.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_RenderTexture: .\" https://wiki.libsdl.org/SDL_RenderTexture .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_RenderTexture .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_RenderTexture 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_RenderTexture \- Copy a portion of the texture to the current rendering target at subpixel precision\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect); .fi .SH FUNCTION PARAMETERS .TP .I renderer The renderer which should copy parts of a texture\[char46] .TP .I texture The source texture\[char46] .TP .I srcrect A pointer to the source rectangle, or NULL for the entire texture\[char46] .TP .I dstrect A pointer to the destination rectangle, or NULL for the entire rendering target\[char46] .SH RETURN VALUE Returns 0 on success, or -1 on error .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_RenderTextureRotated (3)