.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GetSurfaceProperties: .\" https://wiki.libsdl.org/SDL_GetSurfaceProperties .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetSurfaceProperties .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GetSurfaceProperties 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GetSurfaceProperties \- Get the properties associated with a surface\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "SDL_PropertiesID SDL_GetSurfaceProperties(SDL_Surface *surface); .fi .SH DESCRIPTION The following properties are understood by SDL: \(bu .BR .BR SDL_PROP_SURFACE_COLORSPACE_NUMBER : an .BR SDL_ColorSpace value describing the surface colorspace, defaults to .BR SDL_COLORSPACE_SRGB_LINEAR for floating point formats, .BR SDL_COLORSPACE_HDR10 for 10-bit formats, .BR SDL_COLORSPACE_SRGB for other RGB surfaces and .BR SDL_COLORSPACE_BT709_FULL for YUV surfaces\[char46] \(bu .BR .BR SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT : for HDR10 and floating point surfaces, this defines the value of 100% diffuse white, with higher values being displayed in the High Dynamic Range headroom\[char46] This defaults to 203 for HDR10 surfaces and 1\[char46]0 for floating point surfaces\[char46] \(bu .BR .BR SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT : for HDR10 and floating point surfaces, this defines the maximum dynamic range used by the content, in terms of the SDR white point\[char46] This defaults to 0\[char46]0, which disables tone mapping\[char46] \(bu .BR .BR SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING : the tone mapping operator used when compressing from a surface with high dynamic range to another with lower dynamic range\[char46] Currently this supports "chrome", which uses the same tone mapping that Chrome uses for HDR content, the form "*=N", where N is a floating point scale factor applied in linear space, and "none", which disables tone mapping\[char46] This defaults to "chrome"\[char46] .SH FUNCTION PARAMETERS .TP .I surface the .BR SDL_Surface structure to query .SH RETURN VALUE Returns a valid property ID on success or 0 on failure; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_GetProperty (3), .BR SDL_SetProperty (3)