.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_Metal_CreateView: .\" https://wiki.libsdl.org/SDL_Metal_CreateView .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_Metal_CreateView .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_Metal_CreateView 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_Metal_CreateView \- Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "SDL_MetalView SDL_Metal_CreateView(SDL_Window * window); .fi .SH DESCRIPTION On macOS, this does .I not associate a MTLDevice with the CAMetalLayer on its own\[char46] It is up to user code to do that\[char46] The returned handle can be casted directly to a NSView or UIView\[char46] To access the backing CAMetalLayer, call .BR SDL_Metal_GetLayer ()\[char46] .SH FUNCTION PARAMETERS .TP .I window the window .SH RETURN VALUE Returns handle NSView or UIView .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_Metal_DestroyView (3), .BR SDL_Metal_GetLayer (3)