Scroll to navigation

SDL_SetRenderDrawColor(3) SDL3 FUNCTIONS SDL_SetRenderDrawColor(3)

NAME

SDL_SetRenderDrawColor - Set the color used for drawing operations.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

DESCRIPTION

Set the color for drawing or filling rectangles, lines, and points, and for

SDL_RenderClear ().

FUNCTION PARAMETERS

the rendering context
the red value used to draw on the rendering target
the green value used to draw on the rendering target
the blue value used to draw on the rendering target
the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode
to specify how the alpha channel is used

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetRenderDrawColor(3), SDL_SetRenderDrawColorFloat(3)

SDL 3.1.0 SDL