table of contents
- experimental 3.1.0+ds-1
SDL_SetTextureColorMod(3) | SDL3 FUNCTIONS | SDL_SetTextureColorMod(3) |
NAME¶
SDL_SetTextureColorMod - Set an additional color value multiplied into render copy operations.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b);
DESCRIPTION¶
When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula: srcC=srcC*(color/255) Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_GetTextureColorMod(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)
SDL 3.1.0 | SDL |