.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GetWindowDisplayScale: .\" https://wiki.libsdl.org/SDL_GetWindowDisplayScale .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetWindowDisplayScale .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GetWindowDisplayScale 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GetWindowDisplayScale \- Get the content display scale relative to a window's pixel size\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "float SDL_GetWindowDisplayScale(SDL_Window *window); .fi .SH DESCRIPTION This is a combination of the window pixel density and the display content scale, and is the expected scale for displaying content in this window\[char46] For example, if a 3840x2160 window had a display scale of 2\[char46]0, the user expects the content to take twice as many pixels and be the same physical size as if it were being displayed in a 1920x1080 window with a display scale of 1\[char46]0\[char46] Conceptually this value corresponds to the scale display setting, and is updated when that setting is changed, or the window moves to a display with a different scale setting\[char46] .SH FUNCTION PARAMETERS .TP .I window the window to query .SH RETURN VALUE Returns the display scale, or 0\[char46]0f on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46]