.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GetGamepadSerial: .\" https://wiki.libsdl.org/SDL_GetGamepadSerial .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetGamepadSerial .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GetGamepadSerial 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GetGamepadSerial \- Get the serial number of an opened gamepad, if available\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad); .fi .SH DESCRIPTION Returns the serial number of the gamepad, or NULL if it is not available\[char46] .SH FUNCTION PARAMETERS .TP .I gamepad the gamepad object to query\[char46] .SH RETURN VALUE Returns the serial number, or NULL if unavailable\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46]