table of contents
other versions
- testing 3.2.4+ds-2
- unstable 3.2.4+ds-2
- experimental 3.2.4+git20250228+ds-1
SDL_RenderTextureAffine(3) | SDL3 FUNCTIONS | SDL_RenderTextureAffine(3) |
NAME¶
SDL_RenderTextureAffine - Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FPoint *origin, const SDL_FPoint *right, const SDL_FPoint *down);
FUNCTION PARAMETERS¶
- renderer
- the renderer which should copy parts of a texture.
- texture
- the source texture.
- srcrect
- a pointer to the source rectangle, or NULL for the entire texture.
- origin
- a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL for the rendering target's origin.
- right
- a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL for the rendering target's top-right corner.
- down
- a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or NULL for the rendering target's bottom-left corner.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_RenderTexture(3)
SDL 3.2.5 | Simple Directmedia Layer |