.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_UnregisterApp: .\" https://wiki.libsdl.org/SDL_UnregisterApp .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_UnregisterApp .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_UnregisterApp 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_UnregisterApp \- Deregister the win32 window class from an .BR SDL_RegisterApp call\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "void SDL_UnregisterApp(void); .fi .SH DESCRIPTION This can be called to undo the effects of .BR SDL_RegisterApp \[char46] Most applications do not need to, and should not, call this directly; SDL will call it when deinitializing the video subsystem\[char46] It is safe to call this multiple times, as long as every call is eventually paired with a prior call to .BR SDL_RegisterApp \[char46] The window class will only be deregistered when the registration counter in .BR SDL_RegisterApp decrements to zero through calls to this function\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46]