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SDL_RenderTextureRotated(3) SDL3 FUNCTIONS SDL_RenderTextureRotated(3)

NAME

SDL_RenderTextureRotated - Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
                             const SDL_FRect *srcrect, const SDL_FRect *dstrect,
                             const double angle, const SDL_FPoint *center,
                             const SDL_FlipMode flip);

FUNCTION PARAMETERS

The renderer which should copy parts of a texture.
The source texture.
A pointer to the source rectangle, or NULL for the entire texture.
A pointer to the destination rectangle, or NULL for the entire rendering target.
An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
An SDL_FlipMode
value stating which flipping actions should be performed on the texture

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_RenderTexture(3)

SDL 3.1.0 SDL