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.TH SDL_GetRenderDrawColor 3 "SDL 3.2.5" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_GetRenderDrawColor \- Get the color used for drawing operations (Rect, Line and Clear)\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_render\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
.fi
.SH FUNCTION PARAMETERS
.TP
.I renderer
the rendering context\[char46]
.TP
.I r
a pointer filled in with the red value used to draw on the rendering target\[char46]
.TP
.I g
a pointer filled in with the green value used to draw on the rendering target\[char46]
.TP
.I b
a pointer filled in with the blue value used to draw on the rendering target\[char46]
.TP
.I a
a pointer filled in with the alpha value used to draw on the rendering target; usually 
.BR
.BR SDL_ALPHA_OPAQUE
(255)\[char46]
.SH RETURN VALUE
Returns true on success or false on failure; call

.BR SDL_GetError
() for more information\[char46]

.SH THREAD SAFETY
This function should only be called on the main thread\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]

.SH SEE ALSO
.BR \(bu (3),
.BR SDL_GetRenderDrawColorFloat (3),
.BR \(bu (3),
.BR SDL_SetRenderDrawColor (3)