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SDL_RenderTexture(3) SDL3 FUNCTIONS SDL_RenderTexture(3)

NAME

SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);

FUNCTION PARAMETERS

The renderer which should copy parts of a texture.
The source texture.
A pointer to the source rectangle, or NULL for the entire texture.
A pointer to the destination rectangle, or NULL for the entire rendering target.

RETURN VALUE

Returns 0 on success, or -1 on error

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_RenderTextureRotated(3)

SDL 3.1.0 SDL