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.TH SDL_GetGamepadVendorForID 3 "SDL 3.2.5" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_GetGamepadVendorForID \- Get the USB vendor ID of a gamepad, if available\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_gamepad\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "Uint16 SDL_GetGamepadVendorForID(SDL_JoystickID instance_id);
.fi
.SH DESCRIPTION
This can be called before any gamepads are opened\[char46] If the vendor ID isn't
available this function returns 0\[char46]

.SH FUNCTION PARAMETERS
.TP
.I instance_id
the joystick instance ID\[char46]
.SH RETURN VALUE
(
.BR Uint16
) Returns the USB vendor ID of the selected gamepad\[char46] If
called on an invalid index, this function returns zero\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]

.SH SEE ALSO
.BR \(bu (3),
.BR SDL_GetGamepadVendor (3),
.BR \(bu (3),
.BR SDL_GetGamepads (3)