.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GetGamepadAppleSFSymbolsNameForAxis: .\" https://wiki.libsdl.org/SDL_GetGamepadAppleSFSymbolsNameForAxis .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GetGamepadAppleSFSymbolsNameForAxis .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GetGamepadAppleSFSymbolsNameForAxis 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GetGamepadAppleSFSymbolsNameForAxis \- Return the sfSymbolsName for a given axis on a gamepad on Apple platforms\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "const char* SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); .fi .SH FUNCTION PARAMETERS .TP .I gamepad the gamepad to query .TP .I axis an axis on the gamepad .SH RETURN VALUE Returns the sfSymbolsName or NULL if the name can't be found .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_GetGamepadAppleSFSymbolsNameForButton (3)