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other versions
- experimental 3.1.0+ds-1
SDL_RenderTexture(3) | SDL3 FUNCTIONS | SDL_RenderTexture(3) |
NAME¶
SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.
SYNOPSIS¶
#include "SDL3/SDL.h"
int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns 0 on success, or -1 on error
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.0 | SDL |