line and print some text within; everything will appear on your printer too. See also close printer ------------------------------------------------------------------------------- Name open window ? open a graphic window Synopsis open window x,y open window x,y,"font" Description The open window-command opens a window of the specified size. Only one window can be opened at any given moment of time. An optional third argument specifies a font to be used for any text within the window. It can however be changed with any subsequent text-command. Example for a=200 to 400 step 10 open window a,a for b=0 to a line 0,b to a,b line b,0 to b,a sleep 0.1 close window next a See also close window, text ------------------------------------------------------------------------------- Name or ? logical or, used in conditions Synopsis if (a or b) ? while (a or b) ? Description Used in conditions (e.g within if or while) to join two expressions. Returns true, if either its left or its right or both arguments are true; returns false otherwise. Example input "Please enter a number" if (a>9 or a<1) print "a is not between 1 and 9" See also and,not ------------------------------------------------------------------------------- Name or() ? arithmetic or, used for bit-operations Synopsis x=or(a,b) Description Used to compute the bitwise or of both its argument. Both arguments are treated as binary numbers (i.e. a series of 0 and 1); a bit of the resulting value will then be 1, if any of its arguments has 1 at this position in their binary representation. Note, that both arguments are silently converted to integer values and that negative numbers have their own binary representation and may lead to unexpected results when passed to or. Example print or(14,3) This will print 15. This result is clear, if you note, that the binary representation of 14 and 3 are 1110 and 0011 respectively; this will yield 1111 in binary representation or 15 as decimal. See also oand, eor and not P pause ? pause, sleep, wait for the specified number of seconds peek ? retrieve various internal information peek$ ? retrieve various internal string-information pi ? a constant with the value 3.14159 poke ? change selected internals of yabasic print ? Write to terminal or file print color ? print with color print colour ? see print color putbit ? draw a rectangle of pixels encoded within a string into the graphics window putscreen ? draw a rectangle of characters into the text terminal Name pause ? pause, sleep, wait for the specified number of seconds Synopsis pause 5 Description The pause-command has many different names: You may write pause, sleep or wait interchangeably; whatever you write, yabasic will always do exactly the same. The pause-command will simply wait for the specified number of seconds. This may be a fractional number, so you may well wait less than a second. However, if you try to pause for a smaller and smaller interval (e.g. 0.1 seconds, 0.01 seconds, 0.001 seconds and so on) you will find that at some point yabasic will not wait at all. The minimal interval that can be waited depends on the system (Unix, Windows) you are using. The pause-command cannot be interrupted. However, sometimes you may want the wait to be interruptible by simply pressing a key on the keyboard. In such cases you should consider using the inkey$-function, with a number of seconds as an argument). Example deg=0 do maxx=44+40*sin(deg) for x=1 to maxx print "*"; next x pause 0.1+(maxx*maxx/(4*84*84)) print deg=deg+0.1 loop This example draws a sine-curve; due to the pause-statement the speed of drawing varies in the same way as the speed of a ball might vary, if it would roll along this curve under the influence of gravity. See also sleep, wait ------------------------------------------------------------------------------- Name peek ? retrieve various internal information Synopsis print peek("foo") a=peek(#1) Description The peek-function has many different and mostly unrelated uses. It is a kind of grab-bag for retrieving all kinds of numerical information, internal to yabasic . The meaning of the numbers returned be the peek-function depends on the string or number passed as an argument. peek always returns a number, however the closely related peek$-function exists, which may be used to retrieve string information from among the internals of yabasic. Finally note, that some of the values which are retrieved with peek may even be changed, using the poke-function. There are two variants of the peek-function: One expects an integer, positive number and is described within the first entry of the list below. The other variant expects one of a well defined set of strings as described in the second and all the following entries of the list below. peek(a) Read a single character from the file a (which must be open of course). peek("argument") Return the number of arguments, that have been passed to yabasic at invocation time. E.g. if yabasic has been called like this: yabasic foo.yab bar baz, then peek("argument") will return 2. This is because foo.yab is treated as the name of the program to run, whereas bar and baz are considered arguments to the program, which are passed on the command line. Note, that for windows-users, who tend to click on the icon (as opposed to starting yabasic on the command line), this peekwill mostly return 0. The function peek("argument") can be written as peek("arguments") too. You will want to check out the corresponding function peek$("argument") to actually retrieve the arguments. Note, that each call to peek$("argument") reduces the number returned by peek("argument"). peek("error") Return a number specifying the nature of the last error in an open- or seek-statement. Normally an error within an open-statement immediately terminates your program with an appropriate error-message, so there is no chance and no need to learn more about the nature of the error. However, if you use open as a condition (e.g. if (open(#1,"foo")) ?) the outcome (success or failure) of the open-operation will determine, if the condition evaluates to true or false. If now such an operation fails, your program will not be terminated and you might want to learn the reason for failure. This reason will be returned by peek("error") (as a number) or by peek$ ("error") (as a string) The table below shows the various error codes; the value returned by peek$ ("error") explains the nature of the error. Note, that the codes 10,11 and 12 refer to the seek-command. Table 7.1. Error codes +-------------------------------------------------------------------------+ | peek |peek$("error")| Explanation | |("error")| | | |---------+--------------+------------------------------------------------| | 2 |Stream already|Do not try to open one and the same filenumber | | |in use |twice; rather close it first. | |---------+--------------+------------------------------------------------| | |'x' is not a |The optional filemode argument, which may be | | 3 |valid filemode|passed to the open-function, has an invalid | | | |value | |---------+--------------+------------------------------------------------| | 4 |could not open|The open-call did not work, no further | | |'foo' |explanation is available. | |---------+--------------+------------------------------------------------| | |reached |You have opened more files than your operating | | 5 |maximum number|system permits. | | |of open files | | |---------+--------------+------------------------------------------------| | |cannot open |The commands open printer and open #1,printer | | |printer: |both open a printer (refer to their description | | 6 |already |for the difference). However, only one can be | | |printing |active at a time; if you try to do both at the | | |graphics |same time, you will receive this error. | |---------+--------------+------------------------------------------------| | 7 |could not open|Well, it simply did not work. | | |line printer | | |---------+--------------+------------------------------------------------| | 9 |invalid stream|An attempt to use an invalid (e.g. negative) | | |number |stream number; example: open(-1,"foo") | |---------+--------------+------------------------------------------------| | |could not | | | 10 |position |seek did not work. | | |stream x to | | | |byte y | | |---------+--------------+------------------------------------------------| | 11 |stream x not |You have tried to seek within a stream, that has| | |open |not been opened yet. | |---------+--------------+------------------------------------------------| | |seek mode 'x' |The argument, which has been passed to seek is | | 12 |is none of |invalid. | | |begin,end,here| | +-------------------------------------------------------------------------+ peek("fontheight") Return the height of the font used within the graphic window. If none is open, this peek will return the height of the last font used or 10, if no window has been opened yet. peek("screenheight") Return the height in characters of the window, wherein yabasic runs. If you have not called clear screen yet, this peekwill return 0, regardless of the size of your terminal. peek("screenwidth") Return the width in characters of the window, wherein yabasic runs. If you have not called clear screen yet, this peekwill return 0, regardless of the size of your terminal. peek("secondsrunning") Return the number of seconds that have passed since the start of yabasic. peek("millisrunning") Return the number of milliseconds, that have passed since the start of yabasic. peek("version") Return the version number of yabasic, e.g. 2.77. See also the related peek$ ("version"), which returns nearly the same information (plus the patchlevel) as a string, e.g. "2.77.1". peek("winheight") Return the height of the graphic-window in pixels. If none is open, this peek will return the height of the last window opened or 100, if none has been opened yet. peek("winwidth") Return the width of the graphic-window in pixels. If none is open, this peek will return the width of the last window opened or 100, if none has been opened yet. peek("isbound") Return true, if the executing yabasic-program is part of a standalone program; see the section about creating a standalone-program for details. peek("version") Return the version number of yabasic (e.g. 2.72). Example open "foo" for reading as #1 open "bar" for writing as #2 while(not eof(#1)) poke #2,chr$(peek(#1)); wend This program will copy the file foo byte by byte to bar. Note, that each peek does something entirely different, and only one has been demonstrated above. Therefore you need to make up examples yourself for all the other peeks. See also peek$, poke, open ------------------------------------------------------------------------------- Name peek$ ? retrieve various internal string-information Synopsis print peek$("foo") Description The peek$-function has many different and unrelated uses. It is a kind of grab-bag for retrieving all kinds of string information, internal to yabasic; the exact nature of the strings returned be the peek$-function depends on the string passed as an argument. peek$ always returns a string, however the closely related peek-function exists, which may be used to retrieve numerical information from among the internals of yabasic. Finally note, that some of the values which are retrieved with peek$ may even be changed, using the poke-function. The following list shows all possible arguments to peek$: peek$("infolevel") Returns either "debug", "note", "warning", "error" or "fatal", depending on the current infolevel. This value can be specified with an option on the command line or changed during the execution of the program with the corresponding poke; however, normally only the author of yabasic (me !) would want to change this from its default value "warning". peek$("textalign") Returns one of nine possible strings, specifying the default alignment of text within the graphics-window. The alignment-string returned by this peek describes, how the text-command aligns its string-argument with respect to the coordinates supplied. However, this value does not apply, if the text-command explicitly specifies an alignment. Each of these strings is two characters long. The first character specifies the horizontal alignment and can be either l, r or c, which stand for left, right or center. The second character specifies the vertical alignment and can be one of t, b or c, which stand for top, bottom or center respectively. You may change this value with the corresponding command poke "textalign",?; the initial value is lb, which means the top of the left and the top edge if the text will be aligned with the coordinates, that are specified within the text-command. peek$("windoworigin") This peek returns a two character string, which specifies the position of the origin of the coordinate system of the window; this string might be changed with the corresponding command poke "windoworigin",x,y or specified as the argument of the origin command; see there for a detailed description of the string, which might be returned by this peek. peek$("program_name") Returns the name of the yabasic-program that is currently executing; typically this is the name, that you have specified on the commandline, but without any path-components. So this peek$ might return foo.yab. As a special case when yabasic has been invoked without the name of a program to be executed this peek will return the literal strings standard input or, when also the option -e has been specified, command line. See also peek$ ("program_file_name") and peek$("interpreter_path") for related information. peek$("program_file_name") Returns the full file-name of the yabasic-program that is currently executing; typically this is the name, that you have specified on the commandline, including any path-components. For the special case, that you have bound your yabasic-program with the interpreter to a single standalone executable, this peek$ will return its name. See also peek$("program_name") and peek$("interpreter_path") for related information. peek$("interpreter_path") Return the full file-name of the yabasic-interpreter that is currently executing your program; typically this will end on yabasic or yabasic.exe depending on your platform and the path will be where you installed yabasic . For bound programs (see creating a standalone-program) however, this may be different and will include whatever you specified during the bind -command. See also peek$("program_name") and peek$("program_file_name") for related information. Employing these, it would be possible for a yabasic-program to start itself: system(peek$("interpreter_path") + " " + peek$ ("program_file_name")). Of course, in this simple form this would be a bad idea, because this would start concurrent instances of yabasic without end. peek$("error") Return a string describing the nature of the last error in an open- or seek-statement. See the corresponding peek("error") for a detailed description. peek$("library") Return the name of the library, this statement is contained in. See the import-command for a detailed description or for more about libraries. peek$("version") Version of yabasic as a string; e.g. 2.77.1. See also the related peek ("version"), which returns nearly the same information (minus the patchlevel) as a number, e.g. 2.77. peek$("os") This peek returns the name of the operating system, where your program executes. This can be either windows or unix. peek$("font") Return the name of the font, which is used for text within the graphic window; this value can be specified as the third argument to the open window-command. peek$("env","NAME") Return the environment variable specified by NAME (which may be any string expression). Which kind of environment variables are available on your system depends, as well as their meaning, on your system; however typing env on the command line will produce a list (for Windows and Unix alike). Note, that peek$("env",...) can be written as peek$("environment",...) too. peek$("argument") Return one of the arguments, that have been passed to yabasic at invocation time (the next call will return the the second argument, and so on). E.g. if yabasic has been called like this: yabasic foo.yab bar baz, then the first call to peek$("argument") will return bar. This is because foo.yab is treated as the name of the program to run, whereas bar and baz are considered arguments to this program, which are passed on the command line. The second call to peek$("argument") will return baz. Note, that for windows-users, who tend to click on the icon (as opposed to starting yabasic on the command line), this peekwill mostly return the empty string. Note, that peek$("argument") can be written as peek$("arguments"). Finally you will want to check out the corresponding function peek ("argument"). Example print "You have supplied these arguments: " while(peek("argument")) print peek("argument"),peek$("argument") wend If you save this program in a file foo.yab and execute it via yabasic t.yab a b c (for windows users: please use the command line for this), your will get this output: 3a 2b 1c See also peek, poke, open ------------------------------------------------------------------------------- Name pi ? a constant with the value 3.14159 Synopsis print pi Description pi is 3.14159265359 (well at least for yabasic); do not try to assign to pi (e.g. pi=22/7) this would not only be mathematically dubious, but would also result in a syntax error. Example for a=0 to 180 print "The sine of ",a," degrees is ",sin(a*pi/180) next a This program uses pi to transform an angle from degrees into radians. See also euler ------------------------------------------------------------------------------- Name poke ? change selected internals of yabasic Synopsis poke "foo","bar" poke "foo",baz poke #a,"bar" poke #a,baz Description The poke-command may be used to change details of yabasic's behaviour. Like the related function peek, poke does many different things, depending on the arguments supplied. Here are the different things you can do with poke: poke 5,a Write the given byte (a in the example above) to the specified stream (5#a in the example). See also the related function function peek(1). poke "dump","filename.dump" Dump the internal form of your basic-program to the named file; this is only useful for debugging the internals of yabasic itself. The second argument ("filename.dump" in the example) should be the name of a file, that gets overwritten with the dump, please be careful. poke "fontheight",12 This poke changes the default fontheight. This can only have an effect, if the fonts given in the commands text or open window do not specify a fontheight