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SDL_GetGamepadInstanceProduct(3) | SDL3 FUNCTIONS | SDL_GetGamepadInstanceProduct(3) |
NAME¶
SDL_GetGamepadInstanceProduct - Get the USB product ID of a gamepad, if available.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened. If the product ID isn't available this function returns 0.
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID
RETURN VALUE¶
Returns the USB product ID of the selected gamepad. If called on an invalid index, this function returns zero
AVAILABILITY¶
This function is available since SDL 3.0.0.
SEE ALSO¶
SDL 3.1.2 | Simple Directmedia Layer |