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SDL_MapRGB(3) SDL3 FUNCTIONS SDL_MapRGB(3)

NAME

SDL_MapRGB - Map an RGB triple to an opaque pixel value for a given pixel format.

SYNOPSIS

#include "SDL3/SDL.h"
Uint32 SDL_MapRGB(const SDL_PixelFormat * format,
                  Uint8 r, Uint8 g, Uint8 b);

DESCRIPTION

This function maps the RGB color value to the specified pixel format and returns the pixel value best approximating the given RGB color value for the given pixel format.

If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.

If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque).

If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).

FUNCTION PARAMETERS

an SDL_PixelFormat
structure describing the pixel format
the red component of the pixel in the range 0-255
the green component of the pixel in the range 0-255
the blue component of the pixel in the range 0-255

RETURN VALUE

Returns a pixel value

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetRGB(3), SDL_GetRGBA(3), SDL_MapRGBA(3)

SDL 3.1.0 SDL