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SDL_GetGamepadFromInstanceID(3) SDL3 FUNCTIONS SDL_GetGamepadFromInstanceID(3)

NAME

SDL_GetGamepadFromInstanceID - Get the SDL_Gamepad
associated with a joystick instance ID, if it has been opened.

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Gamepad* SDL_GetGamepadFromInstanceID(SDL_JoystickID instance_id);

FUNCTION PARAMETERS

the joystick instance ID of the gamepad

RETURN VALUE

Returns an SDL_Gamepad
on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SDL 3.1.0 SDL