.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GetRenderD3D11Device: .\" https://wiki.libsdl.org/SDL_GetRenderD3D11Device .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-prerelease-3.0.0-2612-g321fc1841 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetRenderD3D11Device .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GetRenderD3D11Device 3 "SDL 3.0.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GetRenderD3D11Device \- Get the D3D11 device associated with a renderer\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "ID3D11Device* SDL_GetRenderD3D11Device(SDL_Renderer * renderer); .fi .SH DESCRIPTION Once you are done using the device, you should release it to avoid a resource leak\[char46] .SH FUNCTION PARAMETERS .TP .I renderer the renderer from which to get the associated D3D11 device .SH RETURN VALUE Returns the D3D11 device associated with given renderer or NULL if it is not a D3D11 renderer; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46]