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- experimental 3.1.0+ds-1
SDL_GetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_GetGamepadMapping(3) |
NAME¶
SDL_GetGamepadMapping - Get the current mapping of a gamepad.
SYNOPSIS¶
#include "SDL3/SDL.h"
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
DESCRIPTION¶
The returned string must be freed with SDL_free ().
Details about mappings are discussed with
SDL_AddGamepadMapping ().
FUNCTION PARAMETERS¶
- gamepad
- the gamepad you want to get the current mapping for
RETURN VALUE¶
Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL_AddGamepadMapping(3), SDL_GetGamepadInstanceMapping(3), SDL_GetGamepadMappingForGUID(3), SDL_SetGamepadMapping(3)
SDL 3.1.0 | SDL |