.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_LockJoysticks: .\" https://wiki.libsdl.org/SDL_LockJoysticks .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_LockJoysticks .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_LockJoysticks 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_LockJoysticks \- Locking for atomic access to the joystick API .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "void SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); .fi .SH DESCRIPTION The SDL joystick functions are thread-safe, however you can lock the joysticks while processing to guarantee that the joystick list won't change and joystick and gamepad events will not be delivered\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46]