table of contents
other versions
- experimental 3.1.0+ds-1
SDL_Vulkan_CreateSurface(3) | SDL3 FUNCTIONS | SDL_Vulkan_CreateSurface(3) |
NAME¶
SDL_Vulkan_CreateSurface - Create a Vulkan rendering surface for a window.
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window, VkInstance instance, const struct VkAllocationCallbacks *allocator, VkSurfaceKHR* surface);
DESCRIPTION¶
The window must have been created with the
SDL_WINDOW_VULKAN flag and instance must have been created with extensions returned by
SDL_Vulkan_GetInstanceExtensions () enabled.
If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns SDL_TRUE
on success, SDL_FALSE
on error.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |