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Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" Smokeping::probes::Qstat \- Qstat Probe for SmokePing .SH "SYNOPSIS" .IX Header "SYNOPSIS" .Vb 1 \& *** Probes *** \& \& +Qstat \& \& binary = /usr/bin/quakestatba # mandatory \& forks = 5 \& game = nexuizs \& mininterval = 0.1 \& offset = 50% \& port = 27970 \& sourceaddress = 192.168.0.1 \& sourceport = 9923\-9943 \& step = 300 \& timeout = 15 \& \& # The following variables can be overridden in each target section \& pings = 5 \& \& # [...] \& \& *** Targets *** \& \& probe = Qstat # if this should be the default probe \& \& # [...] \& \& + mytarget \& # probe = Qstat # if the default probe is something else \& host = my.host \& pings = 5 .Ve .SH "DESCRIPTION" .IX Header "DESCRIPTION" Integrates Qstat as a probe into smokeping. The variable \fBbinary\fR must point to your copy of the Qstat program. .PP Make sure to set your pings to 10, most Quake servers seem to throttle after 10 rapid pings. .PP Set the game parameter to one of the valid options to check a different type .SH "VARIABLES" .IX Header "VARIABLES" Supported probe-specific variables: .IP "binary" 4 .IX Item "binary" The location of your quakestat binary. .Sp Example value: /usr/bin/quakestatba .Sp This setting is mandatory. .IP "forks" 4 .IX Item "forks" Run this many concurrent processes at maximum .Sp Example value: 5 .Sp Default value: 5 .IP "game" 4 .IX Item "game" What game type to check, from the \-default flag of quakestat .Sp Example value: nexuizs .Sp Default value: q3s .IP "mininterval" 4 .IX Item "mininterval" The minimum amount of time between sending a ping packet to the target. .Sp Example value: 0.1 .Sp Default value: 0.5 .IP "offset" 4 .IX Item "offset" If you run many probes concurrently you may want to prevent them from hitting your network all at the same time. Using the probe-specific offset parameter you can change the point in time when each probe will be run. Offset is specified in % of total interval, or alternatively as \&'random', and the offset from the 'General' section is used if nothing is specified here. Note that this does \s-1NOT\s0 influence the rrds itself, it is just a matter of when data acqusition is initiated. (This variable is only applicable if the variable 'concurrentprobes' is set in the 'General' section.) .Sp Example value: 50% .IP "port" 4 .IX Item "port" The game server port to check. It can also be overriden by adding :port to the host parameter in the Target config. .Sp Example value: 27970 .IP "sourceaddress" 4 .IX Item "sourceaddress" The quakestat \*(L"\-srcip\*(R" parameter . From \fIquakestat\fR\|(1): .Sp Send packets using this \s-1IP\s0 address .Sp Example value: 192.168.0.1 .IP "sourceport" 4 .IX Item "sourceport" The quakestat \*(L"\-srcport\*(R" parameter . From \fIquakestat\fR\|(1): .Sp Send packets from these network ports .Sp Example value: 9923\-9943 .IP "step" 4 .IX Item "step" Duration of the base interval that this probe should use, if different from the one specified in the 'Database' section. Note that the step in the \s-1RRD\s0 files is fixed when they are originally generated, and if you change the step parameter afterwards, you'll have to delete the old \s-1RRD\s0 files or somehow convert them. (This variable is only applicable if the variable 'concurrentprobes' is set in the 'General' section.) .Sp Example value: 300 .IP "timeout" 4 .IX Item "timeout" How long a single 'ping' takes at maximum .Sp Example value: 15 .Sp Default value: 5 .PP Supported target-specific variables: .IP "pings" 4 .IX Item "pings" How many pings should be sent to each target, if different from the global value specified in the Database section. Note that the number of pings in the \s-1RRD\s0 files is fixed when they are originally generated, and if you change this parameter afterwards, you'll have to delete the old \s-1RRD\s0 files or somehow convert them. .Sp Example value: 5 .SH "AUTHORS" .IX Header "AUTHORS" Walter Huf