.TH tovrmlx3d 1 "12 May 2013" "Castle Game Engine" "Convert 3D models to VRML / X3D" .SH NAME tovrmlx3d \- Convert 3D models to X3D, format VRML / X3D to have nice indentation. .SH SYNOPSIS .B tovrmlx3d [\fIfile\fR] [\fIoptions...\fR] .SH DESCRIPTION .B tovrmlx3d Convert 3D models to X3D, format VRML / X3D to have nice indentation. The output model will be written on standard output. .SH USAGE .B tovrmlx3d takes the following arguments: .TP .B file The 3D model file to open. .TP .B \-h / \-\-help Print the help message and exit. .TP .B \-v / \-\-version Print the version number and exit. .TP .B \-\-encoding classic|xml Choose X3D encoding. Default is "classic". .TP .B \-\-force\-x3d Force conversion from VRML to X3D. Note that if you choose XML encoding (by \-\-encoding=xml), this is automatic. Note that this works sensibly only for VRML 2.0 (not for older Inventor/VRML 1.0, we cannot convert them to valid X3D for now). .SH SEE ALSO .IP .BR view3dscene (1)