on their own. poke "font","fontname" This poke specifies the default font. This can only have an effect, if you do not supply a fontname with the commands text or open window. poke "infolevel","debug" Change the amount of internal information, that yabasic outputs during execution. The second argument can be either "debug", "note", "warning", "error" or "fatal". However, normally you will not want to change this from its default value "warning". See also the related peek$("infolevel"). poke "random_seed",42 Set the seed for the random number generator; if you do this, the ran -function will return the same sequence of numbers every time the program is started. poke "stdout","some text" Send the given text to standard output. Normally one would use print for this purpose; however, sending e.g. control characters to your terminal is easier with this poke. poke "textalign","cc" This poke changes the default alignment of text with respect to the coordinates supplied within the text-command. However, this value does not apply, if the text-command explicitly specifies an alignment. The second argument ("cc" in the example) must always be two characters long; the first character can be one of l (left), r (right) or c (center); the second character can be either t (top), b (bottom) or c (center); see the corresponding peek$("textalign") for a detailed description of this argument. poke "windoworigin","lt" This poke moves the origin of the coordinate system of the window to the specified position. The second argument ("lt" in the example) must always be two characters long; the first character can be one of l (left), r ( right) or c (center); the second character can be either t (top), b (bottom ) or c (center). Together those two characters specify the new position of the coordinate-origin. See the corresponding peek$("windoworigin") for a more in depth description of this argument. Example print "Hello, now you will see, how much work" print "a simple for-loop involves ..." input "Please press return " a$ poke "infolevel","debug" for a=1 to 10:next a This example only demonstrates one of the many pokes, which are described above: The program switches the infolevel to debug, which makes yabasic produce a lot of debug-messages during the subsequent for-loop. See also peek, peek$ ------------------------------------------------------------------------------- Name print ? Write to terminal or file Synopsis print "foo",a$,b print "foo",a$,b; print #a "foo",a$ print #a "foo",a$; print foo using "##.###" print reverse "foo" print at(10,10) a$,b print @(10,10) a$,b print color("red","blue") a$,b print color("magenta") a$,b print color("green","yellow") at(5,5) a$,b Description The print-statement outputs strings or characters, either to your terminal (also known as console) or to an open file. To understand all those uses of the print-statement, let's go through the various lines in the synopsis above: print "foo",a$,b Print the string foo as well as the contents of the variables a$ and b onto the screen, silently adding a newline. print "foo",a$,b; (Note the trailing semicolon !) This statement does the same as the one above; only the implicit newline is skipped, which means that the next print-statement will append seamlessly. print #a "foo",a$ This is the way to write to files. The file with the number a must be open already, an implicit newline is added. Note the file-number #a, which starts with a hash ('#') amd is separated from the rest of the statement by a space only. The file-number (contained in the variable a) must have been returned by a previous open-statement (e.g. a=open("bar")). print #a "foo",a$; The same as above, but without the implicit newline. print foo using "##.###" Print the number foo with as many digits before and after the decimal dot as given by the number of '#'-signs. See the entries for using and str$ for a detailed description of this format. print reverse "foo" As all the print-variants to follow, this form of the print-statement can only be issued after clear screen has been called. The strings and numbers after the reverse-clause are simply printed inverse (compared to the normal print-statement). print at(10,10) a$,b Print at the specified (x,y)-position. This is only allowed after clear screen has been called. You may want to query peek$("screenwidth") or peek$ ("screenheight") to learn the actual size of your screen. You may add a semicolon to suppress the implicit newline. print @(10,10) a$,b This is exactly the same as above, however, at may be written as @. print color("red","blue") at(5,5) a$,b Print with the specified fore- ("red") and background ("blue") color (or colour). The possible values are "black", "white", "red", "blue", "green", "yellow", "cyan" or "magenta". Again, you need to call clear screen first and add a semicolon if you want to suppress the implicit newline. print color("magenta") a$,b You may specify the foreground color only. print color("green","yellow") a$,b A color and a position (in this sequence, not the other way around) may be specified at once. Example clear screen columns=peek("screenwidth") lines=peek("screenheight") dim col$(7) for a=0 to 7:read col$(a):next a data "black","white","red","blue","green","yellow","cyan","magenta" for a=0 to 2*pi step 0.1 print colour(col$(mod(i,8))) at(columns*(0.8*sin(a)+0.9)/2,lines*(0.8*cos(a)+0.9)/2) "*" i=i+1 next a This example draws a colored ellipse within the text window. See also at, print color, input, clear screen, using, ; ------------------------------------------------------------------------------- Name print color ? print with color Synopsis print color(fore$) text$ print color(fore$,back$) text$ Description Not a separate command, but part of the print-command; may be included just after print and can only be issued after clear screen has been executed. color() takes one or two string-arguments, specifying the color of the text and (optionally) the background. The one or two strings passed to color() can be one of these: "black", "white", "red", "blue", "green", "yellow", "cyan" and "magenta" (which can be abbreviated as "bla", "whi", "red", "blu", "gre", "yel", "cya" and "mag" respectively). color() can only be used, if clear scren has been issued at least once. Note, that color() can be written as colour() too. Example clear screen dim col$(7):for a=0 to 7:read col$(a):next a do print color(col$(ran(7)),col$(ran(7))) " Hallo "; pause 0.01 loop data "black","white","red","blue" data "green","yellow","cyan","magenta" This prints the word " Hallo " in all colors across your screen. See also print, clear screen, at ------------------------------------------------------------------------------- Name print colour ? see print color Synopsis print colour(fore$) text$ print colour(fore$,back$) text$ See also color ------------------------------------------------------------------------------- Name putbit ? draw a rectangle of pixels encoded within a string into the graphics window Synopsis open window 200,200 ? a$=getbit(20,20,50,50) ? putbit a$,30,30 putbit a$ to 30,30 putbit a$,30,30,"or" Description The putbit-command is the counterpart of the getbit$-function. putbit requires a string as returned by the getbit-function. Such a string contains a rectangle from the graphic window; the putbit-function puts such a rectangular region back into the graphic-window. Note, that the putbit-command currently accepts a fourth argument. However only the string value "or" is supported here. The effect is, that only those pixel, which are set in the string will be set in the graphic window. Those pixels, which are not set in the string, will not change in the window (as opposed to being cleared). Example c$="rgb 21,21:0000000000000000000000000000000000000000000000000000000000000032c80000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c8c8ff000032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80032c80000000000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80032c80000000000000000000032c80032c80032c80032c80032c8c8ff00c8ff00c8ff00c8ff00c8ff00c8ff00c8ff000032c80032c80032c80032c80032c80000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80032c80000000000000000000000000000000000000000000000000000000000000000000032c80032c80032c80032c80032c80032c80032c80032c80032c8000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" open window 200,200 do x=ran(220)-10 y=ran(220)-10 putbit c$,x,y,"transparent" loop This program uses a precanned string (containing the image of a blue circle with a yellow centre) and draws it repeatedly into the graphic-window. The mode "transparent" ensures, that no pixels will be cleared. There are two possible values for the third argument of putbit. Both modes differ in the way, they replace (or not) any pixels from the window with pixels from the bitmap having the background colour. transparent or t With this mode the pixels from the window will be kept, if the bitmap contains pixels with background colour at this position; i.e. the bitmap is transparent solid or s With this mode the pixels from the window will be overpainted with the pixels from the bitmap in any case; i.e. the bitmap is solid If you omit this argument, the default transparent applies. See also getbit$, open window ------------------------------------------------------------------------------- Name putscreen ? draw a rectangle of