table of contents
- experimental 3.1.0+ds-1
SDL_UpdateWindowSurfaceRects(3) | SDL3 FUNCTIONS | SDL_UpdateWindowSurfaceRects(3) |
NAME¶
SDL_UpdateWindowSurfaceRects - Copy areas of the window surface to the screen.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
DESCRIPTION¶
This is the function you use to reflect changes to portions of the surface on the screen.
This function is equivalent to the SDL 1.2 API
SDL_UpdateRects ().
Note that this function will update _at least_ the rectangles specified, but this is only intended as an optimization; in practice, this might update more of the screen (or all of the screen!), depending on what method SDL uses to send pixels to the system.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |