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- experimental 3.1.0+ds-1
SDL_RenderTextureRotated(3) | SDL3 FUNCTIONS | SDL_RenderTextureRotated(3) |
NAME¶
SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_FlipMode flip);
FUNCTION PARAMETERS¶
- renderer
- The renderer which should copy parts of a texture.
- texture
- The source texture.
- srcrect
- A pointer to the source rectangle, or NULL for the entire texture.
- dstrect
- A pointer to the destination rectangle, or NULL for the entire rendering target.
- angle
- An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
- center
- A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
- flip
- An SDL_FlipMode
value stating which flipping actions should be performed on the texture
RETURN VALUE¶
Returns 0 on success or a negative error code on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |