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SDL_WaitEvent(3) SDL3 FUNCTIONS SDL_WaitEvent(3)

NAME

SDL_WaitEvent - Wait indefinitely for the next available event.

SYNOPSIS

#include "SDL3/SDL.h"
SDL_bool SDL_WaitEvent(SDL_Event *event);

DESCRIPTION

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event
structure pointed to by event .

As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.

FUNCTION PARAMETERS

the SDL_Event
structure to be filled in with the next event from the queue, or NULL

RETURN VALUE

Returns SDL_TRUE
on success or SDL_FALSE
if there was an error while waiting for events; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_PollEvent(3), SDL_PushEvent(3), SDL_WaitEventTimeout(3)

SDL 3.1.0 SDL