.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_StartTextInput: .\" https://wiki.libsdl.org/SDL_StartTextInput .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_StartTextInput .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_StartTextInput 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_StartTextInput \- Start accepting Unicode text input events\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "void SDL_StartTextInput(void); .fi .SH DESCRIPTION This function will start accepting Unicode text input events in the focused SDL window, and start emitting .BR SDL_TextInputEvent ( .BR SDL_EVENT_TEXT_INPUT ) and .BR SDL_TextEditingEvent ( .BR SDL_EVENT_TEXT_EDITING ) events\[char46] Please use this function in pair with .BR SDL_StopTextInput ()\[char46] Text input events are received by default\[char46] On some platforms using this function activates the screen keyboard\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_SetTextInputRect (3), .BR SDL_StopTextInput (3)