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SDL_GamepadConnected(3) SDL3 FUNCTIONS SDL_GamepadConnected(3)

NAME

SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.

SYNOPSIS

#include "SDL3/SDL.h"
SDL_bool SDL_GamepadConnected(SDL_Gamepad *gamepad);

FUNCTION PARAMETERS

a gamepad identifier previously returned by SDL_OpenGamepad ()

RETURN VALUE

Returns SDL_TRUE
if the gamepad has been opened and is currently connected, or SDL_FALSE
if not.

AVAILABILITY

This function is available since SDL 3.0.0.

SDL 3.1.0 SDL