.\" Hey, EMACS: -*- nroff -*- .\" First parameter, NAME, should be all caps .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection .\" other parameters are allowed: see man(7), man(1) .TH QUAKE 6 "2016-01-16" .\" Please adjust this date whenever revising the manpage. .\" .\" Some roff macros, for reference: .\" .nh disable hyphenation .\" .hy enable hyphenation .\" .ad l left justify .\" .ad b justify to both left and right margins .\" .nf disable filling .\" .fi enable filling .\" .br insert line break .\" .sp insert n+1 empty lines .\" for manpage-specific macros, see man(7) .SH NAME quake \- classic first person shooter .SH SYNOPSIS .B quake .RI [ WRAPPER-OPTIONS ] .RI [ ENGINE-OPTIONS ] .RI [ ENGINE-COMMANDS ] ... .br .SH DESCRIPTION This manual page documents briefly the .B quake command. .PP .\" TeX users may be more comfortable with the \fB\fP and .\" \fI\fP escape sequences to invode bold face and italics, .\" respectively. \fBQuake\fP is a popular first-person shooter game that appeared in 1996, released by iD Software. This wrapper script will launch the Quake engine. The game data needs to be installed independently using the 'game-data-packager' program, and by default it will be looked for at \fI/usr/share/games/quake\fR. .PP This wrapper script accepts the two common GNU-style options to get information on the program. Any further arguments are passed to the engine unmodified. Consult the engine documentation for full details, but most engines support a syntax whereby engine switches are prefixed with a minus sign, and you can give console commands by prefixing with a plus sign. See the examples section for some common cases. .PP Additionally, if \fBquake\fR is run via a symbolic link whose name is \fBquake-armagon\fR or \fBquake-dissolution\fR, it will play one of the Quake mission packs, \fBScourge of Armagon\fR (by Hipnotic Software) or \fBDissolution of Eternity\fR (by Rogue Entertainment). Similarly, if run via a symbolic link whose name is \fBquake-dopa\fR it will play Quake Episode 5: Dimensions of the Past (by MachineGames). This requires that additional data files are installed. .SH OPTIONS These options are accepted for \fBWRAPPER-OPTIONS\fR in the synopsis. .TP .B \-h, \-\-help Show summary of options. .TP .B \-v, \-\-version Show version of program. .TP \fB\-\-debugger=\fIDEBUGGER\fR Prepend a debugger or other prefix (such as \fBstrace\fR) to the engine command line .TP \fB\-\-print\-backtrace\fR Use \fBgdb\fR(1) to get a backtrace if the engine crashes (the \fBgdb\fR package must be installed) .SH EXAMPLES These are all engine dependent. .TP Play the Zerstoerer mod: .B quake -game zer .TP Play a specific map using the Drake expansion: .B quake -game drake +map sludge1 .TP Connect to a server for multiplayer: .B quake +connect dm.quakeone.net:27000 .SH SEE ALSO .BR quake-server (6), .BR quakespasm (6), .BR game-data-packager (6). .SH AUTHOR This manual page, and the Quake wrapper script, were written by David Banks , for the Debian project (and may be used by others). The package was based on the \fBquake3\fR package by Simon McVittie.