.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_OpenFileStorage: .\" https://wiki.libsdl.org/SDL_OpenFileStorage .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_OpenFileStorage .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_OpenFileStorage 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_OpenFileStorage \- Opens up a container for local filesystem storage\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "SDL_Storage* SDL_OpenFileStorage(const char *path); .fi .SH DESCRIPTION This is provided for development and tools\[char46] Portable applications should use .BR SDL_OpenTitleStorage () for access to game data and .BR SDL_OpenUserStorage () for access to user data\[char46] .SH FUNCTION PARAMETERS .TP .I path the base path prepended to all storage paths, or NULL for no base path .SH RETURN VALUE Returns a filesystem storage container on success or NULL on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_CloseStorage (3), .BR SDL_GetStorageFileSize (3), .BR SDL_GetStorageSpaceRemaining (3), .BR SDL_OpenTitleStorage (3), .BR SDL_OpenUserStorage (3), .BR SDL_ReadStorageFile (3), .BR SDL_WriteStorageFile (3)