.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GetGamepadMapping: .\" https://wiki.libsdl.org/SDL_GetGamepadMapping .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetGamepadMapping .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GetGamepadMapping 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GetGamepadMapping \- Get the current mapping of a gamepad\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad); .fi .SH DESCRIPTION The returned string must be freed with .BR SDL_free ()\[char46] Details about mappings are discussed with .BR SDL_AddGamepadMapping ()\[char46] .SH FUNCTION PARAMETERS .TP .I gamepad the gamepad you want to get the current mapping for .SH RETURN VALUE Returns a string that has the gamepad's mapping or NULL if no mapping is available; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_AddGamepadMapping (3), .BR SDL_GetGamepadInstanceMapping (3), .BR SDL_GetGamepadMappingForGUID (3), .BR SDL_SetGamepadMapping (3)