.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_SetGamepadLED: .\" https://wiki.libsdl.org/SDL_SetGamepadLED .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_SetGamepadLED .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_SetGamepadLED 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_SetGamepadLED \- Update a gamepad's LED color\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue); .fi .SH DESCRIPTION An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller\[char46] For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness\[char46] .SH FUNCTION PARAMETERS .TP .I gamepad The gamepad to update .TP .I red The intensity of the red LED .TP .I green The intensity of the green LED .TP .I blue The intensity of the blue LED .SH RETURN VALUE Returns 0 on success or a negative error code on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46]