.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GetMice: .\" https://wiki.libsdl.org/SDL_GetMice .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetMice .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GetMice 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GetMice \- Get a list of currently connected mice\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "SDL_MouseID* SDL_GetMice(int *count); .fi .SH DESCRIPTION Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc\[char46] You should wait for input from a device before you consider it actively in use\[char46] .SH FUNCTION PARAMETERS .TP .I count a pointer filled in with the number of mice returned .SH RETURN VALUE Returns a 0 terminated array of mouse instance IDs which should be freed with .BR SDL_free (), or NULL on error; call .BR SDL_GetError () for more details\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_GetMouseInstanceName (3), .BR SDL_HasMouse (3)