.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GetKeyboardState: .\" https://wiki.libsdl.org/SDL_GetKeyboardState .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetKeyboardState .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GetKeyboardState 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GetKeyboardState \- Get a snapshot of the current state of the keyboard\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "const Uint8* SDL_GetKeyboardState(int *numkeys); .fi .SH DESCRIPTION The pointer returned is a pointer to an internal SDL array\[char46] It will be valid for the whole lifetime of the application and should not be freed by the caller\[char46] A array element with a value of 1 means that the key is pressed and a value of 0 means that it is not\[char46] Indexes into this array are obtained by using .BR SDL_Scancode values\[char46] Use .BR SDL_PumpEvents () to update the state array\[char46] This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the .BR SDL_GetKeyboardState () calls\[char46] Note: This function doesn't take into account whether shift has been pressed or not\[char46] .SH FUNCTION PARAMETERS .TP .I numkeys if non-NULL, receives the length of the returned array .SH RETURN VALUE Returns a pointer to an array of key states\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_PumpEvents (3), .BR SDL_ResetKeyboard (3)