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SDL_GetGamepadMapping(3) SDL3 FUNCTIONS SDL_GetGamepadMapping(3)

NAME

SDL_GetGamepadMapping - Get the current mapping of a gamepad.

SYNOPSIS

#include "SDL3/SDL.h"
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);

DESCRIPTION

The returned string must be freed with SDL_free ().

Details about mappings are discussed with

SDL_AddGamepadMapping ().

FUNCTION PARAMETERS

the gamepad you want to get the current mapping for

RETURN VALUE

Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_AddGamepadMapping(3), SDL_GetGamepadInstanceMapping(3), SDL_GetGamepadMappingForGUID(3), SDL_SetGamepadMapping(3)

SDL 3.1.0 SDL