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SDL_Vulkan_CreateSurface(3) SDL3 FUNCTIONS SDL_Vulkan_CreateSurface(3)

NAME

SDL_Vulkan_CreateSurface - Create a Vulkan rendering surface for a window.

SYNOPSIS

#include "SDL3/SDL.h"
SDL_bool SDL_Vulkan_CreateSurface(SDL_Window *window,
                                  VkInstance instance,
                                  const struct VkAllocationCallbacks *allocator,
                                  VkSurfaceKHR* surface);

DESCRIPTION

The window must have been created with the

SDL_WINDOW_VULKAN flag and instance must have been created with extensions returned by

SDL_Vulkan_GetInstanceExtensions () enabled.

If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.

FUNCTION PARAMETERS

The window to which to attach the Vulkan surface
The Vulkan instance handle
A VkAllocationCallbacks struct, which lets the app set the allocator that creates the surface. Can be NULL.
A pointer to a VkSurfaceKHR handle to output the newly created surface

RETURN VALUE

Returns SDL_TRUE
on success, SDL_FALSE
on error.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_Vulkan_GetInstanceExtensions(3)

SDL 3.1.0 SDL