characters into the text terminal Synopsis clear screen ? a$=getscreen$(5,5,10,10) ? putscreen a$,7,7 Description The putscreen-command is the counterpart of the getscreen$-function. putscreen requires a string as returned by the getscreen-function. Such a string contains a rectangular detail from the terminal; the putscreen-function puts such a region back into the terminal-window. Note, that clear screen must have been called before. Example clear screen for a=1 to 200 print color("red") "Hallo !"; print color("blue") "Welt !"; next a r$=getscreen$(0,0,20,20) for x=0 to 60 putscreen r$,x,0 sleep 0.1 next x This example prints the string "Hallo !Welt !" all over the screen and then moves a rectangle from one side to the other. See also getscreen$, clear screen R ran() ? return a random number read ? read data from data-statements rectangle ? draw a rectangle redim ? create an array prior to its first use. A synonym for dim rem ? start a comment repeat ? start a repeat-loop restore ? reposition the data-pointer return ? return from a subroutine or a gosub reverse ? print reverse (background and foreground colors exchanged) right$() ? return (or change) the right end of a string rinstr() ? find the rightmost occurrence of one string within the other rtrim$() ? trim spaces at the right end of a string Name ran() ? return a random number Synopsis print ran() x=ran(y) Description The ran-function returns a random number. If no argument is given, the number returned is in the range from 0 to 1; where only 0 is a possible value; 1 will never be returned. If an argument is supplied, the number returned will be in the range from 0 up to this argument, whereas this argument itself is not a possible return value. Regardless of the range, ran is guaranteed to have exactly 2**30 different return values. If you call ran multiple times during your program, the sequence of random numbers will be different each time you invoke your program; however, if, e.g. for testing you prefer to always have the same sequence of random numbers you may issue poke "random_seed",123. Example clear screen c=peek("screenwidth")-1 l=peek("screenheight") dim col$(8) for a=0 to 7:read col$(a):next a data "black","white","red","blue","green","yellow","cyan","magenta" do x=ran(c) y=l-ran(l*exp(-32*((x/c-1/2)**2))) i=i+1 print color(col$(mod(i,8))) at(x,y) "*"; loop This example will print a colored bell-curve. See also int ------------------------------------------------------------------------------- Name read ? read data from data-statements Synopsis read a$,a ? data "Hello !",7 Description The read-statement retrieves literal data, which is stored within data-statements elsewhere in your program. Example read num dim col$(num) for a=1 to num:read col$(a):next a clear screen print "These are the colours known to yabasic:\n" for a=1 to num print colour(col$(a)) col$(a) next a data 8,"black","white","red","blue" data "green","yellow","cyan","magenta" This program prints the names of the colors known to yabasic in those very colors. See also data, restore ------------------------------------------------------------------------------- Name rectangle ? draw a rectangle Synopsis open window 100,100 rectangle 10,10 to 90,90 rectangle 20,20,80,80 rect 20,20,80,80 box 30,30,70,70 clear rectangle 30,30,70,70 fill rectangle 40,40,60,60 clear fill rectangle 60,60,40,40 Description The rectangle-command (also known as box or rect, for short) draws a rectangle; it accepts four parameters: The x- and y-coordinates of two facing corners of the rectangle. With the optional clauses clear and fill (which may appear together and in any sequence) the rectangle can be cleared and filled respectively. Example open window 200,200 c=1 do for phi=0 to pi step 0.1 if (c) then rectangle 100+100*sin(phi),100+100*cos(phi) to 100-100*sin(phi),100-100*cos(phi) else clear rectangle 100+100*sin(phi),100+100*cos(phi) to 100-100*sin(phi),100-100*cos(phi) endif sleep 0.1 next phi c=not c loop This example draws a nice animated pattern; watch it for a couple of hours, to see how it develops. See also open window, open printer, line, circle, triangle ------------------------------------------------------------------------------- Name redim ? create an array prior to its first use. A synonym for dim Synopsis See the dim-command. Description The redim-command does exactly the same as the dim-command; it is just a synonym. redim has been around in older versions of basic (not even yabasic) for many years; therefore it is supported in yabasic for compatibility reasons. Please refer to the entry for the dim-command for further information. ------------------------------------------------------------------------------- Name rem ? start a comment Synopsis rem Hey, this is a comment # the hash-sign too (at beginning of line) // even the double slash ' and the single quote (at beginning of line) print "Not a comment" # This is an error !! print "Not a comment":// But this is again a valid comment print "Not a comment" // even this. print "Not a comment" rem and this ! Description rem introduces a comment (like # or //), that extends up to the end of the line. Those comments do not even need a colon (':') in front of them; they (rem, #, ' (single quite) and //) all behave alike except for # and ', which may only appear at the very beginning of a line; therefore the fourth example in the synopsis above (print "Not a comment" # This is an error !!) is indeed an error. Note, that rem is an abbreviation for remark. remark however is not a valid command in yabasic. Finally note, that a comment introduced with '#' may have a special meaning under unix; see the entry for # for details. Example # rem comments on data structures # are more useful than // comments on algorithms. rem This program does nothing, but in a splendid and well commented way. See also #, // ------------------------------------------------------------------------------- Name repeat ? start a repeat-loop Synopsis repeat ? until (?) Description The repeat-loop executes all the statements up to the final until-keyword over and over. The loop is executed as long as the condition, which is specified with the until-clause, becomes true. By construction, the statements within the loop are executed at least once. Example x=0 clear screen print "This program will print the numbers from 1 to 10" repeat x=x+1 print x print "Press any key for the next number, or 'q' to quit" if (inkey$="q") break until(x=10) This program is pretty much useless, but self-explanatory. See also until, break, while, do ------------------------------------------------------------------------------- Name restore ? reposition the data-pointer Synopsis read a,b,c,d,e,f restore read g,h,i restore foo data 1,2,3 label foo data 4,5,6 Description The restore-command may be used to reset the reading of data-statements, so that the next read-statement will read data from the first data-statement. You may specify a label with the restore-command; in that case, the next read-statement will read data starting at the given label. If the label is omitted, reading data will begin with the first data-statement within your program. Example input "Which language (german/english) ? " l$ if (instr("german",l$)>0) then restore german else restore english endif for a=1 to 3 read x,x$ print x,"=",x$ next a label english data 1,"one",2,"two",3,"three" label german data 1,"eins",2,"zwei",3,"drei" This program asks to select one of those languages known to me (i.e. english or german) and then prints the numbers 1,2 and 3 and their textual equivalents in the chosen language. See also read, data, label ------------------------------------------------------------------------------- Name return ? return from a subroutine or a gosub Synopsis gosub foo ? label foo ? return sub bar(baz) ? return quertz end sub Description The return-statement serves two different (albeit somewhat related) purposes. The probably more important use of return is to return control from within a subroutine to the place in your program, where the subroutine has been called. If the subroutine is declared to return a value, the return-statement might be accompanied by a string or number, which constitutes the return value of the subroutine. However, even if the subroutine should return a value, the return-statement need not carry a value; in that case the subroutine will return 0 or the empty string (depending on the type of the subroutine). Moreover, feel free to place multiple return-statements within your subroutine; it's a nice way of controlling the flow of execution. The second (but historically first) use of return is to return to the position, where a prior gosub has left off. In that case return may not carry a value. Example do read a$ if (a$="") then print end endif print mark$(a$)," "; loop data "The","quick","brown","fox","jumped" data "over","the","lazy","dog","" sub mark$(a$) if (instr(lower$(a$),"q")) return upper$(a$) return a$ end sub This example features a subroutine mark$, that returns its argument in upper case, if it contains the letter "q", or unchanged otherwise. In the test-text the word quick will end up being marked as QUICK. The example above demonstrates return within subroutines; please see gosub for an example of how to use return in this context. See also sub, gosub ------------------------------------------------------------------------------- Name reverse ? print reverse (background and foreground colors exchanged) Synopsis clear screen ? print reverse "foo" Description reverse may be used to print text in reverse. reverse is not a separate command, but part of the print-command; it may be included just after the print and can only be issued once that clear screen has been issued. Example clear screen print "1 "; c=3 do prim=true for a=2 to sqrt(c) if (frac(c/a)=0) then prim=false break endif next a if (prim) then print print reverse c; else print c; endif print " "; c=c+1 loop This program prints numbers from 1 on and marks each prime number in reverse. See also at, print color, print, clear screen ------------------------------------------------------------------------------- Name right$() ? return (or change) the right end of a string Synopsis print right$(a$,2) right$(b$,2)="baz" Description The right$-function requires two arguments (a string and a number) and returns the part from the right end of the string, whose length is specified by its second argument. So, right$ simply returns the requested number of chars from the right end of the given string. Note, that the right$-function can be assigned to, i.e. it may appear on the left hand side of an assignment. In this way it is possible to change a part of the variable used within the right$-function. Note, that that way the length of the string cannot be changed, i.e. characters might be overwritten, but not added. For an example see below. Example print "Please enter a length either in inch or centimeter" print "please add 'in' or 'cm' to mark the unit." input "Length: " a$ if (right$(a$,2)="in") then length=val(a$)*2.56 elsif (right$(a$,2)="cm") then length=val(a$) else error "Invalid input: "+a$ endif This program allows the user to enter a length qualified with a unit (either inch or centimeter). This second example demonstrates the capability to assign to the right$-function. a$="Heiho World !" print a$ right$(a$,7)="dwarfs." print a$ See also right$ and mid$ ------------------------------------------------------------------------------- Name rinstr() ? find the rightmost occurrence of one string within the other Synopsis pos=rinstr("Thequickbrownfox","equi") pos=rinstr(a$,b$,x) Description The rinstr-function accepts two string-arguments and tries to find the second within the first. However, unlike the instr, the rinstr-function finds the rightmost (or last) occurrence of the string; whereas the instr-function finds the leftmost (or first) occurrence. In any case however, the position is counted from the left. If you supply a third, numeric argument to the rinstr-function, it will be used as a starting point for the search. Therefore rinstr("abcdeabcdeabcde","e",8) will return 5, because the search for an "e" starts at position 8 and finds the first one at position 5. Example print rinstr("foofoofoobar","foo") This simple example will print 7, because it finds the rightmost among the three occurrences of foo within the string. Note, that print instr("foofoofoobar","foo") would have printed 1. See also instr ------------------------------------------------------------------------------- Name rtrim$() ? trim spaces at the right end of a string Synopsis a$=rtrim$(b$) Description The rtrim$-function removes all whitespace from the right end of a string and returns the result. Example open 1,"foo" dim lines$(100) l=1 while(not eof(1)) input #1 a$ a$=rtrim$(a$) if (right$(line$,1)="\\") then line$=line$+" "+a$ else lines$(l)=line$ l=l+1 line$=a$ endif end while print "Read ",l," lines" This example reads the file foo allowing for continuation lines, which are marked by a \, which appears as the last character on a line. For convenience whitespace at the right end of a line is trimmed with rtrim. See also ltrim$, trim$ S screen ? as clear screen clears the text window seek() ? change the position within an open file sig() ? return the sign of its argument sin() ? return the sine of its single argument sleep ? pause, sleep, wait for the specified number of seconds split() ? split a string into many strings sqr() ? compute the square of its argument sqrt() ? compute the square root of its argument static ? preserves the value of a variable between calls to a subroutine step ? specifies the increment step in a for-loop str$() ? convert a number into a string sub ? declare a user defined subroutine switch ? select one of many alternatives depending on a value system() ? hand a statement over to your operating system and return its exitcode system$() ? hand a statement over to your operating system and return its output Name screen ? as clear screen clears the text window Synopsis clear screen Description The keyword screen appears only within the sequence clear screen; please see there for a description. See also clear screen ------------------------------------------------------------------------------- Name seek() ? change the position within an open file Synopsis open 1,"foo" seek #1,q seek #1,x,"begin" seek #1,y,"end" seek #1,z,"here" Description The seek-command changes the position, where the next input (or peek) statement will read from an open file. Usually files are read from the beginning to the end sequentially; however sometimes you may want to depart from this simple scheme. This can be done with the seek-command, allowing you to change the position, where the next piece of data will be read from the file. seek accepts two or three arguments: The first one is the number of an already open file. The second one is the position where the next read from the file will start. The third argument is optional and specifies the the point from where the position (the second argument) will count. It can be one of: begin Count from the beginning of the file. end Count from the end of the file. here Count from the current position within the file. Example open #1,"count.dat","w" for a=1 to 10 print #1,"00000000"; if (a<10) print #1,";"; next a dim count(10) do x=int(ran(10)) i=i+1 if (mod(i,1000)=0) print "."; count(x)=count(x)+1 curr$=right$("00000000"+str$(count(x)),8) seek #1,9*x,"begin" print #1,curr$; loop This example increments randomly one of ten counters (in the array count()); however, the result is always kept and updated within the file count.dat, so even in case of an unexpected interrupt, the result will not be lost. See also tell, open, print, peek ------------------------------------------------------------------------------- Name sig() ? return the sign of its argument Synopsis a=sig(b) Description Return +1, -1 or 0, if the single argument is positive, negative or zero. Example clear screen dim c$(3):c$(1)="red":c$(2)="white":c$(3)="green" do num=ran(100)-50 print color(c$(2+sig(num))) num loop This program prints an infinite sequence of random number; positive numbers are printed in green, negative numbers are printed red (an exact zero would be printed white). (With a little extra work, this program could be easily extended into a brokerage system) See also abs, int, frac ------------------------------------------------------------------------------- Name sin() ? return the sine of its single argument Synopsis y=sin(angle) Description The sin-function expects an angle (in radians, not degrees) and returns its sine. Example open window 200,200 new curve for phi=0 to 2*pi step 0.1 line to 100+90*sin(phi),100+90*cos(phi) next phi close curve This program draws a circle (ignoring the existence of the circle-command). See also asin, cos ------------------------------------------------------------------------------- Name sleep ? pause, sleep, wait for the specified number of seconds Synopsis sleep 4 Description The sleep-command has many different names: You may write pause, sleep or wait interchangeably; whatever you write, yabasic will always do exactly the same. Therefore you should refer to the entry for the pause-function for further information. ------------------------------------------------------------------------------- Name split() ? split a string into many strings Synopsis dim w$(10) ? num=split(a$,w$()) num=split(a$,w$(),s$) Description The split-function requires a string (containing the text to be split), a reference to a string-array (which will receive the resulting strings, i.e. the tokens) and an optional string (with a set of characters, at which to split, i.e. the delimiters). The split-function regards its first argument (a string) as a list of tokens separated by delimiters and it will store the list of tokens within the array-reference you have supplied. Note, that the array, which is passed as a reference (w$() in the synopsis), will be resized accordingly, so that you don't have to figure out the number of tokens in advance. The element at position zero (i.e. w$(0)) will not be used. normally (i.e. if you omit the third, which is the delimiter-argument) the function will regard space or tab as delimiters for tokens; however by supplying a third argument, you may split at any single of the characters within this string. E.g. if you supply ":;" as the third argument, then colon (:) or semicolon (;) will delimit tokens. Note, that a sequence of separator-characters will produce a sequence of empty tokens; that way, the number of tokens returned will always be one plus the number of separator characters contained within the string. Refer to the closely related token-function, if you do not like this behaviour. In some way, the split-function focuses on the separators (other than the token-function, which focuses on the tokens), hence its name. The second argument is a reference on a string-array, where the tokens will be stored; this array will be expanded (or shrunk) to have room for all tokens, if necessary. The first argument finally contains the text, that will be split into tokens. The split-function returns the number of tokens that have been found. Please see the examples below for some hints on the exact behaviour of the split-function and how it differs from the token-function: Example print "This program will help you to understand, how the" print "split()-function exactly works and how it behaves" print "in certain special cases." print print "Please enter a line containing tokens separated" print "by either '=' or '-'" dim t$(10) do print input "Please enter a line: " l$ num=split(l$,t$(),"=-") print num," Tokens: "; for a=1 to num if (t$(a)="") then print "(EMPTY)"; else print t$(a); endif if (a/dev/null 2>&1")) then print "Error !" else print "okay." endif This program is Unix-specific: It uses the Unix-command rm to remove a file. See also system$ ------------------------------------------------------------------------------- Name system$() ? hand a statement over to your operating system and return its output Synopsis print system$("dir") Description The system$-command accepts a single string argument, specifying a command, that can be found and executed by your operating system. It returns the output of this command as one big string. Example input "Please enter the name of a directory: " d$ print print "This is the contents of the '"+d$+"':" print system$("dir "+d$) This example lists the contents of a directory, employing the dir-command (which is about the only program, that is known under Unix as well as Windows). See also system, chomp T tan() ? return the tangent of its argument tell ? get the current position within an open file text ? write text into your graphic-window then ? tell the long from the short form of the if-statement time$ ? return a string containing the current time to ? this keyword appears as part of other statements token() ? split a string into multiple strings triangle ? draw a triangle trim$() ? remove leading and trailing spaces from its argument true ? a constant with the value of 1 Name tan() ? return the tangent of its argument Synopsis foo=tan(bar) Description The tan-function computes the tangent of its arguments (which should be specified in radians). Example for a=0 to 45 print tan(a*pi/180) next a This example simply prints the tangent of all angles between 0 and 45 degrees. See also atan, sin ------------------------------------------------------------------------------- Name tell ? get the current position within an open file Synopsis open #1,"foo" ? position=tell(#1) Description The tell-function requires the number of an open file as an argument. It returns the position (counted in bytes, starting from the beginning of the file) where the next read will start. Example open #1,"foo","w" print #1 "Hello World !" close #1 open #1,"foo" seek #1,0,"end" print tell(#1) close 1 This example (mis)uses tell to get the size of the file. The seek positions the file pointer at the end of the file, therefore the call to tell returns the total length of the file. See also tell, open ------------------------------------------------------------------------------- Name text ? write text into your graphic-window Synopsis text x,y,"foo" text x,y,"foo","lb" text x,y,"foo","cc","font" text x,y,"foo","font","rt" Description The text-commands displays a text-string (the third argument) at the given position (the first two arguments) within an already opened window. The font to be used can be optionally specified as either the fourth or fifth argument ("font" in the example above). A font specified this way will also be used for any subsequent text-commands, as long as they do not specify a font themselves. The fourth or fifth optional argument ("lb" in the example above) can be used to specify the alignment of the text with respect to the specified position. This argument is always two characters long: The first character specifies the horizontal alignment and can be either l, r or c, which stand for left, right or center. The second character specifies the vertical alignment and can be one of t, b or c, which stand for top, bottom or center respectively. If you omit this alignment argument, the default "lb" applies; however this default may be changed with poke "textalign","xx" Example open window 500,200 clear screen data "lt","lc","lb","ct","cc","cb","rt","rc","rb" for a=1 to 9 read align$ print "Alignment: ",align$ line 50*a-15,100,50*a+15,100 line 50*a,85,50*a,115 text 50*a,100,"Test",align$ inkey$ next a This program draws nine crosses and writes the same text at each; however it goes through all possible nine alignment strings, showing their effect. See also open window, peek, poke ------------------------------------------------------------------------------- Name then ? tell the long from the short form of the if-statement Synopsis if (a0 and a$=left$("no",len(a$)) exit loop This example asks for an answer (yes or no) and removes spaces with trim$ to make the comparison with the string "no" more bulletproof. See also ltrim$, rtrim$ ------------------------------------------------------------------------------- Name true ? a constant with the value of 1 Synopsis okay=true Description The constant true can be assigned to variables which will later appear in conditions (e.g. an if-statement. true may also be written as TRUE or even TrUe. Example input "Please enter a string of all upper letters: " a$ if (is_upper(a$)) print "Okay" sub is_upper(a$) if (a$=upper$(a$)) return true return false end sub See also false U until ? end a repeat-loop upper$() ? convert a string to upper case using ? Specify the format for printing a number Name until ? end a repeat-loop Synopsis repeat ? until (?) Description The until-keyword ends a loop, which has been introduced by the repeat-keyword. until requires a condition in braces (or an expression, see here for details) as an argument; the loop will continue until this condition evaluates to true. Example c=1 s=1 repeat l=c s=-(s+sig(s)) c=c+1/s print c until(abs(l-c)<0.000001) This program calculates the sequence 1/1-1/2+1/3-1/4+1/5-1/6+1/7-1/8+ ? ; please let me know, if you know against which value this converges. See also repeat ------------------------------------------------------------------------------- Name upper$() ? convert a string to upper case Synopsis u$=upper$(a$) Description The upper$-function accepts a single string argument and converts it to all upper case. Example line input "Please enter a sentence without the letter 'e': " l$ p=instr(upper$(l$),"E") if (p) then l$=lower$(l$) mid$(l$,p,1)="E" print "Hey, you are wrong, see here!" print l$ else print "Thanks." endif This program asks for a sentence and marks the first (if any) occurrence of the letter 'e' by converting it to upper case (in contrast to the rest of the sentence, which is converted to lower case). See also lower$ ------------------------------------------------------------------------------- Name using ? Specify the format for printing a number Synopsis print a using "##.###" print a using("##.###",",.") Description The using-keyword may appear as part of the print-statement and specifies the format (e.g. the number of digits before and after the decimal dot), which should be used to print the number. The possible values for the format argument ("##.###" in the synopsis above) are described within the entry for the str$-function; especially the second line in the synopsis (print a using("##.###",",.")) will become clear after referring to str$. In fact the using clause is closely related to the str$-function; the former can always be rewritten using the latter; i.e. print foo using bar$ is always equivalent to print str$(foo,bar$). Therefore you should check out str$ to learn more. Example for a=1 to 10 print sqrt(ran(10000*a)) using "#########.