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SDL_GetGamepadInstanceVendor(3) SDL3 FUNCTIONS SDL_GetGamepadInstanceVendor(3)

NAME

SDL_GetGamepadInstanceVendor - Get the USB vendor ID of a gamepad, if available.

SYNOPSIS

#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id);

DESCRIPTION

This can be called before any gamepads are opened. If the vendor ID isn't available this function returns 0.

FUNCTION PARAMETERS

the joystick instance ID

RETURN VALUE

Returns the USB vendor ID of the selected gamepad. If called on an invalid index, this function returns zero

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetGamepadVendor(3), SDL_GetGamepads(3)

SDL 3.1.0 SDL