.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_HINT_VIDEO_DOUBLE_BUFFER: .\" https://wiki.libsdl.org/SDL_HINT_VIDEO_DOUBLE_BUFFER .\" Generated with SDL/build-scripts/wikiheaders.pl .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_HINT_VIDEO_DOUBLE_BUFFER .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_HINT_VIDEO_DOUBLE_BUFFER 3 "SDL 3.2.5" "Simple Directmedia Layer" "SDL3 FUNCTIONS" .SH NAME SDL_HINT_VIDEO_DOUBLE_BUFFER \- Tell the video driver that we only want a double buffer\[char46] .SH HEADER FILE Defined in SDL3/SDL_hints\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" .fi .SH DESCRIPTION By default, most lowlevel 2D APIs will use a triple buffer scheme that wastes no CPU time on waiting for vsync after issuing a flip, but introduces a frame of latency\[char46] On the other hand, using a double buffer scheme instead is recommended for cases where low latency is an important factor because we save a whole frame of latency\[char46] We do so by waiting for vsync immediately after issuing a flip, usually just after eglSwapBuffers call in the backend's *_SwapWindow function\[char46] This hint is currently supported on the following drivers: \(bu Raspberry Pi (raspberrypi) \(bu Wayland (wayland) This hint should be set before SDL is initialized\[char46] .SH AVAILABILITY This hint is available since SDL 3\[char46]2\[char46]0\[char46]