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SDL_RumbleJoystick(3) SDL3 FUNCTIONS SDL_RumbleJoystick(3)

NAME

SDL_RumbleJoystick - Start a rumble effect.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

DESCRIPTION

Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

This function requires you to process SDL events or call

SDL_UpdateJoysticks () to update rumble state.

FUNCTION PARAMETERS

The joystick to vibrate
The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
The duration of the rumble effect, in milliseconds

RETURN VALUE

Returns 0, or -1 if rumble isn't supported on this joystick

AVAILABILITY

This function is available since SDL 3.0.0.

SDL 3.1.0 SDL