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other versions
- experimental 3.1.0+ds-1
SDL_SetRenderDrawColor(3) | SDL3 FUNCTIONS | SDL_SetRenderDrawColor(3) |
NAME¶
SDL_SetRenderDrawColor - Set the color used for drawing operations.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
DESCRIPTION¶
Set the color for drawing or filling rectangles, lines, and points, and for
SDL_RenderClear ().
FUNCTION PARAMETERS¶
- renderer
- the rendering context
- r
- the red value used to draw on the rendering target
- g
- the green value used to draw on the rendering target
- b
- the blue value used to draw on the rendering target
- a
- the alpha value used to draw on the rendering target; usually
SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode
to specify how the alpha channel is used
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |