.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_RenderGeometryRaw: .\" https://wiki.libsdl.org/SDL_RenderGeometryRaw .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_RenderGeometryRaw .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_RenderGeometryRaw 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_RenderGeometryRaw \- Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex ( .BR SDL_SetTextureColorMod and .BR SDL_SetTextureAlphaMod are ignored)\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "int SDL_RenderGeometryRaw(SDL_Renderer *renderer, .BI " SDL_Texture *texture, .BI " const float *xy, int xy_stride, .BI " const SDL_Color *color, int color_stride, .BI " const float *uv, int uv_stride, .BI " int num_vertices, .BI " const void *indices, int num_indices, int size_indices); .fi .SH FUNCTION PARAMETERS .TP .I renderer The rendering context\[char46] .TP .I texture (optional) The SDL texture to use\[char46] .TP .I xy Vertex positions .TP .I xy_stride Byte size to move from one element to the next element .TP .I color Vertex colors (as .BR SDL_Color ) .TP .I color_stride Byte size to move from one element to the next element .TP .I uv Vertex normalized texture coordinates .TP .I uv_stride Byte size to move from one element to the next element .TP .I num_vertices Number of vertices\[char46] .TP .I indices (optional) An array of indices into the 'vertices' arrays, if NULL all vertices will be rendered in sequential order\[char46] .TP .I num_indices Number of indices\[char46] .TP .I size_indices Index size: 1 (byte), 2 (short), 4 (int) .SH RETURN VALUE Returns 0 on success or a negative error code on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_RenderGeometry (3)