.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_GamepadHasButton: .\" https://wiki.libsdl.org/SDL_GamepadHasButton .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision SDL-3.1.0 .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_GamepadHasButton .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_GamepadHasButton 3 "SDL 3.1.0" "SDL" "SDL3 FUNCTIONS" .SH NAME SDL_GamepadHasButton \- Query whether a gamepad has a given button\[char46] .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "SDL_bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); .fi .SH DESCRIPTION This merely reports whether the gamepad's mapping defined this button, as that is all the information SDL has about the physical device\[char46] .SH FUNCTION PARAMETERS .TP .I gamepad a gamepad .TP .I button a button enum value (an .BR SDL_GamepadButton value) .SH RETURN VALUE Returns .BR SDL_TRUE if the gamepad has this button, .BR SDL_FALSE otherwise\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]0\[char46]0\[char46] .SH SEE ALSO .BR SDL_GamepadHasAxis (3)