#####" next a This example prints a column of square roots of random number, nicely aligned at the decimal dot. See also print, str$ V val() ? converts a string to a number Name val() ? converts a string to a number Synopsis x=val(x$) Description The val-function checks, if the start of its string argument forms a floating point number and then returns this number. The string therefore has to start with digits (only whitespace in front is allowed), otherwise the val-function returns zero. Example input "Please enter a length, either in inches (in) or centimeters (cm) " l$ if (right$(l$,2)="in") then l=val(l$)*2.51 else l=val(l$) print "You have entered ",l,"cm." This example queries for a length and checks, if it has been specified in inches or centimeters. The length is then converted to centimeters. See also str$ W wait ? pause, sleep, wait for the specified number of seconds wend ? end a while-loop while ? start a while-loop window origin ? move the origin of a window Name wait ? pause, sleep, wait for the specified number of seconds Synopsis wait 4 Description The wait-command has many different names: You may write pause, sleep or wait interchangeably; whatever you write, yabasic will always do exactly the same. Therefore you should refer to the entry for the pause-function for further information. ------------------------------------------------------------------------------- Name wend ? end a while-loop Synopsis while(a0 and b/a>2) print "b is at least twice as big as a" The logical expression a<>0 and b/a>2 consists of two comparisons, both of which must be true, if the print statement should be executed. Now, if the first comparison (a<>0) is false, the whole logical expression can never be true and the second comparison (b/a>2) need not be evaluated. This is exactly, how yabasic behaves: The evaluation of a composed logical expressions is terminated immediately, as soon as the final result can be deduced from the already evaluated parts. In practice, this has the following consequences: * If two or more comparisons are joined with and and one comparison results in false, the logical expression is evaluated no further and the overall result is false. * If two or more comparisons are joined with or and one comparison results in true, the logical expression is evaluated no further and the result is true. ?Nice, but whats this good for ??, I hear you say. Well, just have another look at the example, especially the second comparison (b/a>2); dividing b by a is potentially hazardous: If a equals zero, the expression will cause an error and your program will terminate. To avoid this, the first part of the comparison (a <>0) checks, if the second one can be evaluated without risk. This pre-checking is the most common usage and primary motivation for logical shortcuts (and the reason why most programming languages implement them). Conditions and expressions Well, bottomline there is no difference or distinction between conditions and expressions, at least as yabasic is concerned. So you may assign the result of comparisons to variables or use an arithmetic expression or a simple variable within a condition (e.g. within an if-statement). So the constructs shown in the example below are all totally valid: input "Please enter a number between 1 and 10: " a rem Assigning the result of a comparison to a variable okay=a>=1 and a<=10 rem Use a variable within an if-statement if (not okay) error "Wrong, wrong !" So conditions and expressions are really the same thing (at least as long as yabasic is concerned). Therefore the terms conditions and expression can really be used interchangeably, at least in theory. In reality the term condition is used in connection with if or while whereas the term expression tends to be used more often within arithmetic context. References on arrays References on arrays are the only way to refer to an array as a whole and to pass it to subroutines or functions like arraydim or arraysize. Whereas (for example) a(2) designates the second element of the array a, a() (with empty braces) refers to the array a itself. a() is called an array reference. If you pass an array reference to one of your own subroutines, you need to be aware, that the subroutine will be able to modify the array you have passed in. So passing an array reference does not create a copy of the array; this has some interesting consequences: * Speed and space: Creating a copy of an array would be a time (and resource) consuming operation; passing just a reference is cheap and fast. * Returning many values: A subroutine, that wants to give back more than one value, may require an array reference among its arguments and then store its many return values within this array. This is the only way to return more than one value from a subroutine. Specifying Filenames under Windows As you probably know, windows uses the character '\' to separate the directories within a pathname; an example would be C:\yabasic\yabasic.exe (the usual location of the yabasic executable). However, the very same character '\' is used to construct escape sequences, not only in yabasic but in most other programming languages. Therefore the string "C:\t.dat" does not specify the file t.dat within the directory C:; this is because the sequence '\t' is translated into the tab-character. To specify this filename, you need to use the string "C:\\t.dat" (note the double slash '\\'). Escape-sequences Escape-sequences are the preferred way of specifying 'special' characters. They are introduced by the '\'-character and followed by one of a few regular letters, e.g. '\n' or '\r' (see the table below). Escape-sequences may occur within any string at any position; they are replaced at parsetime (opposed to runtime), i.e. as soon as yabasic discovers the string, with their corresponding special character. As a consequence of this len("\a") returns 1, because yabasic replaces "\a" with the matching special character just before the program executes. Table 8.1. Escape sequences +--------------------------------------------+ |Escape Sequence| Matching special character | |---------------+----------------------------| |\n |newline | |---------------+----------------------------| |\t |tabulator | |---------------+----------------------------| |\v |vertical tabulator | |---------------+----------------------------| |\b |backspace | |---------------+----------------------------| |\r |carriage return | |---------------+----------------------------| |\f |formfeed | |---------------+----------------------------| |\a |alert (i.e. a beeping sound)| |---------------+----------------------------| |\\ |backslash | |---------------+----------------------------| |\' |single quote | |---------------+----------------------------| |\" |double quote | |---------------+----------------------------| |\xHEX |chr$(HEX) (see below) | +--------------------------------------------+ Note, that an escape sequences of the form \xHEX allows one to encode arbitrary characters as long as you know their position (as a hex-number) within the ascii-charset: For example \x012 is transformed into the character chr$(18) (or chr$(dec("12",16)). Note that \x requires a hexa-decimal number (and the hexa-decimal string "12" corresponds to the decimal number 18). Creating a standalone program from your yabasic-program Creating a standalone-program from the command line Creating a standalone-program from within your program Downsides of creating a standalone program See also Note The bind-feature, which is described below, is at an experimental stage right now. It works (at least for me !) under Windows and Linux, but I cannot even promise it for other variants of Unix. However, if it does not work for your Unix, I will at least try to make it work, if you give me sufficient information of your system. Sometimes you may want to give one of your yabasic-programs to other people. However, what if those other people do not have yabasic installed ? In that case you may create a standalone-program from your yabasic-program, i.e. an executable, that may be executed on its own, standalone, even (and especially !) on computers, that do not have yabasic installed. Having created a standalone program, you may pass it around like any other program (e.g. one written in C) and you can be sure that your program will execute right away. Such a standalone-program is simply created by copying the full yabasic -interpreter and your yabasic-program (plus all the libraries it does import) together into a single, new program, whose name might be chosen at will (under windows of course it should have the ending .exe). If you decide to create a standalone-program, there are three bits in yabasic, that you may use: * The bind-command, which does the actual job of creating the standalone program from the yabasic-interpreter and your program. * The command-line Option --bind (see options), which does the same from the command-line. * The special peek("isbound"), which may be used to check, if the yabasic -program containing this peek is bound to the interpreter as part of a standalone program. With these bits you know enough to create a standalone-program. Actually there are two ways to do this: on the command line and from within your program. Creating a standalone-program from the command line Let's say you have the following very simple program within the file foo.yab: print "Hello World !" Normally you would start this yabasic-program by typing yabasic foo.yab and as a result the string Hello World ! would appear on your screen. However, to create a standalone-program from foo.yab you would type: yabasic -bind foo.exe foo.yab This command does not execute your program foo.yab but rather create a standalone-program foo.exe. Note: under Unix you would probably name the standalone program foo or such, omitting the windows-specific ending .exe. Yabasic will confirm by printing something like: ---Info: Successfully bound 'yabasic' and 'foo.yab' into 'foo.exe'. After that you will find a program foo.exe (which must be made executable with the chmod-command under Unix first). Now, executing this program foo.exe (or foo under Unix) will produce the output Hello World !. This newly created program foo.exe might be passed around to anyone, even if he does not have yabasic installed. Creating a standalone-program from within your program It is possible to write a yabasic-program, that binds itself to the yabasic -interpreter. Here is an example: if (!peek("isbound")) then bind "foo" print "Successfully