.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_SendGamepadEffect: .\" https://wiki.libsdl.org/SDL_SendGamepadEffect .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_SendGamepadEffect .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_SendGamepadEffect 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_SendGamepadEffect \- Send a gamepad specific effect packet .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size); .fi .SH FUNCTION PARAMETERS .TP .I gamepad The gamepad to affect .TP .I data The data to send to the gamepad .TP .I size The size of the data to send to the gamepad .SH RETURN VALUE Returns 0 on success or a negative error code on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46]