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SDL_GetGamepadStringForButton(3) SDL3 FUNCTIONS SDL_GetGamepadStringForButton(3)

NAME

SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton
enum to a string.

SYNOPSIS

#include "SDL3/SDL.h"
const char* SDL_GetGamepadStringForButton(SDL_GamepadButton button);

DESCRIPTION

The caller should not SDL_free () the returned string.

FUNCTION PARAMETERS

an enum value for a given SDL_GamepadButton

RETURN VALUE

Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by

SDL_Gamepad
mapping strings.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetGamepadButtonFromString(3)

SDL 3.1.0 SDL