created the standalone executable 'foo' !" exit endif print "Hello World !" If you run this program (which may be saved in the file foo.yab) via yabasic foo.yab, the peek("isbound") in the first line will check, if the program is already part of a standalone-program. If not (i.e. if the yabasic-interpreter and the yabasic-program are separate files) the bind-command will create a standalone program foo containing both. As a result you would see the output Successfully created the standalone executable 'foo' !. Note: Under Windows you would probably choose the filename foo.exe. Now, if you run this standalone executable foo (or foo.exe), the very same yabasic-program that is shown above will be executed again. However, this time the peek("isbound") will return TRUE and therefore the condition of the if-statement is false and the three lines after then are not executed. Rather the last print-statement will run, and you will see the output Hello World !. That way a yabasic-program may turn itself into a standalone-program. Downsides of creating a standalone program Now, before you go out and turn all your yabasic-programs into standalone programs, please take a second to consider the downsides of doing so: * The new standalone program will be at least as big as the interpreter itself, so you need to pass a few hundred kilobytes around, just to save people from having to install yabasic themselves. * There is no easy way to extract your yabasic-program from within the standalone program: If you ever want to change it, you need to have it around separately. * If a new version of yabasic becomes available, again you need to recreate all of your standalone programs to take advantage of bugfixes and improvements. So, being able to create a standalone program is certainly a good thing, but certainly not a silver bullet. See also The bind-command, the peek-function and the command line options. Chapter 9. A few example programs A very simple program The demo of yabasic A very simple program The program below is a very simple program: repeat input "Please enter the first number, to add " a input "Please enter the second number, to add " b print a+b until(a=0 and b=0) This program requests two numbers, which it than adds. The process is repeated until you enter zero (or nothing) twice. The demo of yabasic The listing below is the demo of yabasic. Note, that parts of this demo have been written before some of the more advanced features (e.g subroutines) of yabasic have been implemented. So please do not take this as a particular good example of yabasic-code. // // This program demos yabasic // // Check, if screen is large enough clear screen sw=peek("screenwidth"):sh=peek("screenheight") if (sw<78 or sh<24) then print print " Sorry, but your screen is to small to run this demo !" print end endif sw=78:sh=24 // Initialize everything restore mmdata read mmnum:dim mmtext$(mmnum) for a=1 to mmnum:read mmtext$(a):next a // Main loop selection of demo ysel=1 label mainloop clear screen print colour("cyan","magenta") at(7,2) "################################" print colour("cyan","magenta") at(7,3) "################################" print colour("cyan","magenta") at(7,4) "################################" print colour("yellow","blue") at(8,3) " This is the demo for yabasic " yoff=7 for a=1 to mmnum if (a=mmnum) then ydisp=1:else ydisp=0:fi if (a=ysel) then print colour("blue","green") at(5,yoff+ydisp+a) mmtext$(a); else print at(5,yoff+ydisp+a) mmtext$(a); endif next a print at(3,sh-3) "Move selection with CURSOR KEYS (or u and d)," print at(3,sh-2) "Press RETURN or SPACE to choose, ESC to quit." do // loop for keys pressed rev=1 do // loop for blinking k$=inkey$(0.4) if (k$="") then if (ysel=mmnum) then if (rev=1) then print colour("blue","green") at(5,yoff+mmnum+1) mmtext$(mmnum); rev=0 else print colour("yellow","red") at(5,yoff+mmnum+1) mmtext$(mmnum); rev=1 endif endif else // key has been pressed, leave loop break endif loop // loop for blinking yalt=ysel if (k$="up" or k$="u") then if (ysel=1) then ysel=mmnum else ysel=ysel-1 fi redraw():heal():continue fi if (k$="down" or k$="d") then if (ysel=mmnum) then ysel=1 else ysel=ysel+1 fi redraw():heal():continue fi if (k$=" " or k$="enter" or k$="right") then on ysel gosub overview,bitmap,tetraeder,endit goto mainloop fi if (k$="esc") then endit() fi beep print at(3,sh-5) "Invalid key: ",k$," " loop // loop for keys pressed // redraw line sub redraw() if (yalt=mmnum) then ydisp=1:else ydisp=0:fi print at(5,yoff+yalt+ydisp) mmtext$(yalt); if (ysel=mmnum) then ydisp=1:else ydisp=0:fi print colour("blue","green") at(5,yoff+ysel+ydisp) mmtext$(ysel); return end sub // erase a line sub heal() print at(3,sh-5) " " return end sub // Go here to exit label endit print at(3,sh-8) "Hope you liked it ...\n "; exit return // Present a short overview label overview clear screen print print " Yabasic is a quite traditional basic: It comes with" print " print, input, for-next-loops, goto, gosub, while and" print " repeat. It has user defined procedures and libraries," print " however, it is not object oriented.\n" print " Yabasic makes it easy to open a window, draw lines" print " and print the resulting picture.\n" print " Yabasic programs are interpreted and run under Unix" print " and Windows. The Yabasic interpreter (around 200K)" print " and any Yabasic program can be glued together to" print " form a standalone executable.\n" print " Yabasic is free software, i.e. subject to the" print " MIT License.\n" print "\n\n\n While you read this, I am calculating prime numbers,\n" print " Press any key to return to main menu ..." can=1 print at(6,17) "This is a prime number: " label nextcan can=can+2 for i=2 to sqrt(can):if (frac(can/i)=0) then goto notprime:fi:next i print at(32,17) can; label notprime if (lower$(inkey$(0))<>"") then print at(10,sh) "Wrapping around once ..."; for x=1 to sw a$=getscreen$(0,0,1,sh-2) b$=getscreen$(1,0,sw-1,sh-2) putscreen b$,0,0 putscreen a$,sw-1,0 next x sleep 2 return fi goto nextcan // Show some animated bitmaps label bitmap clear screen print print "Yabasic offers some commands for drawing simple graphics." print reverse at(5,12) " Press any key to return to main menu ... " n=20 open window 400,400 for b=20 to 0 step -1 color 255-b*12,0,b*12 fill circle 200,200,b next b c$=getbit$(179,179,221,221) for a=1 to 2000 color ran(255),ran(255),ran(255) x=ran(500)-100:y=ran(500)-100 fill rectangle ran(500)-100,ran(500)-100,ran(500)-100,ran(500)-100 next a x=200:y=200:phi=ran(2*pi):dx=2*sin(phi):dy=2*cos(phi) o$="" count=0 label pong count=count+1 if (o$<>"") putbit o$,xo-2,yo-2 if (count>1000) then phi=ran(2*pi):dx=2*sin(phi):dy=2*cos(phi) sleep 2 count=0 endif xo=x:yo=y x=x+dx:y=y+dy o$=getbit$(x-2,y-2,x+46,y+46) putbit c$,x,y,"t" if (x<0 or x>360) dx=-dx if (y<0 or y>360) dy=-dy if (inkey$(0)<>"") then close window return endif goto pong return label tetraeder open window 400,400 clear window clear screen print reverse at(5,12) " Press any key to return to main menu ... " dim opoints(4,3) restore points for n=1 to 4:for p=1 to 3:read opoints(n,p):next p:next n dim triangles(4,3) restore triangles for n=1 to 4:for p=1 to 3:read triangles(n,p):next p:next n phi=0:dphi=0.1:psi=0:dpsi=0.05 dim points(4,3) r=60:g=20 dr=0.5:dg=1.2:db=3 label main phi=phi+dphi psi=psi+dpsi for n=1 to 4 points(n,1)=opoints(n,1)*cos(phi)-opoints(n,2)*sin(phi) points(n,2)=opoints(n,2)*cos(phi)+opoints(n,1)*sin(phi) p2= points(n,2)*cos(psi)-opoints(n,3)*sin(psi) points(n,3)=opoints(n,3)*cos(psi)+ points(n,2)*sin(psi) points(n,2)=p2 next n r=r+dr:if (r<0 or r>60) dr=-dr g=g+dg:if (g<0 or g>60) dg=-dg b=b+db:if (b<0 or b>60) db=-db dm=dm+0.01 m=120-80*sin(dm) for n=1 to 4 p1=triangles(n,1) p2=triangles(n,2) p3=triangles(n,3) n1=points(p1,1)+points(p2,1)+points(p3,1) n2=points(p1,2)+points(p2,2)+points(p3,2) n3=points(p1,3)+points(p2,3)+points(p3,3) if (n3>0) then sp=n1*0.5-n2*0.7-n3*0.6 color 60+r+30*sp,60+g+30*sp,60+b+30*sp fill triangle 200+m*points(p1,1),200+m*points(p1,2),200+m*points(p2,1),200+m*points(p2,2),200+m*points(p3,1),200+m*points(p3,2) endif next n if (inkey$(0.1)<>"") close window:return clear window goto main label points data -1,-1,+1, +1,-1,-1, +1,+1,+1, -1,+1,-1 label triangles data 1,2,4, 2,3,4, 1,3,4, 1,2,3 // Data section ... label mmdata // Data for main menu: Number and text of entries in main menu data 4 data " Yabasic in a nutshell " data " Some graphics " data " A rotating Tetraeder " data " Exit this demo " Chapter 10. The Copyright of yabasic yabasic may be copied under the terms of the MIT License, which is distributed with yabasic in the file LICENSE. The MIT License grants extensive rights as long as you keep the copyright notice present in most files untouched. Here is a list of things that are possible under the terms of the MIT License: * Put yabasic on your own homepage or CD and even charge for the service of distributing yabasic. * Write your own yabasic-programs, pack your program and yabasic into a package and sell the whole thing. * Modify yabasic and add or remove features, sell the modified version without adding the sources. .ec .SH AUTHOR Marc Ihm, with the input and suggestions from many others. .SH "SEE ALSO" yabasic.htm \- for the hyperlinked version of the text that is presented above. www.yabasic.de \- for further information on yabasic. .SH BUGS Still some.